ActionScript 3.0 :: Button Class Not Creating A Button?
Jan 9, 2009
I have some AS3 code which I was hoping would create a re-usable button class but it does not. I just get a blank canvas. I am not getting any errors. Code is attached. Anyone see what is wrong?
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Oct 27, 2011
I got a simple block of code that stops the main timeline on a certain frame, but so far I've been unable to form a code that would gotoAndPlay when mouse click happens on a button I made, and mind you I'm doing this in a document class. I've heard different instructions how to make the button, some say make it a movieclip, some say nest it in a movieclip
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Dec 23, 2009
I had watched a CartoonSmart Tutorial on AS3, and the amount of code that goes into a button seems to much (especially coming from AS2). I tried to create a custom class to make my life easier for this, but... I ran into a snag.
Errors:
Code:
1046: Type was not found or was not a compile-time constant: MouseEvent.
I receive that error 4 times in these locations.
Code:
function ButtonClick(event:MouseEvent):void {
function ButtonRollOver(event:MouseEvent):void {
function ButtonRollOut(event:MouseEvent):void {
function ButtonDown(event:MouseEvent):void {
Here is my button_class.as file.
package {
public class button_class {
function button() {
}buttonVar.addEventListener(MouseEvent.MOUSE_UP , ButtonClick );
function ButtonClick(event:MouseEvent):void {
I am using Flash CS3 Professional. And when I have the class put directly into the main time line ( Copy and paste) It works perfectly, but not here.
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Nov 11, 2011
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
var btn:Button = new Button;
btn.label = "Print";
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Jan 2, 2009
I am creating a button dynamically, but i could not get the ID of the button.
PHP Code:
b1.label = "Close";
b1.addEventListener(MouseEvent.CLICK, closePopUp);
b2.label="Other Information";
b2.id="stateBut1";
[Code].....
It says that acesss to undefined property stateBut1. Now how should i call the id in my function.
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Dec 17, 2004
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
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Mar 7, 2010
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} {
function (scroll) {
textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
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Jun 5, 2009
i am trying to create an animated button, using a Movie Clip.
1. I create a Rectangle with a fill.
2. I convert it to a Symbol (Movie)3. Double Click on the graphic to create it's on Timeline.4. Why do i then need to convert to a symbol again?It will not animate unless i convert that timeline button again.
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Oct 11, 2009
Draw a rectangle using the rectangle tool; select the text tool and create a text box inside of the rectangle, and type in BEGIN; make sure it fits inside the rectangle; select entire image by left clicking then dragging over it; convert to symbol button.
Then, I add in the code of going to keyframe 4 when released (which works fine). But when I test it out and mouse over the button, I can still select the text which gives me like barely any space where I can click the button to go to keyframe 4. This is reeaaallly annoying me. How can I fix this?
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Dec 10, 2009
I've created a simple animation (falling snowflakes with some text that pops in and out) and I wanted to create a button that would replay it at the user's command. I've searched everywhere for the code or how to do this, but I've found nothing of relevance.
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Nov 16, 2009
creating a button animation for use on the web. I would like to use an animation similar to that on the buttons of the list on [URL]
I have created my four layers for the button, but i am new to flash and i am not sure where to go from there.
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Jan 28, 2011
I use two classes for my current project, a document class and a menuscreen class. I have a function in my document class called startGame that i want to run from the menuscreen class when a button is clicked. I'm nearly there but i'm getting an error when i try to run it: 1136: Incorrect number of arguments. Expected 1. The error is at line 17 in the menuscreen class, the line that tries to run the function from the document class. I don't understand what kind of argument it wants. Also, i'm not sure if the startGame function should be (event:Event) Hope someone can enlighten me on what's wrong!
[Code]...
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Apr 25, 2009
I'm trying to make a "next track" button. "T" is meant to be track number, and every time they click this button, I wanted "T" to increase by one until T>4 where I need it to go back to T=1 (I've only got 4 tracks). Then, I want, depending on what "T" equals, for it to start playing Track"T" and stop playing previous track. I also want the track playing to be looping continuously. At the moment, everything is muted, until I press the button; where it then plays all four tracks at once. I also have a problem with the mute button, but I've got a strong feeling both are of the same reason. I think my problem is that it does not know what "T" equals to begin with so it accepts all if statements; playing all tracks. But I'm new to Flash (my second project) so I'm not sure.
on (release){
stopAllSounds();
T =T+1
if (T>4){
T=1
} if (T = 1){
_root.snd1.start(0, 100);
[Code] .....
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May 28, 2009
I'm really new to flash, with my background mainly in C++ and Java. But what I'm wanting to do is create a 5x5 button matrix to make a game.I've tried using the visual style of drawing the button and what not, but I really don't like it. I'd like to have like an array of button of object where I can track things like click count for each object. Is this possible with action script?
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Aug 24, 2009
I am creating a survey in flash to survey people's opinion about the temperature in a building. What I am hoping to do is have a scale which the surveyee can click on (see attached image) with 5 options from Too warm, warm, just right, cool, and too cold, and record where on the scale they click.
For example, if "Just Right" were correlated to an answer of 3 and "Warm" was correlated to an answer of 2, and a user were to click halfway between the two, I would want the recorded value to be 2.5. If they click closer to "Just Right" I want the recoded answer to be 2.8, etc.
It seems that the quick and dirty way I can think of doing this is to create a serious of invisible buttons over my scale which can then tell me where they click, but then I am limited in the granularity of the answer and it would just be a pain to create that many buttons.
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Jan 11, 2010
I work in Flash CS3, AS3.I've created a button that links to another webpage by using this code (the code is added to a separate layer):
import flash.events.MouseEvent;
steud.addEventListener(MouseEvent.CLICK, onMouseClick);
function onMouseClick(e:MouseEvent):void
{
[code]....
It works just fine, but the problem is that I want to add more buttons (and links) to it, and thats where I get stuck. When I try just adding a new layer and adding the code there, everything stops working. I've also tried copy/pasting the code beneath the first one, with no results.
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Feb 25, 2010
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
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May 20, 2010
I Created a regular button,How to set it to Open a Dialog Box?
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Sep 22, 2010
I am creating a button component in AS3, the idea of this button is that you can set its parameters to the name of movie clips you want to use as its images (mouse up/over/down etc).So basically it's a button that you can easily change the appearance of, and this would be reflected in the preview on the stage. I made this component in AS2 and it worked very well and was very useful.
However there is a problem with this component in AS3 - When I create an instance of my button component and try to set images for it (remember these are the names of movie clips in the library which have been exported for actionscript), the preview of the button component does not show the images. When I compile the SWF the button component does show the images ok though.
When my button component redraws itself, it looks at it's parameters and calls getDefinitionByName to create an instance of the correct movieclip. I am guessing that the problem occurs because the movieclip I am trying to instantiate is not in the component's library, it is in the library of the project I am using the button in, so maybe the component doesnt know what that movieclip is?
But it's odd because when I compile/publish the SWF it works, like I said, it's just the preview of the component that doesnt work, and that's kind of the point, being able to get a preview of the button so it can be positioned and sized correctly.
I know I could get it to work by putting the movieclips I want to use for the button into the button component's library, but that again defeats the purpose of this component.
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Mar 23, 2010
I am trying to make an effect on a button that when I mouse over it, it keeps jumping up and down smoothly and when mouse out it stops. I tried this but the result was really bad:
[CODE].....
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Mar 27, 2008
One of my webpages has a scrolling text box. When printing, the print only shows the text visible on the screen at the time of printing, so most of my text is missing from the print.To solve the problem I created a print version of that page, with full text visible. I figure a print button can link to it. This file is called print_bio.swf.Question - what would the script be (in AS3) for a print button (printButton) that when clicked prints my other swf file (print_bio.swf) with full text visible?
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Sep 19, 2009
I have a simple button and I was wondering if it is possible to give it a hit space? what it is doing is making the whole movieClip the hit space when I actually only want a certain area of the movieClip active (but still show all the movieClip)
ActionScript Code:
function btnOver(evt:Event):void {
evt.target.gotoAndPlay("rollOver");
about_button_mc.buttonMode=true;
}
[Code]...
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Mar 12, 2010
I am trying to make my own script. And simply because I suck at making actionscripts, it hasnt gone too well.What I wanna do is that I have 5 miniature buttons for my navigation.When the main timeline is between frame 115 and 128, I want the first button to glow. The second button should glow when the main timeline is between 129 to 141 etc.[code]This is what I tried to make work, which it didnt. I have pasted the Actionscript directly into the button. "miniatyr_guld" is the button name.
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Sep 7, 2010
i'm trying to create a list by duplicating buttons, and then when these buttons are clicked, they load a movieso far here's my script in a frame
[AS]
text1 = "link1";
text2 = "link2";
[code].....
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Jun 19, 2011
I was working on a tutorial from the AS3 cookbook and I made a movie that creates random lines once the move is set in motion by an ENTER_FRAME event. I modified the movie by creating a button to set the movie into action.I am having trouble with a Stop button, I tried a removeEventListener on the makeLines function but it didn't work.[code]
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Jun 30, 2006
how do i create a button using createClassObject
import mx.controls.Button;
createClassObject(Button,"btnParam", 99, {_height:30, _width:60, _x:535, _y:523});
btnParam._visible = true;
[code]......
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Jan 30, 2009
This used to be so easy to do back in the day, but not any more. I'm trying to create a reeaaally simple button in Flash CS3 that on release goes to and plays the next frame.[code]All the button does is starts an mp3 that's embedded in the file. I've made tons of these in the past, but now with CS3 I'm finding this task very difficult. The code is in the button instance, but I'm getting the following error when I publish.
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Feb 5, 2009
I have a simple project with 50 frames.There is a button that moves individuals to each frame one at a time. Each frame plays a sound clip and displays some content.Is there a way I can create a 'random clip' button.In other words, is it possible to create a 'button that will go through the 50 frames and just display one at RANDOM each time it is clicked?
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Oct 14, 2002
I tried posting this once before, I will now try once again. I enjoy the challenge of creating all sorts of things entirely with actionscript (quizes, games, movies, etc). It is not particularily useful but it can be very difficult and fun. It's very satisfying to show someone an fla file with one empty frame and only an action attatched.
I have only been able to create buttons with actionscript by creating a movie clip this.createEmptyMovieClip ("InstanceName", depth) - and then specifying the fill and stroke.
I've always wondered what the script is for creating the actual button itself, instead of using a movie clip like a button. For instance, something like - this.createNewButtonInstance("InstanceName", depth) - this doesn't actually work, though.
I've looked around before, and I can continue using movie clips if necessary, I just thought I'd ask. If anyone knows and would like to post it here,
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Oct 15, 2005
Well I have this MC, and I want a user to be able to save that MC to that users PC in either a .gif, or a .jpg. Is this even possible, I looked around the forms here and i didnt find anything. I am really sure this can be done but I dont know how :S.Oh I am using Flash MX 2004 for this as well.
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