ActionScript 3.0 :: Create A Simple Pie Chart That Has Rollover States?
Feb 22, 2011
I am trying to create a simple pie chart that has rollover states, and when clicked brings up a first column of text, then when a field is clicked brings up a second column and then a third. There will be around 100 different text fields show up. Now at this stage I have about 40 functions setup and about 25 event listeners and I havent even started on the text fields yet.
My question is do I need to continually write new functions for text to appear, then a second to disappear and trigger the next filed OR is this what Variables are for?
I think this sounds very confusing so I have attached the file. Please help as I have a crazy deadline on this and simply can't work it out, unless I continue on my road of endless functions.
I'm trying to create a simple interactive animation for a website that consists of three rollover areas on a page. When you mouse over an area, a bit of explanatory text is revealed by animating a mask over some text. The text is left displayed until a mouseover of a different area occurs.Let's call the three mouseover targets A, B, and C.A MOUSE_OVER event listener is registered for all three targets. In the event handler for each, I'm following a pattern like this:
How can I Create an animated Bar Chart or Line Chart type of component in flash programmatically, which should depends upon an incoming XML data, the chart should have the basic criteria like, Chart Label, Item Tooltips, background grids (without using any image). There also needs an ability to change the data which should reflect the chart as well.
I have a mouseOver and mouseOut stage of a button. Each button has some text in it. When I rollover the button the button does some animation, however, as soon as I rollover the text, which is inside the button, it triggers the rollout event. The text is inside the button and is inside another movie clip with no actionscript applied to it. The text is even non-selectable. What am I doing wrong?
[AS] for(var i:Number = 1; i<4; i++){ var tmpMC:MovieClip = getChildByName('main_link'+i) as MovieClip;
I have 7 buttons on my stage (buttonA, buttonB, etc) all MC's. I would like to control the RollOver, RollOut & CLick with AS3. At first I thought I could just tell my button Listener where to go
i.e. gotoAndStop(2) which is RollOver state. or gotoAndStop(3) which is Click state. and gotoAndStop(1) which is RollOut state.
But when I "Click" and then rollout, I need the button to stay "clicked" until some other button is "clicked".
I have the following code to control the rollOver, rollOut and release states from my buttons (btn_company, btn_products, btn_services and btn_enquiry):
Code: for (var i in this) { if (this[i]._name.substr(0, 4) == "btn_") {[code]...
I also have 4 movieclips (title_company, title_products, title_services and title_enquiry) which I also want to control with those buttons. When btn_company is pressed, title_company should go to frame 2, When after that btn_products is pressed title-products should go to frame 2 and title-company should go back to frame one.
I am looking for a simple timeline chart, that I can display several events on over a varying timespan. I haven't found any specific charts in Flex, has anybody created or used anything along these lines? [URL]
I am trying to draw a simple bar chart for our interactive annual, and I thought i would try to learn how to use the api drawing tools, but I can't seem to get it to draw more than one line successfully.below is what I was using for one, but how do I tell it to draw more lines that are different colors? I attached a screen shot of what I want it to look like.
I am having trouble with a job I am doing at the moment which has an mc with buttons within it. I want it so that when I roll over the mc it tweens from a small version to a larger version, and on this mc there are some buttons. At the moment I can get the mc to move but the buttons remain inactive and also the rollover states on the buttons don't work. I have attached a simpler version of what I am trying to do to this post.
I am creating a generic website that would have abstract MCs that would load jpg or TXT fields for the user interface to allow for fast updates to the site. The MCs that would make up the user interface would be empty and load things into it using XML or PHP later on. How would I create button states for the user interface MCs. I started creating a function for every MC button state but I thought there might be a more efficient way.
and is using URLRequest the way to link to pages with in a movie well the flash movie that is the site it's self?
/*---------------------------- THE START OF MY ACTION SCRIPT ------------------------------*/ var waywardLogo_mc:MovieClip = new MovieClip; var theCollection_mc:MovieClip = new MovieClip;
I have a mobile app where I have 3 states in it. There is the default portrait and landscape and I would to add a third state that includes the other two.
I wanna add dynamically (at runtime) new states to a container and, to this states, add different elements (like TextInput, Label etc.). This must be done from actionscript, I don't use any mxml file. I can add states and change properties or styles for different elements, but I didn't figured out how to add child elements for different states.
I have an application in which I need to create mx.states.State objects on the fly, as I'm reading external data in order to create the states. Each State only has a single child, so here's my code which I was using to accomplish this[code]...
I'm an AS2 guy finally being drug into the AS3 world and finding it difficult.I just want to make a simple rollover effect.[code]I noticed the first line in the code, do I have to import something? Either way my text in the button doesn't move when I rollover. It moves upon render but then it stops.URl...
basically i have a mc that i want to use as a button.
frame 1 is the initial state with a stop() action on it. frame 10 is the full rolled over state, also with a stop() action on it, and frame 20 matches frame 1.
so basically i want the button to animate frame 1-10 if they rollover, and animate frame 11-20 when they roll off. i would also like it to detect the current frame, so like if the user rolls off and rolls back on at frame 15, it will play backwards to the mouseover state (frame 10).
I have a simple invisible button over to animations, based on thisThe button is telling onRollover to play frame name, thus playing the animation. and on onRollout it plays another thread.However, once all that is finished it doesn't work properly. Its like the first time you use it, as you roll over works fine and as you roll out fine. However, when you roll over again nothing happens until you come out and it gets all muddled.
trying to do a simple rollover colour transition in Actionscript 3, and I'm getting ReferenceError: Error #1069: Property transform not found on
fl.transitions.Tween and there is no default value. at dell_fla::MainTimeline/tweenToFinal() at flash.events::EventDispatcher/dispatchEventFunction()[CODE].....
I want to create a Flashmenu that looks like a Pie Chart. The Menu will have 6 pieces. If the mouse rolls over one of them, this piece should expand to the whole size of the circle, but with easing. I dont know how to start Problems i see: Layering of the different pieces (how can I achieve that the piece with the "mouseover" is always in front of the others)
nice animation of the piece (it should grow clockwise, but with easing) asking (each piece will be an image, the pieces just show a portion of the image, on roll over, the whole image should be viewable)
I am new to actionscripts and I'm having some difficulty. I am creating a website that teaches kids about the about the brain and I am creating a website very familiar to this one, http:[url].......
So far I know how to draw and call a simple movie clip such as what you see below. What I am trying to do is create the features that you see on the above website.I'll try to explain as best as possible what I have done so far:I created one flash file and drew the background for where the text will display. Next I created several movie clips for each of the brain parts and I placed an invisible button over each of these movies.For example I told the button,"cerebellum_button" to play the movie "cerebellum_mc" and told it to go to the"turnon" label."Once it stopped at the label "turnoff" it displayed the text to explain what the cerebellum does.
I feel that my code is redundant because I�m having to create a button for each animated movie clip and in each on of the movie clips I have text that will display. It seems to me that I can somehow create text for all of the movie clips in one centralized location and call each one of those text by using labels. Is there a way that I can centralize all of the text then call it? My aim is to have the user roll over the brain part, have it animate, and have it display the text to explain what that brain part does.I have one invisable
button and one animated movie that includes text. cerebellum_button.onRollOver = function(){ cerebellum_mc.gotoAndStop("turnon");[cod].....
I am trying to create an interactive org chart for a customer. When you click on a box, I need it expand as a drop-down, but I would like create it such that if the user clciks on another box, the previous box animates back to the closed position before the new one opens.
Has anyone created a custom map chart of the world using Flash 8? I read in few places that its possible with a component but cannot seem to find the right one.
I need to create a custom heat map (map chart) which is based on the global map, and shows the performance all of the world's unemployment rate. Some alike this interactive swine flu map
However this is a map software but I need a component so to integrate the map inside my own flash application, is there a Flash 8 component which made it easier to create such map?
I am trying to create a flow chart base application. where user can create connection from output node to input node.this connection is visible by using a line between nodes.I am trying to create a custom class for this functionality "outputDrag.as".There are some issues which I am not able solve here
Details
Yellow triangle = output node (outputDrag.as is attched to this) Yellow circle = input node
problems
1. when user drag mouse from o/p node, an interactive line from o/p node to mouse pos
2. when user release on i/p node create a new line parmanently btw o/p node to i/p node
3. when user moves the root nodes(gray box and gray circle), parmanent connection btw them should redraw.
4. there is a simple class "drag.as" attached to (gray box node) to move it on the stage.if i attach this class to (gray circle node movie) and I press and drag mouse on yellow triangle, entire node moves. How can I prevent this dragging?In general if you have a movie, with simple drag class attached, how do you prevent dragging that if mouse is pressed on some particular child movies, it shouldn't drag.