ActionScript 2.0 :: Make A Movieclip To GotoAndStop On A Certain Variable?
Aug 13, 2009
if its possible to make a movieclip to gotoAndStop on a certain variable, and whether or not you can decide which movieclip to go to also through a certain variable?
Code:
var frame:Number = 2;
var target:String = movable;
// movieclip named movable
[Code].....
View 1 Replies
Similar Posts:
Sep 11, 2005
I have a movie where a variable named daysleft will be loaded from an external text file into a dynamic text box, this bit works fine. But I then need the movieclip "numbers" to gotoAndStop to the frame number imported via the variable daysleft. Although daysleft displays on the screen a trace(daysleft); says the variable is undefined.
View 4 Replies
Aug 5, 2009
I'm currently receiving two variables from PHP, both containing two different numbers. These numbers reflect what frame i should gotoAndStop in two different movieclips. My problem is, that my second gotoAndStop won't use my second variable. The first variable will gotoAndStop as its supposed too.
[Code]....
View 2 Replies
Mar 23, 2011
I saw a few examples when googling but couldn't get it to work. I want to use a variable inside a gotoAndStop. Is this possible?
[AS]
var vRandomNumber:Number = 1;
gotoAndStop(vRandomNumber);
[/AS]
View 3 Replies
Aug 8, 2009
asically, inside a movie clip I have a load of separate keyframes all labelledenemyinsidex (x being each frame number) - so keyframe 1 is enemyinside1, keyframe 2 is enemyinside2,etc. Now, I have a variable called 'randomno' which holds a random number, and this is put with 'enemyinside' in the form of the variable 'frameno':
frameno = ['enemyinside'+randomno];
which, when traced, produces something like:
enemyinside3
[code].......
View 1 Replies
Feb 13, 2009
I have a simple 3 frame file.
Frame 1 (main code, aka: the problem area)
Frame 2 (gotoAndPlay (1)
Frame 3 (Content Frame, aka: destination)
The concepts I'm trying to understand are two-fold: Creating Variable, and Loading them externally.
Here's my code:
Code:
var varFrame: Number;
var my_lv:LoadVars = new LoadVars();
my_lv.load ("external_code.txt");
[code]....
I can get the project to return the number "3" to the output window, but I can't get gotoAndStop (varFrame); to work.I understand this is a pointless program, but the project I'm building for work uses all these same lines of code (almost).
View 5 Replies
Nov 20, 2008
I have a main timeline with a button. I need the action for this button to gotoAndStop to a frame within a movieclip, within another movieclip. I have tried on the main timeline setting the actions of the button to:
on (release){
clip1.clip2.gotoAndStop("frame1");
}
and tried:
on (release){
_root.clip1.clip2.gotoAndStop("frame1");
}
lastly:
on (release){
_parent.clip1.clip2.gotoAndStop("frame1");
}
If I double-click on the movie clip (clip1) and then double-click on the movie clip (clip2), I have several frames labeled "frame1", "frame2", etc.The button doesn't work.
View 7 Replies
Oct 27, 2009
I have an swf that plays a video (toobplayer component) and has two dynamic txt fields. The video and both txt fields are "fed" from an xml file. I also have a movie clip that loads an image on another layer and is set to an alpha of 0. Is there a way to use a conditional statement to check the video variable and if one is not present to change the image loading movieclip to an alpha of 100. here is what I am working with.[code]...
View 5 Replies
Feb 8, 2007
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
View 2 Replies
Apr 2, 2009
But I have ran into another snag. This is what I currently have: A MovieClip for the quiz. 10 more MovieClips one for each question. 2 buttons inside question (btnCheck and btnNext). 4 radio buttons to select then click btnCheck to check the answer. Then click btn Next to move to the next question. The functions inside the movie clips are setting the variables outside the question clips perfectly. What I want to do is to eliminate the btnCheck and have it check the answer when the radio button group is selected.
[Code]...
View 1 Replies
May 1, 2011
is there a way to make the slider work with the gotoandstop. I would like to us a slider as a navagation bar and when u slide to home all the stuff related to home pops up and so on.
View 1 Replies
Sep 2, 2011
How do you go abouts on making a game menu???
I Know how to make a button with gotoAndStop, and gotoAndplay. I understand timeline coding. And have started with classes and OOP, im ok at writing classes i guess.
But I have know idea how to make a menu that has basic things like instructions start ect basic things.. I have a library with a exported SWC, so i presume i need to grab my graphical assets from this, correct? or is there other ways?
View 2 Replies
Mar 23, 2005
I boggled with this simple script.This script is on the MC. Everything works except the last onRelase function which just won't go to "disable". If I change "disable" to "fadein" it will work. Please see the attached timeline pic to get better idea and please do let me know what I'm doing wrong.[code]
View 14 Replies
Dec 15, 2010
I´m working on a project and i want a button in a movieclip to link back to a frame in another movieclip when pressed.
View 1 Replies
Apr 16, 2009
Well, basically what I want to do is, if the mouse is on the left side of the movie clip.. the movie clip will then play ( "A" animation inside the movie clip) vice cersa, if the mouse cursor is on the right side of the movie clip, the movie clip will then play ("B" animation inside the movie clip)
To put it simply, I would like to make a character in a game which faces the mouse cursor and chasing (with a runnning animation) after the mouse cursor but not rotating. I've got the movie clip slides along with the mouse working well, now I just need the mc to face the mouse cursor.
View 3 Replies
May 18, 2010
I need to load a swf in other domain and call its functions and access its variables, using the allow domain i have accessed the variables and functions. now i need to control the movieclip (other domain swf) using gotoAndStop(). i tried lot using gotoAndStop frame number or lable name it is not working. but i can able to trace the currentframe of a movieclip.
View 8 Replies
Jan 16, 2009
I made a movie clip or movements and what not and put it on scene1 frame 1. And when the movie clip end I want it to go to scene1 frame2. I tried a few things I have:
_root.gotoAndPlay(2);
Right now it says
1120: Access of undefined property _root.
View 6 Replies
Jun 2, 2006
My question is that I have attached a movie clip using loadMovie() function.Now how do I perform functions on that movieClip such as gotoAndStop().In the sense how do I tell the movieclip to goto a frame?
View 2 Replies
Sep 7, 2010
I need to get my main swf A to tell the swf B (swfB is my scrollpane content or source) to gotoAndStop at frame 2 but it doesn't communicate.Here is my code on my main swfA:
Code:
function xbutton (e:MouseEvent):void {gotoAndStop("p1");MovieClip(sp.content).gotoAndStop(2);}
button.addEventListener (MouseEvent.CLICK, xbutton);
Here is my code on frame 2 in swfB:
Code:
stop();
SoundMixer.stopAll();
to better visualise what i am doing; swfA is my website with lots of pages, swfA has one page* that holds my scrollpane, inside my scrollpane is swfB with a flPlayback (*this page is the tv page). when I exit the tv page to another page on my website the tv must stop. swfB has my flPlayBack on frame 1, frame 2 is blank (no tv).
Ps: The code in swfB works fine independently! I know this because tested it by adding a button (when pressed it goes to frame 2 and the code does stop the tv).
View 1 Replies
Oct 6, 2009
I want to make the timeline go to the next frame (ie gotoAndStop) only if two button instances are invisible. For the buttons I have scripted an on(release) to make them invisible, but I don't know how to use the if function to make my animation progress when they are both invisible.
View 7 Replies
Oct 19, 2011
I am trying to make a walking animation for a character with customizable parts. I can't seem to get this code to work correctly:
[Code]...
playerStance defines if the character is idle or walking, in this case walkingchar is a MC containing 2 frames : idle and walk (the frames contain MC:s for the current animation, in this case charwalk)charwalk contains 2 keyframes and the others are filler frames, the keyframes in this case are 1 and 16charwalk contains layers for all of the character parts, for example bottom1 (is located in frame 1)all of the parts contain frames for every variation of that partin every frame of the parts is a code : stop(); to prevent them from playing when I gotoAndPlay charwalkWhen I play this and update the parts after changing parameters, the algorithm returns a right value, but the parts don't go to the correct frames. Instead they are kept in the first frame.
View 3 Replies
Nov 24, 2011
Is their any way to add a movieclip at a frame n ( n > 1) of a parent movieclip, without using gotoAndStop on parent movieclip ?
View 1 Replies
Dec 2, 2011
I have a very specific AS2 parent/child movie clip issue. I have a main Character movie clip which contains as nested frames each profile of the Character (front,back,left,etc). Within each of these child profile MC frames, animations for those profiles are further nested in frames. Then, essentially I have movement code as part of the key listener:
Code:
switch(Key.getCode()){
case 87:
Character._y -= 10;
Character.gotoAndStop('Back');
Character.gotoAndStop('walk');
break;
[Code] .....
And later code to reset to the character's resting frame after key release:
Code:
switch(Character._currentFrame){
case 5:
Character.gotoAndStop('Back');
break;
[Code] .....
The problem is that when I try to Character.gotoAndStop('Front'); after key release, flash thinks, you're already on the Front frame (because the walk animation is a child of that MC and is already playing). Therefore the walk animation just keeps playing after the key has been released.
View 1 Replies
Jul 26, 2011
Ive embeded my game.as file as a movie clip into a new .fla which has 1 frame for the game, 1 frame for the win screen, 1 frame for the loose screen and 1 frame for the intro screen.
So at the end of the game I do MovieClip(root).gotoAndStop(myFrame);
where my frame is either the win screen or the loose screen frame.both screens have a playagain button that returns me to the game frame.Sometimes I get the error after the first win/loss sometimes I get it after I do play again and then when I win/loose.
the error is at:MovieClip(root).gotoAndStop(myFrame);
Im not exactly sure why or how to fix it though any tips?
View 3 Replies
Mar 8, 2011
i've got a problem where i use the code below to communicate with another movie clip on the stage (from inside a movieclip), i don't get any errors and i even put a trace command to test it so i know it is going to that particular frame but visually it doesn't change, done the usual research, tried using a frame label instead of a frame number and also using root instead of parent.
[Code]...
none is a frame label by the way! extra info:- what i'm trying to do is integrate an as3/xml slideshow into a website which is no problem, however my menu is in another movieclip so its making it difficult to 'unload' the slideshow correctly without having an exit button (exitBtn) and hiding the navigation (menu2)
View 1 Replies
Dec 3, 2009
I've recently had a problem in my application's flow. I was sending an event from one of the frames of a movieclip and the issue was that it was being sent over and over and over when I wanted it to be sent only once. I assumed that placing a call to stop(); at the last frame of the clip would prevent it from looping. This was not the case however. After that I tried calling gotoAndStop(0); to reset the movieclip and stop it from looping. This did not work either. Then I went through my code to make sure nothing else was causing it to play.
I solved the problem by adding an extra frame to the end of the clip and calling gotoAndStop to that frame instead of 0. I've looked around the forums and google for information on this phenomenon but have only found cryptic answers. I was wondering if someone could explain the divine purpose that drives MovieClips to play regardless of whether they are told to stop or not when they get to frame 0 or 1.
View 2 Replies
Jul 28, 2009
I'm using TweenMax to play a movieclip in reverse with a CLICK:
Code:
import gs.TweenMax;
mAboutGlow.addEventListener(MouseEvent.CLICK, mClickAbout);
function mClickAbout(e:MouseEvent):void {
TweenMax.to(mBoxContact, 1, {frame:1});
}
How would I use MOTION_FINISH (or equivalent) to trigger a gotoAndStop after the movieclip has reverted back to frame 1?
View 4 Replies
Oct 16, 2010
The Idea is i want to make avariable that stores his value after i close the swf and open ti again,
an example:
i make acounter
var i:int = 0;
var timer:Timer = new Timer(1000);
timer.start();
[Code]....
the value of i will increase but after i close the application and open it again the value will return to 0 , keep the variable stores his value after closing the application ?
View 3 Replies
Jul 19, 2006
I'm trying to achieve something i thought would be extremely easy, but i can't get it to work!
[Code]...
View 1 Replies
Aug 21, 2009
I want to declare a variable on the main timeline that can be called from anywhere in my movie. So, _global var should be the right approach. I want to declare a movie clip 'MC1' "open", or "closed" so that when it is revisited, my flash file knows the user has been there before and performs a different task from the one it does when 'MC1' was first encountered. So, i need a 'if' statement to run from the variable, when the playhead encounters the movieClip.
[Code]..
View 2 Replies