ActionScript 3.0 :: GotoAndStop - Go To The Next Frame On Stage Which Would Say Goal
Sep 11, 2011
when i was tryng to get my bal to score a goal. So i as soon as mc_bal.x >= mc_goal.x i would want to go to the next frame on my stage wich woud say goal. But for some reason am not able to find the problem why it wont go to the next frame.
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
I have integrated FlexPMD into my pom.xml file but I need to change the phase & goal in which the plugin is run. Currently it runs in the site phase but I need it to run in the test or compile phase. Is this possible?
I want to make the player execute the code in the same frame. If I do a gotoAndStop to the same frame number, nothing happens because AS3 assumes since that you're already there, so nothing happens.
I have an AS2 flash movie that has some labeled frames. On the first frame of a particular scene, I have some code that creates a menu of buttons that I construct from movie clips and vector graphics. The onRelease function of those buttons is assigned deep in some code thusly:
When one of these buttons is clicked, the scene name reports correctly, but the movie goes to a frame 3 frames later than the targeted frame. I know this because I put trace actions on the subsequent frames like this: code: trace('2 after');
I'm making a slideshow which pauses on each slide for 10 seconds, and there are also navigation buttons to go to each slide independently. I have this code (which I got off the interwebs) in a separate actions layer to pause the slideshow, independent of any button actions. This, for example, is an action on frame 2[code]...
I am having a problem with the gotoAndStop function in my CS3 flash application. I have 3 frame on my timeline (keyframes). I click on a button of the first frame and pass to the frame 2 by having a listener on the button doing : gotoAndStop(2,"Scene 1"). Frame 1 and Frame 2 contains both a different Datagrid (as a MovieClip)
I have a problem appearing here. The datagrid from frame1 is still displayed under (kind of background) the datagrid from frame2. They are kind of superposed. The datagrid is the only element from frame 1 having this behavior. The buttons and text area are not displayed, following the normal behavior. Here is the part of my code doing that :
I have a website and it functions fine but I want to make a few alternate versions, exactly the same only they start on a different frame. I tried adding a gotoAndStop(9); into the actionscript on the first frame drag all clips when i drag single movie clip(which only contains event listeners and functions) but for some reason part of it goes to frame 5 and part of it does nothing. Only when I click the button that links back to frame 1 does frame 9 load.
I'm making a banner for a "client" and he wants me to make it like yahoo's news banner. I understand that they're using HTML5 and I haven't learned that yet. Anyways, I did a great job learning the banner in less than a month.
(I'll try to make this short) The banner has a 5sec pause and then it proceeds to the next frame. It also has 6 buttons that will direct the user to a specific banner that he/she wants to click. He wants the banner to stop and stay on a specific frame and not proceed further. I have achieved that, but here's the problem.
I'm having an issue with some pictures and a gotoAndStop on frame one command. I have pictures on my website that appear when clicked on, and I've placed a simple close button in the top left corner of the picture that simply tells flash to go back to frame 1 (gotoAndStop(1)). However, it seems that in Internet Explorer (not in FF) when the close button is clicked it goes back to frame one but it leaves part of picture still displayed although it seems to dissapear in segments when rolled over with the mouse. Here is the website where this is occurring: [URL]. Btw, I'm using the flash eff component, but the problem seemed to still occur after i removed all flash eff instances.
Is there a way to move to next (not specified) label frame without indicating a specific name?I have a portfolio movie clip with images, using the AS3 Tween Class.I have a "next" button that hopefully will trigger the tween to NEXT label.
here is my code: var myLabels:Array = ["print", "printA", "printB", "printC", "printD", "printE", "printF"]; next_btn.addEventListener(MouseEvent.CLICK, clickNextSection);
i need to gotoAndPlay then gotoFrame and stop at frameEXAMPLE: gotoAndplay from frame 2 then when it reaches frame 10, i want it to go to the Parent frame with a gotoAnd stop at frame ("willy")so far i have put this script on frame 10 but when it gets to frame 10 it just stops, it does not jump to the parent frame "willy"PLAYS TO FRAME 10 then: gotoAndstop this._parent._parent. ("willy)
i can not seem to get a button working with simple gotoAndStop frame . its setup like _root > EMC_photos > photos_thumbs_ani now in photos_thumbs_ani i have several photo pages all setup every 100 frames with labels page 1, page 2 etc my button is within photos_thumb_ani as a movieclip with code inside this.onRelease = function(){ _root.EMC_photos.photos_thumb_ani.gotoAndStop("pag e2");} I have tried different variations to no sucess
I'm making an app in flash as3, but there is a bug in my code. (i guess)
-I can go from frame 1 --> frame 2 -I can go from frame 2 --> frame 3
If i try to go from, let's say frame 3 --> 2, I get this message:TypeError: Error #1009: Cannot access a property or method of a null object reference.Why cant I go to a previous frame on my timeline?
I have been following Doug WInnie's tutorials on flash, and am up to ep17: http:[url]....He briefly mentions these functions at the end, but doesn't go into any detail: Add event listener and callback function for roll over of the
When I tried doing this, I labelled one frame within the myBall movie clip 'normal' and the next one 'glow' and I added a filter glow to the ball on the glow frame.When I play it back, and mouse over the ball it flickers really quickly between glowing and not glowing, and when I mouse out it returns to normal and stops, but I thought it should stop on the glow frame as well.
I made a movie clip or movements and what not and put it on scene1 frame 1. And when the movie clip end I want it to go to scene1 frame2. I tried a few things I have: _root.gotoAndPlay(2); Right now it says 1120: Access of undefined property _root.
i have a button instance, within a movie clip within a scene. i can not get the gotoAndStop on a frame label within the scene to work. I CAN however get the gotoAndPlay code to work (which defeats the purpose).
I am trying to make sprite sheets for rotation of DisplayObjects, and it seems that the gotoAndStop() calls are not working.Here's an example of what's going on:
The below function does not work probably due to the path being typed incorrectly. How can i fix it?
ActionScript Code: function ChangeTheme(Thistheme) { for (i = 1; i <= 218; i++) { with (this["sector" + i])
[Code]...
Also worth mentioning: On each of those frames, i have defined a local variable to label the sector. the label's name will be the same as the movie clip that is visible on that frame, as described below:
Actions for Frame1 of WallNorth: fLabel = CementRoad_mc actions for frame2 of WallNorth: fLabel = DirtRoad_mc
P.S. "Thistheme" is just a way of advancing the frame of "Cementroad" (to display the cement road as wet or dry or muddy or w/e)
Well, basically what I want to do is, if the mouse is on the left side of the movie clip.. the movie clip will then play ( "A" animation inside the movie clip) vice cersa, if the mouse cursor is on the right side of the movie clip, the movie clip will then play ("B" animation inside the movie clip)
To put it simply, I would like to make a character in a game which faces the mouse cursor and chasing (with a runnning animation) after the mouse cursor but not rotating. I've got the movie clip slides along with the mouse working well, now I just need the mc to face the mouse cursor.
I have managed to script the swap depth AS into my movie, however, I have come across this problem.
I have three MCs on the stage acting as buttons. On rollover, the expand and slightly cover this other MCs. This is fine as long as that particular MC is on top.
I am trying to make a game, I have worked out all the movement, shooting, updating stats techniques, but I have a problem that is not so obvious to me. I need to go to new frame(stages' new frame) every time left mouse button is pressed.
How can I tell stage to do gotoAndStop(); function from a custom class?
I have this script in Scene 4: stop(); import flash.events.MouseEvent; contact_bttn.addEventListener(MouseEvent.CLICK, bClick); function bClick(event:MouseEvent):void{ gotoAndStop("getInfo"); }
I have a frame labeled getInfo in Scene 4. When I test scene it works fine. When I test movie I get this: ArgumentError: Error #2109: Frame label getInfo not found in scene Scene 4. at flash.display::MovieClip/gotoAndStop() at ig_index_3_fla::MainTimeline/bClick()
I understand how to create simple buttons as reuseable classes, but how could you create a next button that does something similar to the AS2 "goto and stop nextframe", and a back button that does something similar to the AS2 "go to and stop previous frame".On each frame that the user navigates to, is a movie clip, within that movie clip is then another button with a go to and play "Frame Label" action required, that navigates within the movieclip to a specific frame.
I want to make the timeline go to the next frame (ie gotoAndStop) only if two button instances are invisible. For the buttons I have scripted an on(release) to make them invisible, but I don't know how to use the if function to make my animation progress when they are both invisible.
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.