I have some movie clip with two different childs on it: "instruction" and "back_anim". They have the same structure, except one thing: "instruction" have classic tween, "back_anim" have "shape tween". I'm running it on Adobe Air 2.6 for Android. On each of this childs are two labels: "show", "hide". All stop frames present. And I have such a code to controll them:
protected function fadeOut(event:Event):void {
line_mc.removeEventListener(Event.COMPLETE,fadeOut);
if (line_mc.hasOwnProperty('back_mask_anim')){
line_final_anim_count++;
[Code] .....
But!!! "instruction" - plays well, "back_anim" - enters to endless cycle on stop frame.
When I do : (line_mc['back_mask_anim'] as MovieClip).gotoAndPlay(7);
Next frame after stop frame - all ok.
I was wondering if you might have some insight as to why my code is not working.I have attached the file
using flash lite 2.0 using action script 2.0 /1.0
use the emulator flash mobile using the key board arrow left and right select Tetris frame("Tetris")and press enter after that click on the soft key it should go back to frame one but it doesnt
mcbutton.onPress = function() [code]....When I click on button it goes to _down frame but it shifts back to 1st frame. It doesn't really stop there. How can I make it work?
I've created a layer on my timeline which holds my script. The btn_online button works every time, but btn_online_recipe and btn_online_eFDD only work once.
Below is the Actionscript.
btn_online.addEventListener(MouseEvent.CLICK,click BtnOnline); function clickBtnOnline(event:MouseEvent):void { gotoAndStop("Frame_online", "Scene 1");
I'm making an app in flash as3, but there is a bug in my code. (i guess)
-I can go from frame 1 --> frame 2 -I can go from frame 2 --> frame 3
If i try to go from, let's say frame 3 --> 2, I get this message:TypeError: Error #1009: Cannot access a property or method of a null object reference.Why cant I go to a previous frame on my timeline?
is there a way to make the slider work with the gotoandstop. I would like to us a slider as a navagation bar and when u slide to home all the stuff related to home pops up and so on.
I boggled with this simple script.This script is on the MC. Everything works except the last onRelase function which just won't go to "disable". If I change "disable" to "fadein" it will work. Please see the attached timeline pic to get better idea and please do let me know what I'm doing wrong.[code]
nav_mc.getChildByName("go" + i + "_mc").alpha = 0; // this works fine
but then if I add this:
nav_mc.getChildByName("go" + i + "_mc").gotoAndStop(2); // Doesn't work nav_mc.go1_mc.gotoAndStop(2); // Works
nav_mv is a MC on stage, it's child is another mc whit 2 frames in use.why the gotoAndStop doesn't work with the getChildByName?this is the error I'm getting: 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display: DisplayObject.
I'm working on a project where I have many layers containing many graphics distributed to frames (like a character dress-up).
Frame1: Shoe Frame2: T-shirt
What I'm trying to do is to colorize those objects using colorTransform.Now the following happens: When I apply a colorTransform on the objects contained in Frame1 (using getChildAt(...) and setting colorTransform), the object gets colored correctly like expected.BUT when I move to the next frame with gotoAndStop(2); the colorized objects are still there, overlapping the contents of the next frame.The only way to get rid of that is to move the playHead back and forth again.
i have a button instance, within a movie clip within a scene. i can not get the gotoAndStop on a frame label within the scene to work. I CAN however get the gotoAndPlay code to work (which defeats the purpose).
I want to know How does Adobe Stratus work? to get an idea of how to do something like it on my own. So what net hack Stratus uses to work like it works?
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
When I work on my Air Project, I used stop(); to stay in a frame(which is my menu), I built the .air for testing purposes and the frames keep looping, as in, it plays all the frames, and it won't stop as it's instructed to. I'm building my Application in Flash CS5, not Flex.
what happened in my flash document was, I created a button, "next_btn" with the following commands:
on(release){ //to remove all the splats for (score=0;score<100;score++){[code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:
[Code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.
For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
I've tried downloading the newest Adobe Flash Player 10 on IE8 on my Windows Vista and it's not working.It downloads but when I go back to hulu.com it says I still have to download the latest version. I've tried unistalling and installing it (several times)... I've made sure that Shockwave is enabled under Internet settings... I've also tried unistalling IE8 and reinstalling without the updates... and still nothing.I even tried installing Flash 10 on IE7, still nothing worked.
I have Windows Vista 32 bit and not terribly computer savvy.Hulu works fine when I use Firefox, but it's not working on IE8. I need it to work on IE8 in order to stream video from hulu on our Wii through PlayOn TV.
I have Windows 7 64-bit running on a Dell Studio 1558 with Internet Explorer 9 32-bit. Adobe FlashPlayer 10.3.181.14 is installed. All was fine (i.e., videos played well; e-cards displayed well) up until a few days ago. Now, videos won't play (the screen remains black) and e-greeting cards won't open. I have re-installed FlashPlayer several times. Shockwave Flash Object is enabled.
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
I am developing flash p2p chat. It works fine on my friends' computers (they can chat each other), but not on mine. The problem is that I have local network at home, and I think that Flash Player tries to make p2p requests to peers inside my local network.Can I check if user have local network in AS3 and up the level of network to the WWW?
I am using progressive streaming with VideoDisplay, the HTTP URL provided gets buffered completely even if I have configured it to start playing the video when the buffering reaches 20%, the trace message shows that the playing started(using mozilla /Flashbug+Firebug), but it doesnot show the video till the buffercounter reaches 100% How can I get the video stream to play at the 20% of stream.Code Segment where the check takes place
For some reason trace does not work on when I put trace into my ActionScript files. I use the Flex SDK to build Adobe Air applications. I am currently on Flex SDK 4.5.1 and Adobe Air 2.7.I have checked that idl is not running, can't find a trace of it ( pun not intended ).I have also added mm.cgf to ~/Library/Application Support/Macromedia, that hasn't worked either.
I just finished up my update for my adobe products, and one of the updates was going from Flex3 to flex 3.2. I rebuild my app using flex 3.2 and it worked fine in my browsers. But, II used to load my flexapp in a flash movie and published this movie to an EXE. What used to work isn't working anymore. In my flex project I use the popupmanager to popup custom dialogsscreens: they work in my browser, but they don't popup up anymore when I load the flex app in my flashmovie...
I realize this is probably a simple question but my google-fu is failing me. I would like to get a windows explorer like file browser to popup when I click a button to select images to upload to my AIR application.However I cannot find a component that handles File exploring. Does anyone know what to use?
I have an AIR application i'm trying to release with flexbuilder. Launching application has no problem ... bin-debug dir is correctly filled with my files. But when i want to create the AIR file (export release fuild), AIR files content view is empty and bin-debug directory is never filled.
In my machine I have installed only Adobe Flash CS5 proffesional trial version. Now this installation is not supporting adobe.utils.Extension class in this version. I have tried with all latest updates from adobe site. My doubt is does adobe.utils.Extension class is available in licensed version of Adobe Flash CS5 proffesional?