I am trying to create a buttons menu with Array, and for some reason it only show the lastone on the list.
Here is my code (AS3): var nav1Items:Array = new Array("about", "work", "contact"); //Create text field var myFont:Font = new Calibri(); var myFormat:TextFormat = new TextFormat(); var label_txt:TextField = new TextField(); //Set text style [Code] .....
I want to add a SimpleButton to a list item in a list component. I am getting the CellRenderer for the list item I want and using the addChild method to add the simple button. The button appears in the right spot on the list item but it doesn't function like a button. It's like the contents of the buttons first frame is added to the CellRenderer and nothing else.
I'm new to AS 3.0 and CS4 and I've been getting up to speedon all of it. I've used the List component before with my owCellRenderer. I now need to create a list with different rowheights. The List component is great and does everything that Iwant but it requires all rows to be the same height.I'm unsure of where to go. Creating my own class seems like alot of work. The TileList and Grid components don't allow differentsized (and dynamically changing) row heights either. Is there somebase class (SelectableList? BaseScrollPane?) that I should extendor do I need to just bite the bullet and write it all from scratch?
I need each row to have it's own height and interaction witha row could change the height of the row. The main use is a list ofdata. If the user clicks in an item, it turns the display intosomething they can edit (which will need more height)I really like that AS 3.0 is much more consistent of aprogramming language than previous MX versions that I've used.We're doing a lot of AS/Flash/AIR work with it and it's turninginto a wonderful environment...
I have to make a list every document linked in a multiple .fla files. I can pull them up doing a find for .pdf but I can't figure out how to copy the links from the results field. Each file links to 1000+ pdfs, so i'd like to avoid doing this one at a time. Is there a way to export the results of the find function to a .xml or .txt file?
My project is a page flipping magazine. On each page are several products. When you click on a specific product, a popup window comes up and shows all of the product details. The popup window also includes two buttons - Add to Cart & Add to Shopping List. This is where I am having trouble. When the user clicks on the 'Add to Shopping List' button I would like the product details (i.e picture of item, item description, price, select quantity, delete product option) to "load" into a shopping list (which would be on a different frame further down the timeline and look like a whole new page to the user). I don't want to redirect them to the shopping list at this time, I just want the information to "load" into the shopping list. Later, when they are done adding all their items into the shopping list, they can click on the shopping list tab at the top of the page and it will direct them to the correct frame in the timeline and show all of the products they added.
I want to allow my viewer to sing up for a mailing list. I want to do this with Flash CS3 and Actions Script 2.0.
First, how do I make the text field again to put the text in? And how do I create a mailing list that will send the person who signed up a confirmation email.
I have been working on making a menu for list items. The file below has an animated menu. If you click on Artificial Intelligence on frame 60, it jumps to frame 61 (a specific section for that list item). How do I make the Artificial Intelligence button on frame 61 jump back to frame 60? I dont know where to add the action script for the function. I need to add a similar script to all 9 list items, do they go on one actionscript file? if so what location? [URL]
I'm trying to extend the mx:Box container so that two buttons sit on the outside of the container to cycle through it's contents (similar to a scrollbar).
I've made a custom component that looks basically like "mx:HBox->mx:Button mx:Box mx:Button" where the buttons and box are children of the hbox.
How do I offer the user access to the box (say its dataProvider and itemRenderer) through my custom component?
So they just need to write 'local:MyCustomComponent dataProvider="rar" itemRenderer="rar"/>' and my box inside that component can use it?
what i would like to do is create a search field that as the user types in the search bar if there are any matching entries in the list, the focus/selection jumps to that particular item in list. i don't want to clear the list just go to the item that matches.i would like it to be predictive so if i have these entries:and the user types "s" in the search box to the first "s" entry in the list (samson) is selected, if they type "se" the selection jumps to the first entry with "se" in it (seek) if they type "seet" the selection jumps to "seether" and so on.i have absolutely no idea how to do it, but more importantly...is this possible? Attachments: glossary.zip (1.0 MB)
Basically what I am trying to do is show a medical cartoon, that at various times, the user can click on a button to say "I want to read more about this point later". This will allow them to continue watching the cartoon, and at the end be taken to an HTML page that shows them the list of points they selected for further research. It's like creating a shopping list for further reading. SWF output version 8 AS 2
i have made a chat app and i want to let the user add another users that he can find by searching the database of users to his own list, and grouping them ,,, this is can be done but ,,, now in my app when the user connect to the lobby he get all the online connected users in his list i mean when connecting to the online user list sharedobject the user list contains all the connected clients to the lobby and if the number of the connected users is by hundreds or thousands i think if i create a loop for updating the own user users list statues it would not be good idea,,,
so what is the best way to let the user build his own users list and get the statues of each user in his list from the application online users sharedObject witch connected to the lobby app
I'm trying to develop a card game with Flex, and I was wondering if there's a way to create an horizontal list (the cards that I have in my hand) having the elements overlapped, like you can see in this example made with openflux: [URL]. The thing that's missing here is the possibility to swap the cards with drag and drop. What I could do to get a similar effect with an horizontal list based component?
I need a List that resizes to exactly fit its content, unless that height exceeds its (dynamically sized) parent container. My requirements are as follows:
The component extends List, or at least acts similarly. variableRowHeight and wordWrap both equal to true. The height of the list cannot be less than minHeight (roughly 32px for scrollbar arrows). The height of the list cannot be greater than the height of the parent container .
Note that the parent container can be resized dynamically.
The height of the list should be updated as the size of both the contents and parent container changes.
Live updating would be preferable but not necessary.
There should be no scrollbars if the content height is less than the parent container height (sounds obvious, but I've had trouble with this too).
The trouble is that with variableRowHeight and wordWrap, it's very hard to know the size of the content at any given time. If the parent container's width is reduced, a line wrap may occur in the list which will change the height of the content. I know I can measure the height of the list content using measureHeightOfItems() + viewMetrics.top + viewMetrics.bottom, but when should I calculate that? What events should I listen for? And the thing I've had the most trouble with - when should I calculate it to set the size initially (i.e. just as the content has finished populating)?
How to construct the following in Flash 8 as 2. I have several items that need to be shown in a text field list, the list needs to update as a new item is to be displayed also the new item has to move up or down depending on how many items are on the list. For example the list has 6 items available,the fist three are a higher priority than the last three.
oranges apples mangoes trucks cars boats
When items are called for example oranges we will have oranges in the text field If the second item is called say trucks this will go below oranges, If no oranges are called this will go in the top text field. if we remove an item the remaining field will move up so there are no gaps in the text field. For example start out with oranges only oranges (top of list)
Next case add trucks Oranges(top of list) trucks Next trucks only (remove oranges) trucks( at top of list)
Next add and apples and oranges Oranges ( top of List) apples trucks
Next add boats Oranges ( top of List) apples trucks boats
Next remove trucks [Oranges ( top of List) apples boats
The actual movie clip is an aircraft caution and warning display that updates when faults occur. I know I can use an array to to populate the text field but I am not sure what to use to create the correct animation effect.
I am trying to create a list of names which is generated by a swf file that contains buttons representing letters of the alphabet. The user generates a name by clicking on the letter buttons until the letters of the name have been spelled out and then clicking on abutton to add each name to the list. The names are generated inside the swf file but I want the list of names to be deposited in a file within a folder of the computer and remain there as a permanent record after the swf file has been closed. I can do the Actionscript 3 programming associated with the letter buttons but I would like to know how to send the names to the computer file.
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
I have some AS3 code which I was hoping would create a re-usable button class but it does not. I just get a blank canvas. I am not getting any errors. Code is attached. Anyone see what is wrong?
I was wandering if you could have a button or a movie clip in a component list If I was bringing in data from XML I would use addItem & Label: and then labelFunction to add a string ect, but how can i add a button to each label/item. I have googled this but have not found anything I am guessing that maybe you cant if so what other options are open to me. The list contains tracks and each one must have a button to download and also another to add to a playlist. The music plays when the item in the row is clicked.
Attempting to cycle thru an xml file which does load. output error indicates: Error 1010 a term is undefined and has no propertiesmain timeline/nextPic()
next_btn is on stage! no help/direction will go unappreciated! next_btn.addEventListener(MouseEvent.CLICK, nextPic);
How can I make a button list like iPhone with AS3.0; when dragging the list of buttons, it will slide, just follow finger position, and that will not trigger a button click event; but single touch on the button will dispatch a button event, both two kinds of event work finely together, won't interfere each other.
I have a list with a dataprovider, it lists out buttons encapsulated in an item renderer. All I want it to do is have a skin that it changes to when it is clicked. I can get this to happen, but then it just goes back to its up state. I want it to stick on the down state, which I have to do by disabling the button.
i am trying to create an animated button, using a Movie Clip.
1. I create a Rectangle with a fill.
2. I convert it to a Symbol (Movie)3. Double Click on the graphic to create it's on Timeline.4. Why do i then need to convert to a symbol again?It will not animate unless i convert that timeline button again.
Draw a rectangle using the rectangle tool; select the text tool and create a text box inside of the rectangle, and type in BEGIN; make sure it fits inside the rectangle; select entire image by left clicking then dragging over it; convert to symbol button.
Then, I add in the code of going to keyframe 4 when released (which works fine). But when I test it out and mouse over the button, I can still select the text which gives me like barely any space where I can click the button to go to keyframe 4. This is reeaaallly annoying me. How can I fix this?
I've created a simple animation (falling snowflakes with some text that pops in and out) and I wanted to create a button that would replay it at the user's command. I've searched everywhere for the code or how to do this, but I've found nothing of relevance.