Progress Loader Text Won't Show Up
Jun 24, 2009
I have a SWF file that is the first frame of the movie and it's only purpose is to load in another SWF and show text corresponding to the progress of download completion. When I test the movie (Simulate Download) it just simulates without showing my text with percentage complete. The only way I can get it to show, is if I add a button to click to make it show. How can I get it, so that when someone opens the movie, it will start the download process, show the percentage, and then upon completion, start the UILoader movie?[code]...
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Apr 28, 2011
I have a dynamic text field which is loading images from an external html. This text is named scrollPaneImage and is a child of a movieClip called scrollPaneContent. I then load scrollPaneContent into a scroll pane named scrollPane
When the user interacts with my swf different images are loaded into scrollPaneImage. Since some of the images take a few seconds to load, I'd like there to be a progress loader displayed in the scrollpane.
I have tried adding the progress event listner to the dynamic text, the movie clip and the scrollpane and cannot get it to respond or track the loading.
scrollPaneContent.addEventListener(ProgressEvent.PROGRESS,reportProgress);
function reportProgress(e:ProgressEvent):void {
trace(e.bytesLoaded + " loaded out of " + e.bytesTotal);
trace("LOADED");
}
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Aug 19, 2010
I have a xml image gallery and I want to add a simple progress bar component from flash cs5 to the thumbs when they 1st load up in the carousel.
I understand about the progress bar and how it works and I have tried all day to insert the correct code into my project but I just can't seem to get it right. I dont want to use buttons for the progress bar as demonstrated by Republic of Code, I would just like the progress bars to load when thumbs are loading.
I have included below the progress bar AS3 code from the site "republic of code" which I have been learning from. Also below is the code from my xml gallery.
progress bar AS3 code
import fl.controls.ProgressBar;
import fl.controls.Button;
[Code].....
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May 13, 2009
I've been having a hard time for some days now trying to make a progressbar in AC3. I searched the web and tried several different approaches and attempts but nothing works. I hope I can get some input from here now...
The main portion of the applicataion is working. It's only when I try to use AC3 to control the jumps in the timeline the problem occours.
This is my AC3-code:
import flash.events.*;import flash.display.Loader;stop();addEventListener(Event.ENTER_FRAME, myFunction);var p_loader:URLLoader=new URLLoader();//addChild(p_loader);
[Code].....
As I run the code all the trace-statements is printed. But the bytes is 0 all the time. I guess this has something to do with the main problem. I tried to simulate the download-process, but in this way not even the "kirupatxt.text = "TESTING";" is printed in my dynamic textfield.
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Jan 1, 2011
I was Load test.swf file threw Loader class. How to get Loader class from ProgressEvent, IOErrorEvent .
[Code]....
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Jul 10, 2009
I got to make a preloading class to be used all along the project, i need to be able to make some behaviours depending on the user internet connection.i have to load all sort of data and display progress percentage for ; SWFs, JPGs, GIFs, PNGs and Text, XML, Binary..i got problemes while tracing the progress of loading XML requests becaus I have to load XML using URLLoader and other data with Loader:
Code:
if (dispatcher is URLLoader)
{[code].....
as you can see, in xml ther's no progress. is there any work around? or is this a flash related bug?I used Loader to load XML files but got problemes with Event.COMPLETE not firing.
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Oct 2, 2009
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Sep 1, 2009
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Jun 13, 2009
I need to do a simple progress indicator while loading an image on background. I'm using the flash.display.Loader class in what seems to be the standard way. The problem is that even though I can see that flash.display.LoaderInfo fires the ProgressEvent.PROGRESS at regular intervals using tracing, a dynamically updated text (or any other graphics object) is updated only once when the loading finishes. It looks like if the display update queued and caused only one update at the end. This is a simplified version of the function which initiates the loading:[code]
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Sep 7, 2010
I dont even know if i got the title right. I am 5 days into actionscript and i have no prior training or experience in programming, flash using or whatever you might need to build a decent site, except for the graphic design part. I do however need to build an online portflio asap and things have been going great
I have a main movie that uses buttons to go to specific frames on the main timeline:
HZWA.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):voi d
{
gotoAndStop(5);
[Code]....
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Jan 6, 2011
On my stage I have a mc (videoLoader) with the mc (loadBar) inside it. When I preview the movie it shrinks loadBar to where it should, but it doesn't expand as the video loads.
ActionScript Code:
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void[code].........
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Jun 4, 2007
I'm running into some problems using the close() method.I'm trying to build a class that checks a resource size before loading it.it's very simple: I use the Loader class to load the resource, listens to the first progress event and immediately closes the connection with the Loader.close() method.However, the close() doesn't seem to stop the Loader after the first progress event dispatched.here is a quick copy & paste frame code just to demonstrate my point:
Code:
import flash.display.Loader;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
[code]....
The ProgressEvent is thrown until the big.jpg loading is complete.How could I stop it just after the first progress event?
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Jun 24, 2009
My file contains a moving flame that I want to keep moving.
The preloader file has 3 versions and I'm trying to use the 'show progress bar' version. Ive tried EVERYTHING! I'm so stuck! Here is a link to download my files since they are too big for this forum. [url]...
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Dec 10, 2010
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[Code]...
This correctly calls the Factory class first, and then instansiates Main and calls init(). But as I mentioned above the preloading is never shown as it seems to be loading everything straight away.Is this a problem with the way I'm embedding the images or because I'm testing locally?
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Jun 1, 2010
I know how to setup a preloader and I have that working. But when I debug the flash application and simulate a download, it has a blank background until a few seconds have passed. I know it is "downloading" the swf file and I'm wondering if I can show a progress bar for that, or do I need to have the swf file as small as possible and pre load everything needed and have all assets as a separate file I fetch? I found something with ProgressEvent.PROGRESS but this only loads after the flash file is finished downloading.
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Aug 3, 2005
I have a Flash site that I'm designing. The movie that I'm working with is the main movie into which my external .swf's will get loaded into. Now in the very first frame of my main .swf I have the progress bar component setup running in manual mode (I'm running in manual mode because I'm not using the loader component in conjunction with the progress bar. I figured that I wouldn't need the loader just yet because this is the progress bar for the main movie and not for an external .swf...) with this code:
Code:
var kalarahProgress:mx.controls.ProgressBar;
kalarahProgress.mode = manual;
kalarahProgress.indeterminate = true;[code]....
Now when I test it in FlashMX 2K4 Pro using "Simulate Download", everything works fine EXCEPT: Theres this white box that shows up right where my progress bar is in the first frame. After the progress bar loads (itself) then, you actually see the "candycane" indeterminate load bar and then after my other frames in the movie loads, it goes into my second frame and everything is cool.How can I make that white box go away? I tried using actionscript that would make the progress bar invisible until after it finished loading and then go to visible, but when I tried that, the component never came back visible. I just need to make that white box go away, it's taking away from the "beauty" of everything else. Also, my load bar doesn't show any percentages. It just flashes "loading" until after the rest of the frames are loaded. How can I get it to show the percentage of whats loaded so far?To download a copy of my .fla, just click here.
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Nov 2, 2010
I am developing a web application. where user can record video, audio and can take photos.
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Feb 17, 2011
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Jun 13, 2011
I used the preloader AS3 found here and it work fine localy but in firefox 4.0.1 it doesnt show the percent and the scale of the progress bar.
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Jan 29, 2010
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Apr 16, 2010
The application is loading a fairly large SWF from the server using the Loader class. Strangely enough, the progress bar immediately goes to 100% (but the loading still takes a while after that). The code is below, but you'll see it's basically too simple to break.
It has worked when the application was on a different server, so I though maybe the new server wasn't sending the size of the large SWF in the http headers. Firebug does show a progress bar though, so that is not the case, the information should be available.---
Update: That's actually incorrect, Apache does in fact not send the Content-Length the header. Going to look into that. :EndUpdate
It also works when I run the loader swf locally and change the URL (new URLRequest("Placemat.swf")) to the absolute URL of Placemat.swf on the server.
var l:Loader = new Loader();
addChild(l);
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, function(e:ProgressEvent) {
s.setProgress(e.bytesLoaded/e.bytesTotal);
[code]....
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Jul 26, 2010
how to load an external using a loader to show while its loading...my swf which is to be loaded is a gallery having jus one frame on which action script is placed..
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May 2, 2011
I am working on Flash,Php site.Currently the Flash Developer calles my page called createJPG.php and sends me an image data.I recieve this data and create JPG from the Data.
What i want is, when the Flash developer send me data he can show a loader and when create JPG process is complete he can hide the loader.For this i want to pass him variable with value 1 as soon as the CreateJPG process is complete...
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Jun 2, 2009
I have a preloader with the following code
[Code]...
It works great with everything but in internet explorer. The loader does not show at all.
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Feb 22, 2010
My app uses a MVC pattern to display images - obviously they need to get loaded first, so...
I have two states ContentFull and ContentEmpty these are both typed as ContentState.
both implement IContentState which has the following function:
function getContent(model:ISIModel):Sprite
In the view, VContentView I have the following:
override public function update(event:Event = null):void
{
if(icontent!=null){this.removeContentChild()}; //not really necessary, but there to make sure
icontent = model.getContent();
[Code].....
So the problem is - When the image is loaded - everything is perfect, when the image is loading, and ContentEmpty.getContent() is called the percentage value calculated from bytesLoaded/bytesTotal is initially set at 0 and displays just fine, but... it never changes to 5%, 10% etc...
I have put trace statements to track it incrementing, which it does just fine, I have followed it around in debug (using the Flash CS4 IDE), I have nuked the entire display list and then added everything back, I have instantiated a new counter text object as a sprite in a separate class, but it stubbornly refuses to do anything other than sit at 0 until the image loads and then the ContentState is set to ContentFull and the image displays.
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Dec 12, 2006
I'm working on the following site http:[url]...I'm getting there however the preloader I'm using keeps appearing even when the movie in question has been cached. Is there a preloader solution out there that detects when a movie has been previously loaded so that it won't show the loader bar again. I find it annoying seeing the bar appear unneccessarily all the time.The preloader I'm using is basically this:
onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();
total = _parent.getBytesTotal();[code]....
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