ActionScript 3.0 :: Tell Stage To Do GotoAndStop(); Function From A Custom Class?
Oct 11, 2011
I am trying to make a game, I have worked out all the movement, shooting, updating stats techniques, but I have a problem that is not so obvious to me. I need to go to new frame(stages' new frame) every time left mouse button is pressed.
How can I tell stage to do gotoAndStop(); function from a custom class?
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
I keep getting an "undefined property" error when I try to call an external function from within the Doc class. I added the error message to the Doc Class below so you can see where it occurs.
If I take the code from the Tooltip.as below and place it on the FLA's main timeline I can get things working fine, but I would like to move all script to classes. The document class structure looks like this:
Drag_and_Drop.as
Code: package { import Tooltip;// Import custom class public class Drag_and_Drop extends MovieClip {
[Code]....
I realize that I could just combine all the code in the Doc class to get it working, but it would be nice to separate out this particular code which has only one use.
I have a document class called Main.as In the class constructor I have the following listener:
enter code here var listeningFORModeChangeToStudent:Sprite = new Sprite; listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp); addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent; ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
I'm intermediate in AS2, and I'm starting work on custom classes. I am making a class called VolcanicIsland and I want it to make a movieclip on the stage when it is called. I do NOT want to make a variable MC that gets put into the arguments when it is called, however. Here is the external AS file (trimmed to the problem area):
ActionScript Code: class VolcanicIsland extends MovieClip { //position private var x:Number;
I have created a custom class called SceneNavagation.as which i use to add my navigation to the stage. I was having problems getting the addChild to display my mc on the stage. So I passed the stage instance into my class and used that to attach my movieclips. _stage.addChild();
This worked but Im new to as3 and just wanted to know if this was a good way to do this below is my code.
I have created a custom class that extends the movie clip on frame 1 of the main timeline I create it var mainBox2:mainBox = new mainBox(); addChild(mainBox2); Now as I understand it you have to cast the parent as a MC so in the constructor of my external class I try this var myStage:MovieClip = MovieClip(this.parent); trace (myStage); I get null. What am I doing wrong?
How do I access Stage Class properties in Custom Class? Class: package { import Main; import flash.events.*; import flash.display.Sprite; import flash.display.Stage; public class Run extends Sprite { [Code] ....
Output: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm currently trying to add the resulting XML (xmlResult) to a textbox that is on the stage. I did try using MovieClip(root).[instancename].text = ..... however it didn't work - null object reference?
package { public class ChatHistory extends MovieClip { public function ChatHistory()
I want to be able to make my own math-functions, so that I don't have to write the same trivial functions in all my classes. I would like to import a class called something like MathExtended, and then use functions like this:
MathExtended.sign(x)
I have made an example that tries to import a custom class like that:
Code: /* This is the main script which my fla. runs. */
I am doing a custom function like TweenLite.to, but there is one problem. I cast that function on many objects. And they all move a little bit differently. It only happens when I don't do Math.Round(bonus_move). If I use numbers for example 0.58. It moves every stage child differently on about - 0.05.
Here's my function: Code: Select allpublic function moveTo(child, speed, px, py){ // configurable var movement_accuracy = 20; var delay_duration = 2/(movement_accuracy/10) ; var movement:Timer = new Timer(speed*12.5*delay_duration, movement_accuracy); movement.addEventListener(TimerEvent.TIMER, timerListener); function timerListener (e:TimerEvent):void{ [Code] .....
tl;dr:Using MTASC, How can I take a MovieClip that exists on stage and interface with it through a custom class? I'm a UI/UX designer and interface engineer, and I've recently been trying to improve my development workflow. I've been trying to achieve the following workflow:Create the UI in Adobe IllustratorImport the UI into Adobe FlashSet up MovieClips to allow interactivity on the stageExport the finalized design as an .swfWrite code to interface with the various parts of the UIInject the code into the precompiled .swf using MTASCI can do all of the above, but I've been having problems when it comes to writing the code. I'd like to write object-oriented code as much as possible, but I can't seem to link my custom classes to anything that starts on the stage. How can I take a MovieClip that exists on stage and interface with it through a custom class using the MTASC?
i have created a class that so far works great. what i need to do is get that class to accept a function as one of its parameters. so for example:
[Code]...
and when the class is finshed to use the passed function name to call a internal function in the flash movie I don't even know where to begin or what its called to even do a search on it.
I have extended a RadioButton into a custom class in order to store some extra info. I want to dynamically add these RadioButtons to the stage to create a dynamic menu box. So I started simple in order to make sure I knew how to do this.Here's the error (I love Flash IDE error reporting):
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.controls::RadioButton/drawLayout() at fl.controls::LabelButton/draw()
i am making a few object of action script..,what special about this object is that in the contructor function of this object is that i make it to send a sprite parameter which will act as it's parent..,var anObject:myObject = new myObject(parentSprite);and in my main project i used those object and store it in an array after adding it to the stage.i do store it to an array cause i need to be able to refer back to it..everything was fine up until i need to call function inside that object which i already stored in an array. how should i call the function in that object from an array that stored the object?
I want to call a function from another function's parameter but I don't know how and don't know if it is possible.I've considered this as a solution but it didn't worked.
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
How do you access the stage from a function in a document class file? I tried a fairly simple: ActionScript Code: var main:MovieClip = new MovieClip(); addChild(main) var _stage:Stage = main.stage; trace(_stage); The result was null.
I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.
I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function
var parameter1:customclass2; customclass1(parameter1); in customclass1 constructor:
I haven't gotten a handle on coding classes and the appropriate syntax with all the "public" "private" "static" keywords, etc. Anyway, one thing I miss in AS3.0 is having "out-of-the-box" global variables and functions. I've read a lot of forums and articles about making a simple "MyGlobal" class that could hold variables and functions which could be called from the timeline as "MyGlobal.doSomething()" However, I seem to be running into a problem trying to reference "stage" from within one of the global functions... I imagine this is because "stage" is an instance property. I'm basically trying to add/remove an event listener to the stage whenever the global function "MyFunction" is called.
when i was tryng to get my bal to score a goal. So i as soon as mc_bal.x >= mc_goal.x i would want to go to the next frame on my stage wich woud say goal. But for some reason am not able to find the problem why it wont go to the next frame.
This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.
I have a problem running gotoAndStop from insida a class (.as). I have a class called deathScreen, when you click a button which i made it will go to another frame. This is what i have:
When i run this i get an error saying: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Function/<anonymous>() The object is created dynamiccly in the code (precisly when the player dies, this object is placed on the stage)