How do I add post-build actions in Flex Builder? For example, I'd like my build to work as normal, and execute from the bin folder; but I'd also like a copy of the final SWF to be copied to another folder automatically.
Can I configure Flash Builder 4 to build into different folders? Something like: build applications files into "folder a" and modules files into "folder b"?
I am developing a project with Flex, and I need to deploy my project in a form which can be used by developers who do not have access to Flash Builder. I've found references to plugins from Faratasystems, but it appears their sourceforge site is a little bit rusty. I could not find an up to date installation file that'd include FX2Ant plugin and work with my Flash Builder 4
Is it possible to enable verbose build logging in Flash Builder? Ideally, I want to be able to see the exact arguments that are being passed to the mxmlc.exe compiler. Context: I'm currently trying to automate our build process using GradleFx so we can move away from using Flash Builder and run our build on a CI server. At present, I'm running into a few problems and my lack of knowledge about the flash/flex build process is impeding progress. Being able to see what the FB project translates to would greatly aid me in being able to set up the new build scripts.
I have an AIR application i'm trying to release with flexbuilder. Launching application has no problem ... bin-debug dir is correctly filled with my files. But when i want to create the AIR file (export release fuild), AIR files content view is empty and bin-debug directory is never filled.
I'm working on a project that has a Main.fla and a Preload.fla. I am doing all the coding in Flash Builder 4. Each time I want to test I have to go to Flash CS5, publish Main.swf and then run Preload.swf. Is there a way to automate this process so I can just press the "Run Main" button inside Flash Builder 4 and all that is done automatically?
I have to build an Adobe AIR application with the Namespace 2.6. The problem is, I recently downloaded Flash Builder 4.6 onto a new computer, and it requires the Namespace to be 3.1. Otherwise, it throws an error. The only solutions I can find online are to change the Namespace in the app.xml file to 3.1. This however causes issues later on when I try to Code-sign the application.The easiest fix would be to make Flash Builder build the application with Namespace 2.6.
I'm having an issue when trying to export the release build of my AIR application in Flash Builder 4.5. After choosing the key to sign the package and clicking finish to complete the export, it errors saying that "Error occurred while saving the project settings: "default" build target cannot be found for the selected project." I've included the error message output to the log in the .metadata folder.
!ENTRY com.adobe.flexbuilder.project 4 43 2011-05-10 15:56:11.432 !MESSAGE Failed to get build target settings: default !STACK 0 java.lang.Exception
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I have tried what J_A_X has recommended. Unfortunately none of those work. It seems to be a problem somewhere within the project settings. We have also tried running the export release build for this project on different machines with fresh installs of flash builder, but the same error message is produced every time. We've looked through so many settings it may come down to having to create a new project and copy all the code into the new application.
In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.
I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.
What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
When setting up a source control repository for a Flex Builder workspace, what do you consider to be worth checking in? Do you exclude the workspace .metadata folder but keep the .project and other project specific files? Keep both? Throw away both? Is there a guideline you use to decide which is worth holding onto or do you do it out of practical experience?
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
I have found some question which refers to my initial question :on xcode Usually resolved in synthesis by :
flushing certificate cache correcting the signing certificate ( using Distribution in replacement of Developper) C checking and correcting the Application ID who was sometimes not the same between the one declared in iTunes Connect and the one in the app.xml file
The fact is that I still has the problem on Flex Builder, which is when I upload my application, it failed with "Application failed codesign verification"
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So the question is what could still block the uploading of the application on the App Store?
How to resolve "Application failed codesign verification." when uploading Application, build with Flash Builder 4.6?
Im building a reservation form, using actionscript and php. I use sendAndLoad to send variables to php via POST, which returns a different HTTP POST response in case of sucess or not.
Is there anyway to "read" HTTP POST responses with actionscript?
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
I'm trying to build a flex project, linking it to some RLSs. When setting up the project in Flex Builder, the corresponding "build configuration" (that I got by adding -dump-config to the compiler options) generates (among other things) a tag like this :
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?
It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?
Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.
Is there a way to post to a users Facebook wall via fbConnect? (php/as3) I can authenticate and pull info but not post anything. I have searched extensively and not found a working example or docs on how to post directly via AS3. My current work around is to external link to an Ajax page.
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
I can use Maven with FlexMojos to generate swf file, but because I have several mxml files need to build, could I build them in 1 Maven pom file?I know if I separate them into several projects, Maven can build them. But because these mxml files have some shared functions, it's not easy to manage if I separate them.Another question is the size of swf file. The original file size build by Flex builder is about 80KB, but the file size by Maven is about 800KB. Is it normal?
I am trying to use the Quickbase API (see reference below) with a POST. I am having trouble forming it; specifically, I am clueless as to how to format the header (headers=""). I think the XML Payload is correct, but who knows.
Quickbase API reference: Example XML Request POST /db/6c5xatxy HTTP/1.0 Content-Type: application/xml Content-Length: 88 QUICKBASE-ACTION: API_GetRecordInfo [Code] .....