ActionScript 3.0 :: Simple Rollover Won't Work?
Jan 14, 2010
I'm an AS2 guy finally being drug into the AS3 world and finding it difficult.I just want to make a simple rollover effect.[code]I noticed the first line in the code, do I have to import something? Either way my text in the button doesn't move when I rollover. It moves upon render but then it stops.URl...
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Aug 28, 2006
basically i have a mc that i want to use as a button.
frame 1 is the initial state with a stop() action on it. frame 10 is the full rolled over state, also with a stop() action on it, and frame 20 matches frame 1.
so basically i want the button to animate frame 1-10 if they rollover, and animate frame 11-20 when they roll off. i would also like it to detect the current frame, so like if the user rolls off and rolls back on at frame 15, it will play backwards to the mouseover state (frame 10).
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Mar 8, 2007
I have a simple invisible button over to animations, based on thisThe button is telling onRollover to play frame name, thus playing the animation. and on onRollout it plays another thread.However, once all that is finished it doesn't work properly. Its like the first time you use it, as you roll over works fine and as you roll out fine. However, when you roll over again nothing happens until you come out and it gets all muddled.
Code:
on(rollOver){
gotoAndPlay("blurOver");
[code]....
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Feb 25, 2009
i'm not very good with actionscript but i manage to do something close to what i want. It's explained in the swf itself... swf: [URL]
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Aug 18, 2011
trying to do a simple rollover colour transition in Actionscript 3, and I'm getting ReferenceError: Error #1069: Property transform not found on
fl.transitions.Tween and there is no default value.
at dell_fla::MainTimeline/tweenToFinal()
at flash.events::EventDispatcher/dispatchEventFunction()[CODE].....
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Feb 22, 2011
I am trying to create a simple pie chart that has rollover states, and when clicked brings up a first column of text, then when a field is clicked brings up a second column and then a third. There will be around 100 different text fields show up. Now at this stage I have about 40 functions setup and about 25 event listeners and I havent even started on the text fields yet.
My question is do I need to continually write new functions for text to appear, then a second to disappear and trigger the next filed OR is this what Variables are for?
I think this sounds very confusing so I have attached the file. Please help as I have a crazy deadline on this and simply can't work it out, unless I continue on my road of endless functions.
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May 13, 2010
I am new to actionscripts and I'm having some difficulty. I am creating a website that teaches kids about the about the brain and I am creating a website very familiar to this one, http:[url].......
So far I know how to draw and call a simple movie clip such as what you see below. What I am trying to do is create the features that you see on the above website.I'll try to explain as best as possible what I have done so far:I created one flash file and drew the background for where the text will display. Next I created several movie clips for each of the brain parts and I placed an invisible button over each of these movies.For example I told the button,"cerebellum_button" to play the movie "cerebellum_mc" and told it to go to the"turnon" label."Once it stopped at the label "turnoff" it displayed the text to explain what the cerebellum does.
I feel that my code is redundant because I�m having to create a button for each animated movie clip and in each on of the movie clips I have text that will display. It seems to me that I can somehow create text for all of the movie clips in one centralized location and call each one of those text by using labels. Is there a way that I can centralize all of the text then call it? My aim is to have the user roll over the brain part, have it animate, and have it display the text to explain what that brain part does.I have one invisable
button and one animated movie that includes text.
cerebellum_button.onRollOver = function(){
cerebellum_mc.gotoAndStop("turnon");[cod].....
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Feb 19, 2011
I'm trying to create a simple interactive animation for a website that consists of three rollover areas on a page. When you mouse over an area, a bit of explanatory text is revealed by animating a mask over some text. The text is left displayed until a mouseover of a different area occurs.Let's call the three mouseover targets A, B, and C.A MOUSE_OVER event listener is registered for all three targets. In the event handler for each, I'm following a pattern like this:
Code:
A.transform.colorTransform = highlighted;
B.transform.colorTransform = notHighlighted;
[code].....
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Jul 7, 2009
I am just testing out how to place a button to go to a scene.I have 2 scenes named, one and two and 2 buttons...One on each scene to get them back to the other scene.The instance names on the buttons are scen1_btn and scene2_btn.My Functions are just called scene1 and scene 2.The code I have below is what I wrote, and I thought would work, but isn't.[code]
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Oct 24, 2010
I have this little slideshow, it is for practise for my students. It always worked well in as 2.0, 5 slides, and two buttons: back and next.The script in2.0 has: prevFrame and nextFrame in the code and for the exceptions in frame 1, and frame 5 we made a new frame 1 in the actions layer, and coded the back button, gotoAndStop(5); and a new frame 5, and coded the next button: gotoAndStop(1); Works.
Now I put the thing over tot as 3.0: And I can not get it to work properly....the buttons work, but when I am on frame 5, and go back to 4, it will go no further than 4, evenso when I go back to frame 1 from 5, I can not go further up than frame 1.
import flash.events.MouseEvent;
stop();
next_btn.addEventListener(MouseEvent.CLICK, volgendFrame);//next_btn.addEventListener(MouseEvent.CLICK,[code].....
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Jan 13, 2012
I'm not familiar with AS3 at all.I'm working on a simple 2 minute presentation. For testing purposes, I have a layer named "label" that I am using to set a label called "test" (currently it's on frame 1445)I'm trying to put an action in the timeline, frame 1, that will cause the play head to automatically jump to the "test" label so as I build the presentation and test it, I don't have to sit through the entire thing just to see if my latest animations are working as expected. I'd like to move this "test" label down the timeline as I continue to build new parts of the presentation. I would expect this code to jump the play-head to where ever I put that "test" label..Instead, it either doesn't work at all, or it jumps to some other random spot around frame 160. NO other labels are being used in this presentation (I'm using the FlashEff component plugin for effects, in case that info is necessary)
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Feb 18, 2006
I am using Flash 8, and for some reason, my if statement won't work. I have a scrollbar which scrolls a movieclip (that contains AS loaded material (eg. attachmovie). I want it so that only when the material is longer than the scrollbar do I see the scroll bar.For some reason, it doesn't work. The traces don't even work!
if (scrollbar._height < menu_mc._height) {
scrollbar._alpha = 100;
trace("works");[code].....
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Jan 25, 2005
I have a scene for the title screen and a scene for the game itself. On the title screen i have a start button, that when clicked it is supposed to go to the game scene; but for some reason this wont work.
actions for startclick (start)
on(release){
gotoAndPlay("Game", 1);
}
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May 9, 2009
I have 10 objects on the stage, 5 of those should be draggable objects and have a target object to be dragged to named the same as the object, only adding "target_" first. So "objectA" should be dragged and dropped at "target_objectA". And the target objects have a rollover function inside that simply highlights the objects on rollover. But since the rollover functions does'nt work when the mouse is dragging something, I had to set the "mouseEnabled" to false. But then again, flash will not recognize my mouse_up to run the "dropObject" function I've created, which drops the object at the position the mouse is at that time.
I just cant figure out what to do, and I need to keep the functions so that all dragobjects can run them, because later on I'm going to add alot more. How can I get the rollover, startdrag and stopdrag to work all together?
Code: Select all//Imports and Stops
import caurina.transitions.*;
stop();
//Variables
[Code].....
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Nov 30, 2009
I am having trouble getting a hitTest to work. My two MCs are lines, one horizontal, one slanted. When the horizontal line gets within the "bounding box" of the slanted line the hitTest is true, but it's not touching the slanted line yet. I saw that the shapeFlag property comes into play here, but only when using coordinates... I'm not sure how to apply it to these two lines. I want the hitTest to be true only when the lines actually touch. I have attached a simple FLA of the problem.
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Mar 16, 2009
What I'm Trying To Do: Modify the y coordinate of a MovieClip on the stage from an external .as File, simple as that.If someone could tell me why its not working and how I can go about fixing it without modifying the existing class structure
(ChildOfMain must subclass MainClass).
Download
Source Files 6 kB
For those of you who don't want to download the source files (I thought it would make it easier if you could handle it yourself)
Document Class For Project: Main Class
Objects In Project Library
platform (movieclip)
subjectMovieClip (movieclip)
[code]....
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Feb 12, 2010
I'm trying to get a simple random SWF loader to work. and I'm close...I have 10 movies saved as movie1.swf to movie10.swf saved in a directory.For my index file (swf file that will load one of the 10 movies randomly) I have one single frame with this in the actions:
stop();
var movieArray : Array = ['movie1','movie2','movie3','movie4','movie5','movi e6','movie7','movie8','movie9','movie10'];
var loader : Loader = new Loader();
loader.load(new URLRequest(movieArray[Math.round( Math.random() * movieArray.length-1 )] + '.swf'));
addChild(loader);
For the most part it works. But every now and then the screen comes up empty on a refresh. My guess is the math might be slightly off and is calling a file that is not there.
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Mar 23, 2005
I boggled with this simple script.This script is on the MC. Everything works except the last onRelase function which just won't go to "disable". If I change "disable" to "fadein" it will work. Please see the attached timeline pic to get better idea and please do let me know what I'm doing wrong.[code]
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Jul 20, 2011
I do not know action script, and, have created a button in flash that pops up information when you rollover the button.The button works fine, but, the entire area - where the information pops - is also poping up when I rollover that area.
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Feb 1, 2009
I am having trouble getting a simple event listener class to work. The class is:
Code:
package {
import flash.display.Sprite;
import flash.events.*;
[code]...
and I have the ClassPath pointing to the folder that contains this .as file. I do get the trace "In setUp" but I'm not getting seeing any Keyboard events. There also aren't any errors showing up in output so I am kind of stumped.
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Oct 11, 2004
I've been trying to get a simple fade out of a logo to work. I converted the logo to a movieclip called logo_mc I click on the logo_mc movieclip and insert this actionscript.
onClipEvent (load) {
if (this._alpha>0) {
this._alpha -= 5;
}
}
I have also tried putting the code on the main timeline without any success.
If I understand correctly this should see if the alpha is greater than 0 and if it is it should decrease the value by five increments until it reaches 0.
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Dec 8, 2010
In AS2, how can I get a roll over listner in a MC inside a scroll pane to display a MC tool tip on the stage outside of the scroll pane? I am using the following code in the main time line to display the tool tip and it dosn't seem to be working:
//****Sel******//
selectionTxt._visible = false;
Sel.onRollOver = function(){selectionTxt._visible = true;}
Sel.onRollOut = function(){selectionTxt._visible = false;}
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Mar 19, 2009
I've been trying to write a hittest that will work for rounded walls on my RPG. But I've been epic phailing.
Heres my code:
onClipEvent(load){speed=10;
}onClipEvent(enterFrame){if(Key.isDown(Key.UP)){this._y-=speed;this.gotoAndStop(5);
}if(Key.isDown(Key.DOWN)){this._y+=speed;
this.gotoAndStop(6);}
if(Key.isDo wn(Key.RIGHT)){this._x+=speed;this.gotoAndStop(7);
}if(Key.isDown(Key.LEFT)){this._x-=speed;this.gotoAndStop(8);}
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Sep 1, 2009
I'm using Flash to create a simple profile on a recording artist for work. I'm trying to embed a minute-long .mov file into Flash, so when someone clicks the "watch" button I created, it changes frames and plays this .mov file. I have everything uploaded, but the .mov file only shows up on certain computers when someone actually clicks the "watch" button. It works on my Mac, a friend's Mac, but on the three PCs I've tested, it won't show up. The Flash file itself works, but the .mov file won't show up on the frame when it is accessed.The flash file containing the .mov is embedding onto a .php page made in Dreamweaver. On all computers, when the .swf is accessed directly, the .mov file will work properly. On the PCs, when the .php page is accessed and the Flash loads, the .mov will not load.URL...
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May 19, 2010
I'm searched and searched and tested this, but I can't seem to get a simple scroll pane to work correctly. I have a bare-bones file, with dummy text here:[URL]..
Can someone download this and put the dummy text inside a scrollpane for me (using the ruler guidelines as a guide)? I'll even send you $10 via PayPal if you can get the text to look right inside the scrollpane...
I can't believe I have to resort to this, but I'm about to pull my hair out,
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Mar 28, 2011
I've got 2 AS3 files going here, the document file "Main" and a "Fence" file..[code]For some reason the ping comes up, but the pong doesn't, it's starting to bug me now that the "onFenceAdded" wont even work, what have I missed? Is there some way to check if Flash is compiling correctly? I often find these weird problems where I'm sure I've done it all correct, but when I try to compile and run a swf it wont work!
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Feb 26, 2011
I am trying to create a simple animation, juste a picture that need to move from left to write while rotating around the vertical axis.I tried just to have the first position normal and the final position scaled at -100% in width but it also distort and move up and down.I already did that in acstionscript but not just graphicaly.
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May 10, 2011
Im trying to make password checker but in some reason my code doesn't work. I have one input text field "inTxt", one output text field "outTxt" and submit button "btn". My code checks if the text in the input field is same that is in the "pass" variable and if it is, it should print "Correct." in the outTxt output text field and if it's not it should print "Incorrect." But for some reason it prints "Incorrect." all the time.
ActionScript Code:
btn.addEventListener(MouseEvent.CLICK, test);
inTxt.displayAsPassword = true;
var pass:String = "dog";
[Code].....
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Sep 12, 2011
The MovieClip art Gallery is added to the stage just fine, but it's .as class can't even display a simple image 'elephant.jpg'.
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code].....
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Oct 11, 2004
I'm new to the forums and to actionscript. I've been trying to get a simple fade out of a logo to work. I converted the logo to a movieclip called logo_mc I click on the logo_mc movieclip and insert this actionscript.
[Code]...
I have also tried putting the code on the main timeline without any success. If I understand correctly this should see if the alpha is greater than 0 and if it is it should decrease the value by five increments until it reaches 0.
View 6 Replies