ActionScript 3.0 :: Creating More Than One Linked Button?
Jan 11, 2010
I work in Flash CS3, AS3.I've created a button that links to another webpage by using this code (the code is added to a separate layer):
import flash.events.MouseEvent;
steud.addEventListener(MouseEvent.CLICK, onMouseClick);
function onMouseClick(e:MouseEvent):void
{
[code]....
It works just fine, but the problem is that I want to add more buttons (and links) to it, and thats where I get stuck. When I try just adding a new layer and adding the code there, everything stops working. I've also tried copy/pasting the code beneath the first one, with no results.
I do want to filter the first array but I also want them to stay the same. How do I do that? I have tried and intermediary array with no success. After days of trying the work out what was going on in my code
How can find out the linked url of the image in the flash of a website? I looked for the image url some time. but couldn't find itif find the linked url of the image, and i want to alter an image linked url address. where is the code in?
On the mxmlc command line, I can include paths to RSL files. I can choose to link these RSLs at runtime by setting
-static-link-runtime-shared-libraries=false What if I need to link to some rsls and embed (static-link) other rsls? Is there a way to set the link settings for each rsl?
I have one scene linked to another through a button, when I click on the button that links to scene two it takes me to the scene but doesn't play the animation it just shows the non animated components. Is there something really obvious I am missing here because if I go to the scene (when I am not testing the movie) the animation works perfectly.
Currently I have retangular jpegs that are converted to linked buttons. The reason I made these buttons as jpegs is b/c I wanted to use this really cool font that most computers wouldn't readily have. Its working just fine but I wish to have a underline effect when the mouse is rolled over. I looked under the properties of the button but it does not have that option...is it possible to do that in the timeline?
Should I replace that non-underlined button with a jpeg that's been underlined when the keyframe is in the over position? I am using both dreamweaver and flash for the first time; all my content is a single flash swf file inside a box that is centered in the page in dreamweaver. I find the layout arrangement in Dw difficult somehow and Fl much easier to work with. This is the page I'm working on [URL].
i'm having a problem with my button. it works fine when i press it once, but when i press it a second time, my movie thats linked to the button starts over. is there any way to stop this from happening?
After finally making a button with an animation in it, I get stuck with the button actually working. I followed this tutorial; [URL] for the most part. And when I link the button to an URL like it uses as an example in the tut it works. But when I want to link it to a frame label in my website it doesn't work. Atm the code in the movie clip on the hit area looks like;
I am making a game in Flash CS4 using AS3. This is the point. I have a MovieClip called Menu which holds a button with instance name ButPlay. Menu MovieClip is linked to Menu.as script. This is whats inside the Menu.as:
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
I have some AS3 code which I was hoping would create a re-usable button class but it does not. I just get a blank canvas. I am not getting any errors. Code is attached. Anyone see what is wrong?
i am trying to create an animated button, using a Movie Clip.
1. I create a Rectangle with a fill.
2. I convert it to a Symbol (Movie)3. Double Click on the graphic to create it's on Timeline.4. Why do i then need to convert to a symbol again?It will not animate unless i convert that timeline button again.
Draw a rectangle using the rectangle tool; select the text tool and create a text box inside of the rectangle, and type in BEGIN; make sure it fits inside the rectangle; select entire image by left clicking then dragging over it; convert to symbol button.
Then, I add in the code of going to keyframe 4 when released (which works fine). But when I test it out and mouse over the button, I can still select the text which gives me like barely any space where I can click the button to go to keyframe 4. This is reeaaallly annoying me. How can I fix this?
I've created a simple animation (falling snowflakes with some text that pops in and out) and I wanted to create a button that would replay it at the user's command. I've searched everywhere for the code or how to do this, but I've found nothing of relevance.
I'm trying to make a "next track" button. "T" is meant to be track number, and every time they click this button, I wanted "T" to increase by one until T>4 where I need it to go back to T=1 (I've only got 4 tracks). Then, I want, depending on what "T" equals, for it to start playing Track"T" and stop playing previous track. I also want the track playing to be looping continuously. At the moment, everything is muted, until I press the button; where it then plays all four tracks at once. I also have a problem with the mute button, but I've got a strong feeling both are of the same reason. I think my problem is that it does not know what "T" equals to begin with so it accepts all if statements; playing all tracks. But I'm new to Flash (my second project) so I'm not sure.
on (release){ stopAllSounds(); T =T+1 if (T>4){ T=1 } if (T = 1){ _root.snd1.start(0, 100); [Code] .....
I'm really new to flash, with my background mainly in C++ and Java. But what I'm wanting to do is create a 5x5 button matrix to make a game.I've tried using the visual style of drawing the button and what not, but I really don't like it. I'd like to have like an array of button of object where I can track things like click count for each object. Is this possible with action script?
I am creating a survey in flash to survey people's opinion about the temperature in a building. What I am hoping to do is have a scale which the surveyee can click on (see attached image) with 5 options from Too warm, warm, just right, cool, and too cold, and record where on the scale they click.
For example, if "Just Right" were correlated to an answer of 3 and "Warm" was correlated to an answer of 2, and a user were to click halfway between the two, I would want the recorded value to be 2.5. If they click closer to "Just Right" I want the recoded answer to be 2.8, etc.
It seems that the quick and dirty way I can think of doing this is to create a serious of invisible buttons over my scale which can then tell me where they click, but then I am limited in the granularity of the answer and it would just be a pain to create that many buttons.
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
I am creating a button component in AS3, the idea of this button is that you can set its parameters to the name of movie clips you want to use as its images (mouse up/over/down etc).So basically it's a button that you can easily change the appearance of, and this would be reflected in the preview on the stage. I made this component in AS2 and it worked very well and was very useful.
However there is a problem with this component in AS3 - When I create an instance of my button component and try to set images for it (remember these are the names of movie clips in the library which have been exported for actionscript), the preview of the button component does not show the images. When I compile the SWF the button component does show the images ok though.
When my button component redraws itself, it looks at it's parameters and calls getDefinitionByName to create an instance of the correct movieclip. I am guessing that the problem occurs because the movieclip I am trying to instantiate is not in the component's library, it is in the library of the project I am using the button in, so maybe the component doesnt know what that movieclip is?
But it's odd because when I compile/publish the SWF it works, like I said, it's just the preview of the component that doesnt work, and that's kind of the point, being able to get a preview of the button so it can be positioned and sized correctly.
I know I could get it to work by putting the movieclips I want to use for the button into the button component's library, but that again defeats the purpose of this component.
I am trying to make an effect on a button that when I mouse over it, it keeps jumping up and down smoothly and when mouse out it stops. I tried this but the result was really bad:
One of my webpages has a scrolling text box. When printing, the print only shows the text visible on the screen at the time of printing, so most of my text is missing from the print.To solve the problem I created a print version of that page, with full text visible. I figure a print button can link to it. This file is called print_bio.swf.Question - what would the script be (in AS3) for a print button (printButton) that when clicked prints my other swf file (print_bio.swf) with full text visible?
I have a simple button and I was wondering if it is possible to give it a hit space? what it is doing is making the whole movieClip the hit space when I actually only want a certain area of the movieClip active (but still show all the movieClip)
ActionScript Code: function btnOver(evt:Event):void { evt.target.gotoAndPlay("rollOver"); about_button_mc.buttonMode=true; }
I am trying to make my own script. And simply because I suck at making actionscripts, it hasnt gone too well.What I wanna do is that I have 5 miniature buttons for my navigation.When the main timeline is between frame 115 and 128, I want the first button to glow. The second button should glow when the main timeline is between 129 to 141 etc.[code]This is what I tried to make work, which it didnt. I have pasted the Actionscript directly into the button. "miniatyr_guld" is the button name.
I was working on a tutorial from the AS3 cookbook and I made a movie that creates random lines once the move is set in motion by an ENTER_FRAME event. I modified the movie by creating a button to set the movie into action.I am having trouble with a Stop button, I tried a removeEventListener on the makeLines function but it didn't work.[code]
This used to be so easy to do back in the day, but not any more. I'm trying to create a reeaaally simple button in Flash CS3 that on release goes to and plays the next frame.[code]All the button does is starts an mp3 that's embedded in the file. I've made tons of these in the past, but now with CS3 I'm finding this task very difficult. The code is in the button instance, but I'm getting the following error when I publish.