Flex :: Air - Adobe Export Release Build Doesn't Work - Mac OSX - Builder 3
Jun 4, 2010
I have an AIR application i'm trying to release with flexbuilder. Launching application has no problem ... bin-debug dir is correctly filled with my files. But when i want to create the AIR file (export release fuild), AIR files content view is empty and bin-debug directory is never filled.
I opened up an old project in Flex Builder 3 which runs on Adobe AIR 1.0. I believe it was originally written in Flex Builder 2. When I try to run the Adobe Air application, nothing happens. When I try to export a release build, I get this error: If I change the main-app.xml file to use the 1.5 version of the namespace, it builds fine. Unfortunately, the clients environment runs on 1.0. Ideas?
I'm having an issue when trying to export the release build of my AIR application in Flash Builder 4.5. After choosing the key to sign the package and clicking finish to complete the export, it errors saying that "Error occurred while saving the project settings: "default" build target cannot be found for the selected project." I've included the error message output to the log in the .metadata folder.
!ENTRY com.adobe.flexbuilder.project 4 43 2011-05-10 15:56:11.432 !MESSAGE Failed to get build target settings: default !STACK 0 java.lang.Exception
[Code].....
I have tried what J_A_X has recommended. Unfortunately none of those work. It seems to be a problem somewhere within the project settings. We have also tried running the export release build for this project on different machines with fresh installs of flash builder, but the same error message is produced every time. We've looked through so many settings it may come down to having to create a new project and copy all the code into the new application.
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
On Windows XP 32bits, I find it strange that the FB4 Export Release Build doesn't have the option to export as EXE in contrast to the one I have in W7 64bit?
So I was working normally, and accidentally hit the profiling button after that, I later decided to export my current.air.URL...Why would the export button disappear all the sudden? I cannot find it at all. It seems rather interesting not being able to export a .air and provide an installer.
I tried to built a project with AS3 only in Flex. When I run the project in flex, everything looks fine,but when I export the release build, the images that are supposed to be added are gone.
I am using progressive streaming with VideoDisplay, the HTTP URL provided gets buffered completely even if I have configured it to start playing the video when the buffering reaches 20%, the trace message shows that the playing started(using mozilla /Flashbug+Firebug), but it doesnot show the video till the buffercounter reaches 100% How can I get the video stream to play at the 20% of stream.Code Segment where the check takes place
I made an application in Flex 4. When I export a release build, it generates a whole bunch of files. (including the skins used, etc, etc.)How do I make those plentiful files except the container HTML file, get compiled into a single SWF file?E.g.My folder should only contain:
my_app.swf my_app.html
But my_app.swf should still run like a normal Flex 4 app, only this time, all the files, images, skins, etc are inside that one SWF file.
I am developing a project with Flex, and I need to deploy my project in a form which can be used by developers who do not have access to Flash Builder. I've found references to plugins from Faratasystems, but it appears their sourceforge site is a little bit rusty. I could not find an up to date installation file that'd include FX2Ant plugin and work with my Flash Builder 4
I wrote an app using adobe flash builder that makes an http data service call to a website.
When I build and launch the app it loads in my browser (the address in the broswer is C:Userspath omyapp.html) and works perfectly. However, when I upload the app to my website or even launch it from outside the project build directory, the HTTP service call fails with the popup
Of course I googled this error and realized it may have something to do with a 'crossdomain.xml' in my web root directory. I tried this and it continued to fail. Below was my crossite domain file
So I have been working on a flash-based Website using ActionScript 2.0. I have been able to export it fine up until about a day ago. The file is only 4,330KB and when exporting as a SWF it will export about halfway and then it stops with no error or exported file. I exported it as an AVI, but since it's interactive it doesn't help. I've tried exporting it for Quicktime and the same thing happens.
Which mxmlc attributes do I need to replicate the behaviour of Flash Builder 4's Export Release Build?debug=false and optimize=true seems obvious, but doesn't reduce the swf's file size as FB4's Export Release Build does.
I have a very stupid problem. I'm using Flash Builder (Flex) 4. My application displays a video using VideoDisplay component and some images. The video filename is always named video.mp4 and the images are inside a folder called "real/". The video file and the real folder are in the SAME location of the .swf built.
The video source in the code is set like this: videoDisplay.source = 'video.mp4';
I have my own conf.xml file (src/conf/conf.xml) consists some properties (alphas, colors,etc). When i try to export release build, I see list of files which not includes that file.Why? When i run my application at debug it file places in "bin-debug" folder.
I've a flex application which has actionscript file, images. When i run this in adobe flash builder, everything works. When i export it as a release build and run in other file, swf does not show images and interactivity of flex components is also lost.Is there a specific way to embed images?Here is image code,
I created a website and exported the project into an swf file. Unfortunately some of the pages exported are correct and others show something else but not the stuff I created in CS4. Actually it is only text so nothing difficult. The result I get is something I had before, only bolt text parts or only the grey letters and not the colered letters...Iam using version 10.
I have Flash CS5 and I'm trying to export SWC from it to use as a library with Flex SDK (FlashDevelop). I have "Export SWC" checked in publish settings and for a while it worked. Now, even if it still is checked, SWC isn't created (at least in the same directory as SWF). I even tried creating a completely new FLA and copied everything from the old library in there. Still it doesn't work.
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
How do I add post-build actions in Flex Builder? For example, I'd like my build to work as normal, and execute from the bin folder; but I'd also like a copy of the final SWF to be copied to another folder automatically.
Can I configure Flash Builder 4 to build into different folders? Something like: build applications files into "folder a" and modules files into "folder b"?
this problem affects my Flex 3 app when it is being viewed using Firefox for Mac. If the user drags the scrollbar then releases the mouse OUTSIDE THE BROWSER, the scrollbar doesn't get released and continues to scroll the content once the user rolls the mouse back over the Flex content. [URL]
Is it possible to enable verbose build logging in Flash Builder? Ideally, I want to be able to see the exact arguments that are being passed to the mxmlc.exe compiler. Context: I'm currently trying to automate our build process using GradleFx so we can move away from using Flash Builder and run our build on a CI server. At present, I'm running into a few problems and my lack of knowledge about the flash/flex build process is impeding progress. Being able to see what the FB project translates to would greatly aid me in being able to set up the new build scripts.
I will not be hosting the .swf file and I would like to include images using Flash Builder 4. The images appear in a folder in the exported version and I'm not sure how to "embed" them into the .swf (so that I can deploy the file to sites like Kongregate, etc.)
Seems like it should be simple, but my Google fu is currently poor.
Edit: Note, I would like to continue using the Flex framework, which is what I am using now.
When I work on my Air Project, I used stop(); to stay in a frame(which is my menu), I built the .air for testing purposes and the frames keep looping, as in, it plays all the frames, and it won't stop as it's instructed to. I'm building my Application in Flash CS5, not Flex.
I'm working on a project that has a Main.fla and a Preload.fla. I am doing all the coding in Flash Builder 4. Each time I want to test I have to go to Flash CS5, publish Main.swf and then run Preload.swf. Is there a way to automate this process so I can just press the "Run Main" button inside Flash Builder 4 and all that is done automatically?