6 Buttons, 6 Lights - Using The Gotoandstop Comand To Go To A Specific Frame Based On The Button Press
Feb 9, 2010
I am trying to make a light comparison chart where the lights can be turned on inividually by the user and one can be compared to another depending on which of the 6 lights you want to view.So far i have managed to make this work with 5 lights over 33 layers and diffferent buttons and different handlers for each of the buttons on each layer but as soon as the 4 and 5 light come into play everything slows down struggles and sometimes gives up.Is there a simple way of doing this which i am unaware of.I am currently using the gotoandstop comand to go to a specific frame based on the button press.
I am trying to add a delay function to a btn action in actionscript AS2. I want to delay the gotoAndStop function.I want the attachMovie("glamour", "glamour2", 202); to play in full before the gotoandstop action say for about 3 secondsI want to be able to delay for as long or short as needed?below is the snippet of code for the btn im working with?
The below function does not work probably due to the path being typed incorrectly. How can i fix it?
ActionScript Code: function ChangeTheme(Thistheme) { for (i = 1; i <= 218; i++) { with (this["sector" + i])
[Code]...
Also worth mentioning: On each of those frames, i have defined a local variable to label the sector. the label's name will be the same as the movie clip that is visible on that frame, as described below:
Actions for Frame1 of WallNorth: fLabel = CementRoad_mc actions for frame2 of WallNorth: fLabel = DirtRoad_mc
P.S. "Thistheme" is just a way of advancing the frame of "Cementroad" (to display the cement road as wet or dry or muddy or w/e)
I'm trying to call a child from an xml to perform a function, which is seperate from the functions of all the other children. this is merely a test in learning as3 and i'm using this gallery as an example.
At the moment, I'm trying to call the second thumbnail of the gallery to react differently to the other thumbnails when clicked. So there is the "onClick" mouseevent for all thumbnails, but "onClick2" for just "thumb2".[code]...
I'm trying to get to a situation in which only if both 2 things are correct then do this and if only one of them is correct, do different thing. I have a flash video player. I want to tell a button that if on press the the video is in normal screen mode then gotoAndStop(2). But if the video is in full screen and the frame on root is frame 1 then gotoAndStop 2. I tried this but there is something missing:
I have a .swf menu with 20 or so links. Each link opens up a new html page that in turn embeds the same swf menu. All I want is to simply have the html tell the swf to gotoAndStop a specific frame label that really just 'highlights' that particular button, so the user knows where they are. that's it... used to be able to do this with fsCommand, or so i thought.
I need to have the ability to go to a specific frame in a timeline based on what the web address is. I basically want to play an intro for my index page only and skip to frame 30 for all other pages. Example [URL]
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2 and the button is within a couple of movie clips, but you can still click it when you test
i can not seem to get a button working with simple gotoAndStop frame . its setup like _root > EMC_photos > photos_thumbs_ani now in photos_thumbs_ani i have several photo pages all setup every 100 frames with labels page 1, page 2 etc my button is within photos_thumb_ani as a movieclip with code inside this.onRelease = function(){ _root.EMC_photos.photos_thumb_ani.gotoAndStop("pag e2");} I have tried different variations to no sucess
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
I understand how to create simple buttons as reuseable classes, but how could you create a next button that does something similar to the AS2 "goto and stop nextframe", and a back button that does something similar to the AS2 "go to and stop previous frame".On each frame that the user navigates to, is a movie clip, within that movie clip is then another button with a go to and play "Frame Label" action required, that navigates within the movieclip to a specific frame.
I want to make the timeline go to the next frame (ie gotoAndStop) only if two button instances are invisible. For the buttons I have scripted an on(release) to make them invisible, but I don't know how to use the if function to make my animation progress when they are both invisible.
so i need to make a flash that will do the next things.if user press button "x" on the next frame should display "x" text from a xml.if user press button "y" on the next frame should display "y" text from a xml.
, i want to make a carousel -type gallery like the one from the tutorial but with a slight variation: i want it to move only when i press a button.(move left when i press the left arrow and to the right when i press the right).And i want it to move by one image at a time and i want to know which image is to the front(i've created a dynamic text field called imgName).I hope i'm explaining this correctly and i'm attaching an example with two arrows with no actions on them.
I want the user to click two specific buttons (order doesn't matter), then gotoAndPlay a new frame. In other words, the user must click two buttons before going to the next frame. I've been trying different methods, but I am honestly not brilliant with conditional statements or booleans. Button1 then Button2 = next Frame
This is what I've got so far... about_btn.addEventListener(MouseEvent.CLICK, clickAbout); home_btn.addEventListener(MouseEvent.CLICK, clickMain); if (function clickMain(event) && function clickAbout(event)) { trace ("holy cow!"); }
The buttons are used to jump to a specific (root-)frame (based on a variable); they're all nested inside a moviclip, each on its own layer, and for every frame there's one button more showing (imagine a staircase). Now, is there a way for a script that works for all buttons without adding the specific frame number every time? I started working with
ActionScript Code: on (release) {_root.gotoAndStop(_root.VAR+3);} where VAR also defines, how many buttons are shown (eg. frame number of the button-MC). +3 is just for the frame number on root. That way, of course, all buttons eventually lead to the same frame, or more precise: only the last button shown will lead to the correct frame.
So I have 13 buttons and each of these load the same movieclip. Now how do I make an if statement so that depending on what button is pressed it goes to a specific frame in this loaded movieclip?
I get errors of varying sorts. What should I use? AS2 or AS3? And what code should I assign to the button (or that button's frame?) to get it to go to frame 2 once clicked?
Im creating a simple flash presentation and i have created four buttons, what i want to now do is make each button go to a differant frame on the timeline, im guessing this is go to and stop? But i cant figure it out [URL]
I have created a movieclip that is simply asking a question and the user chooses from a list of Radio buttons.I have set this up and it works fine, but I cannot figure out how to set up a "Next" button or a "Submit" button that, depending on the radio button choice made, the user goes to a specific frame or label.I bought the Adobe Flash CS5 bible, but there seems to be little information on controlling Radio buttons, only how to set them up to test.
i see a code back in my old days of flash pro 8.0of gotoAndPlay() and stop(),etc;now its as3.0when i tried my old codes b4 with as3.0 it doesnt work..well my button is named start_btn.. and all my buttons is on the same frame as it is..but i wanted for it jump to the next frame where most of the actions of my flash takes place..can some1 guide me thru this?im jst new to cs4..and lots of things has changed when i jumpd from pro 8.0 to cs4.