Professional :: Load An External Swf Using A Loader To Show While Its Loading
Jul 26, 2010
how to load an external using a loader to show while its loading...my swf which is to be loaded is a gallery having jus one frame on which action script is placed..
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest); Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
as3 is new for me, but i would like to write a script using loader to load an external swf, and control the external swf. But I find I can't control the swf, because there are no fixed instance name. here is my script.
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
when I run the code there aren't any errors stopping it from compiling correctly. However when I click on my buttons i get an error saying:
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I'm guessing that I'm passing the variable off through the function incorrectly. I'd like it pass a string though so that I can pass the name of the file to load.
ActionScript Code: function contentScreen(mcName):void { var imageRequest:URLRequest = new URLRequest("mcName"); var imageLoader:Loader = new Loader();
I am trying to load an external swf into another swf using Loader but I am having difficulties to do so. The thing seems to be that some of the classes of the loaded clip are called the same as the parent clip's classes. Both swf's document classes are called "Launcher", for example, also they use StringUtil (tho both projects have their own "StringUtil" class).
I've recently made the switch from as2 to as3 and am still struggling to get my head around one aspect in particular. I've managed to load one external swf into a blank file via the script
import LoadDisplayObject; var loader:LoadDisplayObject = new LoadDisplayObject("button_01.swf", true); loader.addEventListener("displayObjectLoaded", onComplete, false, 0,
[Code]....
.....however I'm struggling with the script to make a swfs load into a space when one of my 3 buttons is clicked....
My page currently has three buttons (button_01, button_02 and button_03) and in a local folder three separate swfs with the same names which I wish to load in, when the appropriate button is pressed.
I have managed to get them to load in using a tutorial...however they load over the top of each over...far from ideal. From research on the internet I've found a range of different script...but I just can't find anywhere I can find script to make this work..hence why I have turned to here.
I have a flash rotating banner script that I purchased, and wish to incorporate into my homepage. Instead of creating a page with HTML and adding the banner code as a separate object on the page, I wish to load it as an external swf into a movieclip on my stage. This is what the banner looks like:
[URL]
I have a page that I'm redesigning, it's located at:
[URL]
I have a movieclip named load_banner. Inside the movieclip in its own frame, I put in the following code:
I am trying to make a loader that will load 5 external swf. What im aiming for is one loads--> one plays--> one ends--> one unloads two loads--> two plays--> two ends--> two unloads ect..
i am having trouble getting to follow this sequence. Trace statements tell me they load but only the last displays
I have just started messing around in flash and made a pretty cool site (...design wise, the action script part is my major problem right now) which is suppose to go online sometime soon. I used the following script to load an external SWF into my main SWF: (I placed this script in the main timeline of my 'main' movie on frame 100 or something)
The external swf is al working fine, the preloader, buttons and thumbnails behaviour. All except for one thing: the photos wont load when i click on the thumbnails. The external SWF is a photogallery with thumbnails. The script for the small thumbnails is as following: (I placed this on the first frame inside a movie clip of a movie clip which is staged in the main timeline).
[as] var frameNum:Number; function photoChange(){ _root.photos.gotoAndStop("img"+frameNum); _root.photos.fader.gotoAndPlay(2); } btn1.onRelease = function(){ [Code] .....
I have my .fla file and .swf file in a folder on my desktop
i want to add to that file a bitmap. everytime my flash project receives a the String "loadBITMAP" i want it to reload that bitmap into a designated area on the stage. (i am using a system of binary sockets to recieve data, but don't worry about that...i know how to process that already.) so basically my code will say
Code: if(socket.readUTFBytes="loadBitmap"){ need code here on how to load bitmap }
I've devised a preloader using the ui loader and progress bar components in flash cs3. The goal being to load an external .swf into the uiloader and that has been achieved. I'm having problems with the scaling now. In my code I have set the content scaling to "true" and that isn't supposed to cause distortion of any type but it does. It squishes my external .swf in width wise.
HTML Code: var imageURL:String = "portfolio.swf"; var imageURLRequest = new URLRequest(imageURL) uiLoader.scaleContent = true; uiLoader.load(imageURLRequest); progressBar.source = uiLoader; [Code] .....
I want my product button to click on it, to load an external sfw into a loader and the text of this external swf too. The text is loading good when i click the swf file on its own, but with the index page not. when i click the product button the loader is loading only the swf file of product but not the text on it. The text is coded to the product swf.This is the code of index Page which i want to load the product page:
I've been trying to figure this out for the past couple of days and couldn't find a solution and Im sure its something I have completely overlooked on my part. I'm attempting to load in an external swf in my fla file using this custom loader class I created. I keep receiving this error in an attempt to load the swf, which is in the same directory as my fla file that is loading it:
TypeError: Error #2007: Parameter url must be non-null. at flash.display::Loader/_load() at flash.display::Loader/load() at com.proj.load::SWFLoadClass() at test_fla::MainTimeline/frame1()
I'm very new to flash - I'm trying to use a pre-loader that loads an external SWF file. Its working except the percentage in the bar is actually reflecting how much of the entire page is loaded, not how much of just the flash banner is loaded. The result is that the percentage bar is still visible over the top of the flash banner when it begins to play and the percentage bar continues to load until the whole page is loaded.
I have a quick question. I have created a quick gallery page/swf that uses Greensock Liquid stage/area etc that re-sizes the content upon browser re-size (keeps proportion).
My problem presents itself when I apply a external loader to load the swf using LoaderMax. I'm using the code available on the site and replaced the areas with my titles - yet when I load in browser it displays very small (the size of the external loader stage), and doesn't use the liquid stage within the gallery/page swf. Any ideas as to why? Do I have to add another liquid stage to the loader swf and attach the content?
Using the MovieClipLoader class, what is the difference between loading the external files into a Loader Component or into an empty movie clip. Will one be quicker? They both worked for me, but I've read using the Loader Component is better. Can anyone confirm this? I would think that avoiding components would make things faster/less file size.
I am making a game, then I learned to load the resources (images,etc) just when I need them, using the Loader class.I would like to know if I embed them they would be loaded with the game swf file (I am thinking as if my game is on a website) or when I instantiate them.If I load it one time and not use it anymore (loose its reference) and after some time load it again, will it be downloaded from server again? Or it will load from my pc? If I put the resources on a folder in the server (now I am using a folder on my pc) anyone would go there and get all the resources! What should I do? how my game would work on a website, not on my PC only I got the idea to create a loader to load my game, but I cant think about the resources loading,
In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild when they are called, they have already played through and animated pre the addChild command.
(I cannot edit the swfs at all, and would rather not load them on demand at runtime)
I can't get the preloader to show when loading these external swfs.The functionality works but I need to show the preloader. When I test it the first movie will show the preloader.Does anything in my code keep the preloader from showing?[code]
I can't get the preloader to show when loading these external swfs. The functionality works but I need to show the preloader. When I test it the first movie will show the preloader. Does anything in my code keep the preloader from showing?
I am trying to import a SWF file into a custom loader and then treat the loaded SWF file as a MovieClip object. The code for the functionality can be seen below.
public function loadMyMovie(movie:String) { var now:Date = new Date(); var rnd:String = "?randomize=" + now.time;
[Code].....
When I do this I get the following error.
"Implicit coercion of a value with static type flash.display:DisplayObject to a possibly unrelated type flash.display:MovieClip."
Making a photo slide show to load as an external movie clip on my site when a button is pushed . Here is a link to the .swf file:[URL]..Basic problem: There is text that describes each set of 6 pictures. After the set of 6 pictures plays through the text is supposed to disappear and a new text appears to label the next set of 6 pictures. Problem is: the text doesn't disappear!
I made all the text layers a symbol/movie clip. I animated each text to disappear at a certain point in the timeline but when I test the movie the texts just remain there and build up one after the other.
When watching the movieclip, pay attention to the text in the lower left screen.
I Have about 10 images that will be loading into my home page using the code below. the problem that I am getting is that occasionaly the same image will load twice in a row. is these some code I can insert into my existing code so that the images will not load twice in a row?
var movieArray:Array = ['Simage/Simage0','Simage/Simage1','Simage/Simage2']; var loader:Loader = new Loader(); var index:int = movieArray.length * Math.random(); var url:String = movieArray[index] + '.swf'; trace("Attempting to load", url);
i am loading all thumbs and images in a container on a single frame using action script..but the size of the swf becomes 1.2 mb so i want to add a loader to it...the loader i am trying to add counts the frames but my file has just one frame so the loader doesnot show up..
here is the script of my gallery..and the timeline has just one frame...
I inserted a video into my movie clip. It freezes sometimes if internet connection is not fast enough but freezes at any frame. I want a loading icon displayed once it stops and disappear when it continues.
in XML gallery , how we can load all images first so that rest of the slide show runs smoothly
For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears , because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start ?