ActionScript 3.0 :: Make The Slider Work With The Gotoandstop?
May 1, 2011
is there a way to make the slider work with the gotoandstop. I would like to us a slider as a navagation bar and when u slide to home all the stuff related to home pops up and so on.
I boggled with this simple script.This script is on the MC. Everything works except the last onRelase function which just won't go to "disable". If I change "disable" to "fadein" it will work. Please see the attached timeline pic to get better idea and please do let me know what I'm doing wrong.[code]
What I have is a map that you can click on points and it will zoom in, you can also click on a "plus/minus" buttons to zoom in and out (I even have the mouse wheel zooming in and out). The client wanted me to add a "zoom slider bar" to it so you know you could move it up and down to scale it. Everything is working except the slider, I can't seem to get it to work with the position of the slider. All of the zoom functionality is there but the slider is killing me.
I am putting up the fla file since there is a lot of code in there and I didn't want to put it all in the forum. if you look in the fla in frame ten on line 726 you can find the function that is supposed to handle the zooming when you move the slider. Up on line 74 you can find the slider onPress and onRelease functions, but those I believe should be fine.
I was wondering if you might have some insight as to why my code is not working.I have attached the file
using flash lite 2.0 using action script 2.0 /1.0
use the emulator flash mobile using the key board arrow left and right select Tetris frame("Tetris")and press enter after that click on the soft key it should go back to frame one but it doesnt
mcbutton.onPress = function() [code]....When I click on button it goes to _down frame but it shifts back to 1st frame. It doesn't really stop there. How can I make it work?
I have some movie clip with two different childs on it: "instruction" and "back_anim". They have the same structure, except one thing: "instruction" have classic tween, "back_anim" have "shape tween". I'm running it on Adobe Air 2.6 for Android. On each of this childs are two labels: "show", "hide". All stop frames present. And I have such a code to controll them:
protected function fadeOut(event:Event):void { line_mc.removeEventListener(Event.COMPLETE,fadeOut); if (line_mc.hasOwnProperty('back_mask_anim')){ line_final_anim_count++; [Code] .....
But!!! "instruction" - plays well, "back_anim" - enters to endless cycle on stop frame. When I do : (line_mc['back_mask_anim'] as MovieClip).gotoAndPlay(7); Next frame after stop frame - all ok.
I've created a layer on my timeline which holds my script. The btn_online button works every time, but btn_online_recipe and btn_online_eFDD only work once.
Below is the Actionscript.
btn_online.addEventListener(MouseEvent.CLICK,click BtnOnline); function clickBtnOnline(event:MouseEvent):void { gotoAndStop("Frame_online", "Scene 1");
I'm making an app in flash as3, but there is a bug in my code. (i guess)
-I can go from frame 1 --> frame 2 -I can go from frame 2 --> frame 3
If i try to go from, let's say frame 3 --> 2, I get this message:TypeError: Error #1009: Cannot access a property or method of a null object reference.Why cant I go to a previous frame on my timeline?
nav_mc.getChildByName("go" + i + "_mc").alpha = 0; // this works fine
but then if I add this:
nav_mc.getChildByName("go" + i + "_mc").gotoAndStop(2); // Doesn't work nav_mc.go1_mc.gotoAndStop(2); // Works
nav_mv is a MC on stage, it's child is another mc whit 2 frames in use.why the gotoAndStop doesn't work with the getChildByName?this is the error I'm getting: 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display: DisplayObject.
I'm working on a project where I have many layers containing many graphics distributed to frames (like a character dress-up).
Frame1: Shoe Frame2: T-shirt
What I'm trying to do is to colorize those objects using colorTransform.Now the following happens: When I apply a colorTransform on the objects contained in Frame1 (using getChildAt(...) and setting colorTransform), the object gets colored correctly like expected.BUT when I move to the next frame with gotoAndStop(2); the colorized objects are still there, overlapping the contents of the next frame.The only way to get rid of that is to move the playHead back and forth again.
i have a button instance, within a movie clip within a scene. i can not get the gotoAndStop on a frame label within the scene to work. I CAN however get the gotoAndPlay code to work (which defeats the purpose).
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
what happened in my flash document was, I created a button, "next_btn" with the following commands:
on(release){ //to remove all the splats for (score=0;score<100;score++){[code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips.And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
First of all, I would like to apologise for not knowing whether this code belongs to F5 or FMX Action Script. I'm that noobish, yup. Anyway, what happened in my flash document was, I created a button, "next_btn" with the following commands:
[Code]...
At this point, almost everything worked perfectly. Everything, but one thing. Apparently, the swapDepths command wasn't working. It was then that I thought maybe swapDepths only works on movie clips. And so I converted the button into a movie clip. I modified the instance names, etc, and almost everything worked. Everything, including swapDepths, but one thing: the gotoAndStop command.
For some reason, when I tested the movie clip (containing a button) out, it removed the splat+score and finger_mc movie clips, as well as stoped the background music from playing. However, it did not go to the next scene and frame as specified by the gotoAndStop command. "s1a2" is the next scene, and "gameplays1a2" is its frame.
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
I tried to do text scrolling in AS3. Unfortunately, I cannot figure out how to do the slider part.below is the actionscript and attached is the FLA and SWF files.
var rect:Shape = new Shape(); rect.graphics.lineStyle(1, 0xffff0000); rect.graphics.beginFill(0xff00ff00);
I Know how to make a button with gotoAndStop, and gotoAndplay. I understand timeline coding. And have started with classes and OOP, im ok at writing classes i guess.
But I have know idea how to make a menu that has basic things like instructions start ect basic things.. I have a library with a exported SWC, so i presume i need to grab my graphical assets from this, correct? or is there other ways?
if its possible to make a movieclip to gotoAndStop on a certain variable, and whether or not you can decide which movieclip to go to also through a certain variable?
Code: var frame:Number = 2; var target:String = movable; // movieclip named movable
Well, basically what I want to do is, if the mouse is on the left side of the movie clip.. the movie clip will then play ( "A" animation inside the movie clip) vice cersa, if the mouse cursor is on the right side of the movie clip, the movie clip will then play ("B" animation inside the movie clip)
To put it simply, I would like to make a character in a game which faces the mouse cursor and chasing (with a runnning animation) after the mouse cursor but not rotating. I've got the movie clip slides along with the mouse working well, now I just need the mc to face the mouse cursor.
i thought that in this method i had named the sound object foffMusic (streaming the file ftomm.mp3). the sound plays fine but ive gone through alot of trial and error and trawled every forum for the solution bu i can't get it to work!
I want to make the timeline go to the next frame (ie gotoAndStop) only if two button instances are invisible. For the buttons I have scripted an on(release) to make them invisible, but I don't know how to use the if function to make my animation progress when they are both invisible.
I have made small site:[URL] But I can manage to work my on/oof music button with my slider. Can somebody give me the most simple codes for this? I have already song inside the project, so it doesn't need to be loaded from the web. I have try everything, but nothing. I manage to turn on/off music, but to slide it... noup...
I am trying to make a walking animation for a character with customizable parts. I can't seem to get this code to work correctly:
[Code]...
playerStance defines if the character is idle or walking, in this case walkingchar is a MC containing 2 frames : idle and walk (the frames contain MC:s for the current animation, in this case charwalk)charwalk contains 2 keyframes and the others are filler frames, the keyframes in this case are 1 and 16charwalk contains layers for all of the character parts, for example bottom1 (is located in frame 1)all of the parts contain frames for every variation of that partin every frame of the parts is a code : stop(); to prevent them from playing when I gotoAndPlay charwalkWhen I play this and update the parts after changing parameters, the algorithm returns a right value, but the parts don't go to the correct frames. Instead they are kept in the first frame.
I'd like to make a news slider for flash that not only shows images and text, but can also play videos that are presented as news, through an XML file or something.A good example is the flash news slider that ea.com uses, which can play videos on clal as well.Can anyone direct me to a tutorial or guide me here on how I cna achieve this through Flash CS4?
I'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one: [URL] Is there a ready Component on the web.
Here is the code I started but I want to make a slider naviagation once the page is click then the page marker will move to what page I am on?[code]...