ActionScript 3.0 :: Use A Variable Inside A GotoAndStop?
Mar 23, 2011
I saw a few examples when googling but couldn't get it to work. I want to use a variable inside a gotoAndStop. Is this possible?
[AS]
var vRandomNumber:Number = 1;
gotoAndStop(vRandomNumber);
[/AS]
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May 11, 2011
I have a problem running gotoAndStop from insida a class (.as). I have a class called deathScreen, when you click a button which i made it will go to another frame. This is what i have:
package classes
{
import flash.display.MovieClip;
import classes.dummyCamera;
[Code]....
When i run this i get an error saying: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Function/<anonymous>() The object is created dynamiccly in the code (precisly when the player dies, this object is placed on the stage)
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I'm currently receiving two variables from PHP, both containing two different numbers. These numbers reflect what frame i should gotoAndStop in two different movieclips. My problem is, that my second gotoAndStop won't use my second variable. The first variable will gotoAndStop as its supposed too.
[Code]....
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Aug 8, 2009
asically, inside a movie clip I have a load of separate keyframes all labelledenemyinsidex (x being each frame number) - so keyframe 1 is enemyinside1, keyframe 2 is enemyinside2,etc. Now, I have a variable called 'randomno' which holds a random number, and this is put with 'enemyinside' in the form of the variable 'frameno':
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Feb 13, 2009
I have a simple 3 frame file.
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Frame 2 (gotoAndPlay (1)
Frame 3 (Content Frame, aka: destination)
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Here's my code:
Code:
var varFrame: Number;
var my_lv:LoadVars = new LoadVars();
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[code]....
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Code:
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[Code].....
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Feb 8, 2007
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[Code]...
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Here's my (simplified) code:
Code:
var doorType:String = "DT0";
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[Code]....
openType is defined on a previous screen, it will be equal to OT1 or OT2. I have two sets of images (movie clips) that each have a prefix of "ot1_" or "ot2_" (in their class name). Other than those prefixes the two sets of image names are the same. I think I could cut the amount of code in half if I could use a variable when I use addChild.
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Jan 21, 2011
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Inside mcMain.as
Code:
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{
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[code]....
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How to get variable value from inside event function. Variable was declared outside event function.
var StringVar="sample";
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StringVar="other sample";
} trace(StringVar); /*
It gives me "sample" value and I would get "other sample" value */. That strange because if that would be normal function trace would give me good result.
var StringVar="sample";
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I know also method of passing arguments into event fuction but it not works for me as I would like to
var StringVar="sample";
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I'm trying to pass a variable through a function, but I'm getting it's value 0. Here's my code:
thumbLoader.addEventListener(MouseEvent.CLICK, goToCategory);
function goToCategory(e:MouseEvent) {
trace(c);[code]....
this trace gives me value of 0. Normally I would do goToCategory(c) and inside that category I would get it's value, but in this case I'm calling this function with an event, how can that be done?
var c is declared globally, so I'm using it above this code in different place... is there smth like global $c like in PHP.. or there's some other way to do it?!
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I have three randomly moving movie clips and one keyboard controlled movie clip which is meant to avoid the tree random flying clips.
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I thought about an array but I have no idea really
package{
import flash.display.MovieClip;
import flash.events.*;
import flash.display.*;
[Code].....
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Dec 8, 2009
i am trying to access a variable from inside a function like this:
ActionScript Code:
var X:Number=1;
function hello(event:event){
trace(X)
}
or something like that... does anyone know why i don't get "1" in the output panel when i run the code?
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Jan 9, 2010
I have a code, it is below. And i have two vars: coordx and coordy they both are 0 but when up button is pressed, coordx should change into 1 x remain 0 just like map scrolling and if pressed down it should return to default position, but instead of that variables keeps reseting and it starts from beggining. Here is the code:
ActionScript Code:
var coordx:Number = 0;
var coordy:Number = 0;[code].......
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Apr 27, 2010
ActionScript Code:
function setUpButtons() {
var btnCnt = numeri_array.length;
for (i=0; i<btnCnt; i++) {
[code]...
i'm having a problem with this script... the onRollOver and onRollOut are working properly but the onRelease it's always the same i mean (my_mc.loadClip(foto[27], "container") for all the 27 buttons..
ActionScript Code:
for (i=0; i<btnCnt; i++) {
var temp = this["a"+i];
[code]....
and everytime i have to make a modify i have to write for every case..
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Oct 19, 2010
How can you change a variabele in as3 that you have declared OUTSIDE a function and change it inside the function.My function seems not be able to change the variabele?
ActionScript Code:
function Filter2switch(event:MouseEvent) {
if(filter2 == false){
[code]......
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Apr 18, 2004
I have a movie clip that needs to load an outside Variable and I know how to do it if the Variable is in the main time line.
Main TimeLine:
timedelay = 5;
MovieClip
timedelay = _root.timedelay
What I can not figure out is how to load a variable in a movie clip that is on the Instance of itself (not in the movie clip).
I am fine if I only use one instance of the movie clip at a time on the stage since I can set the Variable on the Main TimeLine into the movieclip (using .root), but this would not work correctly if I want two instances of a movieclip with differenct variables.
Right now I am having to make duplicate copies of a movie clip with different Variable names. I was hoping there would be some way where I could only use one movie clip and give it different variables.
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Feb 25, 2009
In as2 it was possible to access variables created on the _root level from inside a movieclip. Like: _root.myVar =newVar.
How do I accomplish the same in as3.
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