ActionScript 3.0 :: GotoAndStop NEXT Label Frame?
Jan 16, 2010
Is there a way to move to next (not specified) label frame without indicating a specific name?I have a portfolio movie clip with images, using the AS3 Tween Class.I have a "next" button that hopefully will trigger the tween to NEXT label.
here is my code:
var myLabels:Array = ["print", "printA", "printB", "printC", "printD", "printE", "printF"];
next_btn.addEventListener(MouseEvent.CLICK, clickNextSection);
[code].....
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Similar Posts:
Feb 29, 2012
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle.
circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);});
// Change the object into a square.
square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
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Feb 11, 2011
i have a button instance, within a movie clip within a scene. i can not get the gotoAndStop on a frame label within the scene to work. I CAN however get the gotoAndPlay code to work (which defeats the purpose).
[Code]...
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Apr 10, 2010
I have this script in Scene 4:
stop();
import flash.events.MouseEvent;
contact_bttn.addEventListener(MouseEvent.CLICK, bClick);
function bClick(event:MouseEvent):void{
gotoAndStop("getInfo");
}
I have a frame labeled getInfo in Scene 4. When I test scene it works fine. When I test movie I get this:
ArgumentError: Error #2109: Frame label getInfo not found in scene Scene 4.
at flash.display::MovieClip/gotoAndStop()
at ig_index_3_fla::MainTimeline/bClick()
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Apr 3, 2011
I have tested with frame number it works, it doesn't with label name. Is it possible ? In main.as:
public function gotoTab1(target:MouseEvent) {
gotoAndStop(1);
}[code]....
of course I give tab2 as label name to the frame at position 5.no error shows up.
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Mar 4, 2011
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
on (press) {
gotoAndStop(eight);
}
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Jul 14, 2009
I have a .swf menu with 20 or so links. Each link opens up a new html page that in turn embeds the same swf menu. All I want is to simply have the html tell the swf to gotoAndStop a specific frame label that really just 'highlights' that particular button, so the user knows where they are. that's it... used to be able to do this with fsCommand, or so i thought.
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Feb 8, 2007
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
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Apr 27, 2011
I'm getting an argument count mismatch error on something pretty basic. It's worked before, but ever since I edited some seemingly unrelated things it's broken. Here's the error message:
Code:
ArgumentError: Error #1063: Argument count mismatch on Machete(). Expected 1, got 0.
at flash.display::MovieClip/gotoAndStop()
[Code]....
Just for fun I've tried replacing the frame label with it's according frame number (13), but alas, to no avail.
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Jun 11, 2006
is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
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Aug 30, 2007
I'm trying to get this function to target myClip_mc and movethe frame head to another frame label.
var counter:Number = 1;
//textBeGone
invisible_btn.onRelease = function(){
counter++;
if(counter % 2 = true) {
[code].....
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Jan 3, 2010
I want to make the player execute the code in the same frame. If I do a gotoAndStop to the same frame number, nothing happens because AS3 assumes since that you're already there, so nothing happens.
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Mar 11, 2011
is it possible automatically name frame label with instance name of item in frame.
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Nov 6, 2006
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
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Jun 5, 2009
Yesterday Kglad gave me the following :
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10;
thTX.gotoAndPlay("next "+nextFrameLabelNum);
}[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
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Aug 6, 2009
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with:
myLabelOne on frame 10
myLabelTwo on frame 25
myLabelThree on frame 115
etc
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Jun 30, 2004
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
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Jun 20, 2007
is it possible to find the frame number of frame label with AS if a button is rolled over, the timeline jumps to a label - which plays a set of 3D rendered frames to 'raise' and element, once a user rolls out of the 'button' area the button is meant to 'lower' - which can be done by simply playing backwards to the previous label.
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Jun 30, 2004
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
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Mar 6, 2009
I have an AS2 flash movie that has some labeled frames. On the first frame of a particular scene, I have some code that creates a menu of buttons that I construct from movie clips and vector graphics. The onRelease function of those buttons is assigned deep in some code thusly:
code: buttonMC.onRelease = function() {
trace('release, going to ' + this.sceneName);
gotoAndStop(this.sceneName);
};
When one of these buttons is clicked, the scene name reports correctly, but the movie goes to a frame 3 frames later than the targeted frame. I know this because I put trace actions on the subsequent frames like this: code: trace('2 after');
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May 7, 2010
I've got some code and I'm using gotoAndStop but am in need of something to play to the frame instead of just jumping.
Code:
var beginX:Number;
stage.addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
[code]...
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Jun 2, 2010
I'm making a slideshow which pauses on each slide for 10 seconds, and there are also navigation buttons to go to each slide independently. I have this code (which I got off the interwebs) in a separate actions layer to pause the slideshow, independent of any button actions. This, for example, is an action on frame 2[code]...
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Nov 16, 2009
I am having a problem with the gotoAndStop function in my CS3 flash application. I have 3 frame on my timeline (keyframes). I click on a button of the first frame and pass to the frame 2 by having a listener on the button doing : gotoAndStop(2,"Scene 1"). Frame 1 and Frame 2 contains both a different Datagrid (as a MovieClip)
I have a problem appearing here. The datagrid from frame1 is still displayed under (kind of background) the datagrid from frame2. They are kind of superposed. The datagrid is the only element from frame 1 having this behavior. The buttons and text area are not displayed, following the normal behavior. Here is the part of my code doing that :
[Code]...
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Jul 13, 2010
I have a website and it functions fine but I want to make a few alternate versions, exactly the same only they start on a different frame. I tried adding a gotoAndStop(9); into the actionscript on the first frame drag all clips when i drag single movie clip(which only contains event listeners and functions) but for some reason part of it goes to frame 5 and part of it does nothing. Only when I click the button that links back to frame 1 does frame 9 load.
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Nov 20, 2011
I'm making a banner for a "client" and he wants me to make it like yahoo's news banner. I understand that they're using HTML5 and I haven't learned that yet. Anyways, I did a great job learning the banner in less than a month.
(I'll try to make this short) The banner has a 5sec pause and then it proceeds to the next frame. It also has 6 buttons that will direct the user to a specific banner that he/she wants to click. He wants the banner to stop and stay on a specific frame and not proceed further. I have achieved that, but here's the problem.
[Code]...
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Feb 2, 2009
I'm having an issue with some pictures and a gotoAndStop on frame one command. I have pictures on my website that appear when clicked on, and I've placed a simple close button in the top left corner of the picture that simply tells flash to go back to frame 1 (gotoAndStop(1)). However, it seems that in Internet Explorer (not in FF) when the close button is clicked it goes back to frame one but it leaves part of picture still displayed although it seems to dissapear in segments when rolled over with the mouse. Here is the website where this is occurring: [URL]. Btw, I'm using the flash eff component, but the problem seemed to still occur after i removed all flash eff instances.
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Aug 16, 2009
i need to gotoAndPlay then gotoFrame and stop at frameEXAMPLE: gotoAndplay from frame 2 then when it reaches frame 10, i want it to go to the Parent frame with a gotoAnd stop at frame ("willy")so far i have put this script on frame 10 but when it gets to frame 10 it just stops, it does not jump to the parent frame "willy"PLAYS TO FRAME 10 then: gotoAndstop this._parent._parent. ("willy)
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Jan 31, 2010
i can not seem to get a button working with simple gotoAndStop frame . its setup like _root > EMC_photos > photos_thumbs_ani now in photos_thumbs_ani i have several photo pages all setup every 100 frames with labels page 1, page 2 etc my button is within photos_thumb_ani as a movieclip with code inside this.onRelease = function(){ _root.EMC_photos.photos_thumb_ani.gotoAndStop("pag e2");} I have tried different variations to no sucess
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Mar 1, 2011
I'm making an app in flash as3, but there is a bug in my code. (i guess)
-I can go from frame 1 --> frame 2
-I can go from frame 2 --> frame 3
If i try to go from, let's say frame 3 --> 2, I get this message:TypeError: Error #1009: Cannot access a property or method of a null object reference.Why cant I go to a previous frame on my timeline?
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Aug 29, 2011
I have been following Doug WInnie's tutorials on flash, and am up to ep17: http:[url]....He briefly mentions these functions at the end, but doesn't go into any detail: Add event listener and callback function for roll over of the
ballmyBall.addEventListener(MouseEvent.MOUSE_OVER, ballOver);function ballOver(e:MouseEvent)myBall.gotoAndStop('glow');}[code]...
When I tried doing this, I labelled one frame within the myBall movie clip 'normal' and the next one 'glow' and I added a filter glow to the ball on the glow frame.When I play it back, and mouse over the ball it flickers really quickly between glowing and not glowing, and when I mouse out it returns to normal and stops, but I thought it should stop on the glow frame as well.
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