ActionScript 2.0 :: Make Simple GotoAndStop Work
Mar 23, 2005
I boggled with this simple script.This script is on the MC. Everything works except the last onRelase function which just won't go to "disable". If I change "disable" to "fadein" it will work. Please see the attached timeline pic to get better idea and please do let me know what I'm doing wrong.[code]
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May 1, 2011
is there a way to make the slider work with the gotoandstop. I would like to us a slider as a navagation bar and when u slide to home all the stuff related to home pops up and so on.
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Jan 31, 2010
i can not seem to get a button working with simple gotoAndStop frame . its setup like _root > EMC_photos > photos_thumbs_ani now in photos_thumbs_ani i have several photo pages all setup every 100 frames with labels page 1, page 2 etc my button is within photos_thumb_ani as a movieclip with code inside this.onRelease = function(){ _root.EMC_photos.photos_thumb_ani.gotoAndStop("pag e2");} I have tried different variations to no sucess
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Feb 17, 2008
I understand how to create simple buttons as reuseable classes, but how could you create a next button that does something similar to the AS2 "goto and stop nextframe", and a back button that does something similar to the AS2 "go to and stop previous frame".On each frame that the user navigates to, is a movie clip, within that movie clip is then another button with a go to and play "Frame Label" action required, that navigates within the movieclip to a specific frame.
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Aug 31, 2009
I was wondering if you might have some insight as to why my code is not working.I have attached the file
using flash lite 2.0
using action script 2.0 /1.0
use the emulator flash mobile using the key board arrow left and right select Tetris frame("Tetris")and press enter after that click on the soft key it should go back to frame one but it doesnt
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Feb 22, 2011
i have this on frame 1 [code]but when u click but_bob it doesnt stop on frame 1, it just ignores the stop and loops.
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Apr 22, 2009
So here's my code:
mcbutton.onPress = function() [code]....When I click on button it goes to _down frame but it shifts back to 1st frame. It doesn't really stop there. How can I make it work?
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Oct 26, 2011
I have some movie clip with two different childs on it: "instruction" and "back_anim". They have the same structure, except one thing: "instruction" have classic tween, "back_anim" have "shape tween". I'm running it on Adobe Air 2.6 for Android. On each of this childs are two labels: "show", "hide". All stop frames present. And I have such a code to controll them:
protected function fadeOut(event:Event):void {
line_mc.removeEventListener(Event.COMPLETE,fadeOut);
if (line_mc.hasOwnProperty('back_mask_anim')){
line_final_anim_count++;
[Code] .....
But!!! "instruction" - plays well, "back_anim" - enters to endless cycle on stop frame.
When I do : (line_mc['back_mask_anim'] as MovieClip).gotoAndPlay(7);
Next frame after stop frame - all ok.
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Dec 23, 2010
I've created a layer on my timeline which holds my script. The btn_online button works every time, but btn_online_recipe and btn_online_eFDD only work once.
Below is the Actionscript.
btn_online.addEventListener(MouseEvent.CLICK,click BtnOnline);
function clickBtnOnline(event:MouseEvent):void
{
gotoAndStop("Frame_online", "Scene 1");
[Code]....
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Mar 1, 2011
I'm making an app in flash as3, but there is a bug in my code. (i guess)
-I can go from frame 1 --> frame 2
-I can go from frame 2 --> frame 3
If i try to go from, let's say frame 3 --> 2, I get this message:TypeError: Error #1009: Cannot access a property or method of a null object reference.Why cant I go to a previous frame on my timeline?
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Jul 22, 2009
I have this line on my code:
nav_mc.getChildByName("go" + i + "_mc").alpha = 0; // this works fine
but then if I add this:
nav_mc.getChildByName("go" + i + "_mc").gotoAndStop(2); // Doesn't work
nav_mc.go1_mc.gotoAndStop(2); // Works
nav_mv is a MC on stage, it's child is another mc whit 2 frames in use.why the gotoAndStop doesn't work with the getChildByName?this is the error I'm getting: 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display: DisplayObject.
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Dec 15, 2010
I'm working on a project where I have many layers containing many graphics distributed to frames (like a character dress-up).
Frame1: Shoe
Frame2: T-shirt
What I'm trying to do is to colorize those objects using colorTransform.Now the following happens: When I apply a colorTransform on the objects contained in Frame1 (using getChildAt(...) and setting colorTransform), the object gets colored correctly like expected.BUT when I move to the next frame with gotoAndStop(2); the colorized objects are still there, overlapping the contents of the next frame.The only way to get rid of that is to move the playHead back and forth again.
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Feb 11, 2011
i have a button instance, within a movie clip within a scene. i can not get the gotoAndStop on a frame label within the scene to work. I CAN however get the gotoAndPlay code to work (which defeats the purpose).
[Code]...
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Mar 4, 2011
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
on (press) {
gotoAndStop(eight);
}
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Feb 3, 2005
what happened in my flash document was, I created a button, "next_btn" with the following commands:
on(release){
//to remove all the splats
for (score=0;score<100;score++){[code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
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Feb 3, 2005
First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:
[Code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.
For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
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Feb 8, 2007
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
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Sep 2, 2011
How do you go abouts on making a game menu???
I Know how to make a button with gotoAndStop, and gotoAndplay. I understand timeline coding. And have started with classes and OOP, im ok at writing classes i guess.
But I have know idea how to make a menu that has basic things like instructions start ect basic things.. I have a library with a exported SWC, so i presume i need to grab my graphical assets from this, correct? or is there other ways?
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Aug 13, 2009
if its possible to make a movieclip to gotoAndStop on a certain variable, and whether or not you can decide which movieclip to go to also through a certain variable?
Code:
var frame:Number = 2;
var target:String = movable;
// movieclip named movable
[Code].....
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Apr 16, 2009
Well, basically what I want to do is, if the mouse is on the left side of the movie clip.. the movie clip will then play ( "A" animation inside the movie clip) vice cersa, if the mouse cursor is on the right side of the movie clip, the movie clip will then play ("B" animation inside the movie clip)
To put it simply, I would like to make a character in a game which faces the mouse cursor and chasing (with a runnning animation) after the mouse cursor but not rotating. I've got the movie clip slides along with the mouse working well, now I just need the mc to face the mouse cursor.
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Oct 6, 2009
I want to make the timeline go to the next frame (ie gotoAndStop) only if two button instances are invisible. For the buttons I have scripted an on(release) to make them invisible, but I don't know how to use the if function to make my animation progress when they are both invisible.
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Oct 19, 2011
I am trying to make a walking animation for a character with customizable parts. I can't seem to get this code to work correctly:
[Code]...
playerStance defines if the character is idle or walking, in this case walkingchar is a MC containing 2 frames : idle and walk (the frames contain MC:s for the current animation, in this case charwalk)charwalk contains 2 keyframes and the others are filler frames, the keyframes in this case are 1 and 16charwalk contains layers for all of the character parts, for example bottom1 (is located in frame 1)all of the parts contain frames for every variation of that partin every frame of the parts is a code : stop(); to prevent them from playing when I gotoAndPlay charwalkWhen I play this and update the parts after changing parameters, the algorithm returns a right value, but the parts don't go to the correct frames. Instead they are kept in the first frame.
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Jul 7, 2009
I am just testing out how to place a button to go to a scene.I have 2 scenes named, one and two and 2 buttons...One on each scene to get them back to the other scene.The instance names on the buttons are scen1_btn and scene2_btn.My Functions are just called scene1 and scene 2.The code I have below is what I wrote, and I thought would work, but isn't.[code]
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Oct 24, 2010
I have this little slideshow, it is for practise for my students. It always worked well in as 2.0, 5 slides, and two buttons: back and next.The script in2.0 has: prevFrame and nextFrame in the code and for the exceptions in frame 1, and frame 5 we made a new frame 1 in the actions layer, and coded the back button, gotoAndStop(5); and a new frame 5, and coded the next button: gotoAndStop(1); Works.
Now I put the thing over tot as 3.0: And I can not get it to work properly....the buttons work, but when I am on frame 5, and go back to 4, it will go no further than 4, evenso when I go back to frame 1 from 5, I can not go further up than frame 1.
import flash.events.MouseEvent;
stop();
next_btn.addEventListener(MouseEvent.CLICK, volgendFrame);//next_btn.addEventListener(MouseEvent.CLICK,[code].....
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Jan 13, 2012
I'm not familiar with AS3 at all.I'm working on a simple 2 minute presentation. For testing purposes, I have a layer named "label" that I am using to set a label called "test" (currently it's on frame 1445)I'm trying to put an action in the timeline, frame 1, that will cause the play head to automatically jump to the "test" label so as I build the presentation and test it, I don't have to sit through the entire thing just to see if my latest animations are working as expected. I'd like to move this "test" label down the timeline as I continue to build new parts of the presentation. I would expect this code to jump the play-head to where ever I put that "test" label..Instead, it either doesn't work at all, or it jumps to some other random spot around frame 160. NO other labels are being used in this presentation (I'm using the FlashEff component plugin for effects, in case that info is necessary)
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Jan 14, 2010
I'm an AS2 guy finally being drug into the AS3 world and finding it difficult.I just want to make a simple rollover effect.[code]I noticed the first line in the code, do I have to import something? Either way my text in the button doesn't move when I rollover. It moves upon render but then it stops.URl...
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Feb 18, 2006
I am using Flash 8, and for some reason, my if statement won't work. I have a scrollbar which scrolls a movieclip (that contains AS loaded material (eg. attachmovie). I want it so that only when the material is longer than the scrollbar do I see the scroll bar.For some reason, it doesn't work. The traces don't even work!
if (scrollbar._height < menu_mc._height) {
scrollbar._alpha = 100;
trace("works");[code].....
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Jan 25, 2005
I have a scene for the title screen and a scene for the game itself. On the title screen i have a start button, that when clicked it is supposed to go to the game scene; but for some reason this wont work.
actions for startclick (start)
on(release){
gotoAndPlay("Game", 1);
}
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Nov 30, 2009
I am having trouble getting a hitTest to work. My two MCs are lines, one horizontal, one slanted. When the horizontal line gets within the "bounding box" of the slanted line the hitTest is true, but it's not touching the slanted line yet. I saw that the shapeFlag property comes into play here, but only when using coordinates... I'm not sure how to apply it to these two lines. I want the hitTest to be true only when the lines actually touch. I have attached a simple FLA of the problem.
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Mar 16, 2009
What I'm Trying To Do: Modify the y coordinate of a MovieClip on the stage from an external .as File, simple as that.If someone could tell me why its not working and how I can go about fixing it without modifying the existing class structure
(ChildOfMain must subclass MainClass).
Download
Source Files 6 kB
For those of you who don't want to download the source files (I thought it would make it easier if you could handle it yourself)
Document Class For Project: Main Class
Objects In Project Library
platform (movieclip)
subjectMovieClip (movieclip)
[code]....
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