ActionScript 3.0 :: Flash - Loader Loading Swf Not Working?
Apr 22, 2010
I'm having trouble with a simple loader not loading an external swf file.I have a set of menu buttons (created from a class) that store the swf file name. When these are clicked they run a function that supposed to load the swf file but for some reason it doesn't (but maybe it does load it, just not display it). So here's the code:
Code:
var urlLoader:Loader = new Loader();
var pageHolder:Sprite = new Sprite();
I'm having trouble with a simple loader not loading an external swf file.
I have a set of menu buttons (created from a class) that store the swf file name. When these are clicked they run a function that supposed to load the swf file but for some reason it doesn't (but maybe it does load it, just not display it). So here's the code:
Code: var urlLoader:Loader = new Loader(); var pageHolder:Sprite = new Sprite(); pageHolder.height = 420;
[Code]....
The "page loaded" trace is being displayed, so must load the swf but not show it. I can't even see the preloader. I also tried a very simple swf file with just some shapes and 1 frame but still no luck.
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader(); buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop(); PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
I'm running into a problem loading an external swf. Check it out here: [URL]
If it's working right, the top and bottom red areas should end up looking exactly the same.
I have "init.swf" loading "cc_home.swf" into a container. When successful, it should fade up (that animation is in "init.swf") and then load the white text (cc_home.swf). What you're seeing on that page is init.swf on top, and cc_home.swf down below.
When I test init.swf directly from Flash, it works fine. In the browser, though, it doesn't load the movie.
Here's the code I'm using in "init.swf" to load cc_home.swf (which I got from Kirupa):
var mycontainer:MovieClip; var myloader:Loader = new Loader(); var urlrequest:URLRequest = new URLRequest("cc_home.swf") myloader.load(urlrequest);
I'm using the following code to load an swf in a pure actionscript project (Flex Builder 3)
_loader = new Loader(); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, Loader_Complete); _loader.contentLoaderInfo.addEventListener(Event.INIT, Loader_Init); var request:URLRequest = new URLRequest("Skins/TestSkin.swf"); _loader.load(request);
[Code]..
I have seen examples online where people say these work for them but whenever I set width or height in any of these ways, the loaded swf is simply not displayed at all.
i like to ask about one thing If i create Loader and load external image by URLRequest , ill have result :
loader.content is Bitmap loader.content.bitmapData is BitmapData But if I use Loader.loadBytes(ImageBytes) , result is different even if ImageBytes is loader.contentLoaderInfo.bytes :
bytesLoader.content is MovieClip bytesLoader.content.getChildAt(0) is BitmapData bytesLoader.content.getChildAt(0).bitmapData is BitmapData
I am developing a Image uploader using Flash 10. I am using Filereference object to browse images and Loader to show the image:
Sample code:
var tempFileRef:FileReference = FileReference(ev.target); var oLoader:Loader = new Loader(); oLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoad); oLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIOError); oLoader.loadBytes(tempFileRef.data);
It works fine with .jpg and .gif files but when I browse .bmp or .tiff file, I am getting the error:
Error #2124: Loaded file is an unknown type.
Is there a way to load and display browsed .bmp images from desktop?
We have a Flash game which need to be loaded and played from an AIR app. using the swf loader, the game swf is loaded into the AIR app. But the static background layers of the swf are not appearing in the loaded game.
Those graphical elements which are generated via action script only are appearing. When we are playing it independently (outside the AIR app), it works fine. Is there a setting that i am missing in Flash or Flex. we are working with Flex 4.
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it. I tried
I am trying to import a SWF file into a custom loader and then treat the loaded SWF file as a MovieClip object. The code for the functionality can be seen below.
public function loadMyMovie(movie:String) { var now:Date = new Date(); var rnd:String = "?randomize=" + now.time;
[Code].....
When I do this I get the following error.
"Implicit coercion of a value with static type flash.display:DisplayObject to a possibly unrelated type flash.display:MovieClip."
I'm trying to simply have 4 images at a time appear, then scroll over one image when a button is clicked. I'm using the Loader component to call in the external jpgs. This works perfectly in Firefox and when I preview it in Flash, but in IE the images don't load properly. I'm scaling them down using the Loader parameters, but IE usually tries to load the full-sized images. You can see the problem if you visit [URL]
I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.
Here is my code: import fl.controls.*; import flash.display.Sprite; import fl.managers.StyleManager; DECLARATIONS var backgroundArea:Sprite = new Sprite(); var loginArea:Sprite = new Sprite(); var userArea:Sprite = new Sprite(); [Code] .....
I want to create an image slideshow. When the user clicks the next button, I want the current image to fade out and the next image to fade in. I'm using Loader to load images, using .load(new URLRequest("imagename.jpg"). When the first image loads and next button is pressed, the image fades out just fine. The problem is when the second image loads. the image loads, but doesn't fade in, it just appears without the tween. Here is my code:
I'm trying to load a .png and display it but the iPad and iPhone show a white screen. Here is my code:
Code: public class Test extends Sprite { private var loader : Loader; private var urlRequest : URLRequest;
[code]....
This works fine when tested in AIR but not when I test on the device using the [TEST on DEVICE] build. My TestImage.png is in the bin folder where my Test.swf gets compiled into.
I have a flash file which calls up a url say [URL] which is caught and used up by a python/django code and it creates and redirects to an XML. which is loaded by flash, to get values from the database.
The setup works fine when outside facebook, but as soon as I put the setup in facebook, it stops loading the XML completely.
I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox... Is this a common issue with the Loader class or contentLoaderInfo events?
I have recently created a game in Flash CS3 with AS3 which displays a random picture (this is a pretty integral part of the game).I have written a small procedure to resize the picture to an appropriate size for the flash application. This is as follows:
ActionScript Code: function onComplete(ev:Event):void { var maxheight = 240; var maxwidth = 400;
[code]....
Here is where it is called, please just take for granted that d_arr[1] contains the correct URL of the image I want to load :-)
ActionScript Code: var url = d_arr[1]; var urlRequest:URLRequest = new URLRequest(url); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete);
[code]...
This resizes the picture when it is fully loaded. This seems to work fine on my own site, but on the sites to which mochi ads has distributed it, it doesn't resize the image at all, even if it is left to fully load.
In my current flash application I and my co-workers are using Loader to load some SWFs from our server. It works perfectly while we have the flash application on our computers running it trough Adobe Flash CS3 but when we publish it and move the html page to our server and try and run it from there the loading doesn't seem to start. I have the firebug plugin for Firefox so I checked if flash actually loaded the images and according to firebugs network monitor it found all needed resources and downloaded them successfully. But the behaviour of our application is as if the loading starts but the complete event is never sent.
I have a flash file which calls up a url say [URL] which is caught and used up by a python/django code and it creates and redirects to an XML. which is loaded by flash, to get values from the database.
The setup works fine when outside facebook, but as soon as I put the setup in facebook, it stops loading the XML completely.
We just moved FMS onto a new server and the fms seems to be working fine. But when I go to load a flv in flash using the component inspector i type in the content path for where the flv is located on the fms server and it just keeps saying 'Failed to load flv'. If i type the content path for the location on the old server it loads up fine. I honestly dont know what the problem is as everything is the same as it was on the old server just a different server with different IP address.
I am trying to load a .swf using loadMovie(). The .swf has a Flash video on it. All I get is a flashing FLV icon. Is it because my original file is Actionscript 2 and the swf I'm trying to load is Flash 3? Or what?
I have a flash file which calls up a url say which is caught and used up by a python/django code and it creates and redirects to an XML. which is loaded by flash, to get values from the database.The setup works fine when outside facebook, but as soon as I put the setup in facebook, it stops loading the XML completely.
When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.