I need to get my main swf A to tell the swf B (swfB is my scrollpane content or source) to gotoAndStop at frame 2 but it doesn't communicate.Here is my code on my main swfA:
Code:
function xbutton (e:MouseEvent):void {gotoAndStop("p1");MovieClip(sp.content).gotoAndStop(2);}
button.addEventListener (MouseEvent.CLICK, xbutton);
Here is my code on frame 2 in swfB:
Code:
stop();
SoundMixer.stopAll();
to better visualise what i am doing; swfA is my website with lots of pages, swfA has one page* that holds my scrollpane, inside my scrollpane is swfB with a flPlayback (*this page is the tv page). when I exit the tv page to another page on my website the tv must stop. swfB has my flPlayBack on frame 1, frame 2 is blank (no tv).
Ps: The code in swfB works fine independently! I know this because tested it by adding a button (when pressed it goes to frame 2 and the code does stop the tv).
I'm using an AS2 ScrollPane component and I want to be able to control the content of the ScrollPane....like change it's _x/_y or _height/_width....how do I do this?
I'm trying to rotate the content within a scrollPane. The catch is that the content is a movieclip which dynamically loads an external JPG image.How can this be accomplished. I've been trying this process:Load JPG into movieclip container. (scrollMovieClip) ** In libraryAssign scrollpane contentPath to movieclip container.Rotate and position movieclip within scrollpane.
I am running into an issue with the Flash ScrollPane component. I have a series of graphics that I load into the scrollpane using contentpath. One of the bigger more complicated graphics seems to be shutting down the scrollpane. Once it is loaded the scrollbars on the sides are very small and when you try to scroll all the content disappears. The arrows seem to work, but that kind of negates the point of the scrollpane. The scrollpane works fine with all of the other graphics I load into it.
how to get the scrollpane to take on the more complicated graphic? It is a series of drawing shapes and about 70 graphic instances.
I have content in a scrollpane which I would like users to be able to drag (content is larger than the pane). There are also rollover areas in the content that are only accessable when scrolldrag is false (makes sense). So, I've set the scrollpane scrolldrag property to false until the user presses the Ctrl key:
//Listener for Ctrl key to allow drag createEmptyMovieClip('_keyListener',999); Key.addListener(_keyListener); _keyListener.onKeyDown=function(){ if (Key.getCode() == 17) {
I'm having trouble calling up the content in my scrollpane in a simple quiz application. I'm a graphic designer so I'm not real proficient with AS3 yet. I created a scrollpane object called Scroller1 and I'm trying to scroll a movie object called Movie1 inside the scrollpane. The code I used from the Adobe site calls up an external file, but I want to call up an internal movie so I changed the Scroller1.source = to the movie name, but it doesn't work.
[Code]...
Is there some other way I need to call this up? The movie is a contents list that has buttons to take you to various frames in the application and it's too long for one page.
How would I put buttons or checkboxes in a scroll pane so it will scroll.I tried adding them as children but they seem to be attached to the scrollpane but not inside. they do not scroll they just extend out of it?Is there a way to put content in a scrollpane besides text. The problem I'm trying to solve is dealing with a large number of checkboxes in a small area. The checkboxes are dynamically generated from the script.
as i know, the component scrollpane in the movie haves the content of a movieclip, but, i am wondering if it was possible to let the content of the scrollpane dynamic, say, taking pictures, data, movies, from outside, this content won't be specific, always may change...
let's say, i have an aplication in wich i would like to show some pictures and info about it, a travel agency for example, i will have different pictures of diferent places, info about tavels, costs, graphics and so on... can i do this using the scrollpane? can i let it dynamic?
I'm tryign scroll dynamic buttons (movie clip with on release actions) in a scrollPane component. As soon as i drop the scrollPane onto the stage, all the buttons become white rectangles with nothing in it
the buttons should be grey and when you click on them they 'll say "CLICK" on the output window. but that doesnt work either.
I have been working on a file for a while now and I am trying to load an external swf into a scrollpane. The external swf gets all its content from an xml file (there is nothing on the stage, it's all done through as3) My problem is that when I load the swf into the scrollpane I don't get the scroll bars and most of my content is cut off. I have tried setting the scroll policy to auto, and true, neither helped. Can anybody tell me what I am doing wrong?
I have a scollpane loaded and I have buttons in the content( a map) thats loaded in the scrollpane. The buttons work fine until I try to turn on scrolldrag. So my question: Is there any way to use scrolldrag in a scrollpane when there are buttons in the content? Or are we stuck with the scroll bars? I saw one movie that was done in action script 1 using a scrollpane, with buttons and scrolldrag and the buttons worked.
I've successfully attached a clip (identifier = "myPane_mc") which contains a ScrollPane (instance name = "myPane_sp") to the main Timeline from the Library. No problem.
Is this particular to the ScrollPane component? It works fine if I place the contentPath code in the next frame of the Timeline, but is there a function that I can attach to myPane_mc_01 to load myPane_sp's content without the additional frame?
I created a scrollpane in as3 and set its source to another object, which contains several rows of icons. The scrollbar in the scrollpane is getting the right length, which means the object was loaded as expected, but the contant is not showing correctly.
I created a Thumbnail class for this file to load and make each individual thumbnail. Here is my code, the red text is where each thumbnail is loaded:
import fl.containers.UILoader;import caurina.transitions.*;import flash.events.Event;import fl.containers.ScrollPane; var urlRequest:URLRequest = new URLRequest("pics.xml");var urlLoader:URLLoader =
I'm using a ScrollPane to horizontally scroll a movie clip that's much larger than the stage. I've got it working just fine, but I need the scroll bar to appear in the middle of the content. That is to say that I need the scroll bar to appear in the center of the stage with the movieclip behind it extending above and below the scroll bar. Is there a way to do this with ScrollPane or another technique that will accomplish this?
I've tried customizing the component by changeing the position of the ScrollTumb skin by going into its movie clip. This positions the scrolling stuff where I want it, but the movieclip appears on top of it.
I am working with a scrollpane that loads dynamic content into holder mcs, I also have another mc that loads from library as a background for the scrollpane. It is not an image but a vector background generated entirely in Flash. I would like to have this background tile according to content length so that when you scroll you always see the image. I know this is a common task and normally I would solve it on my own but I'm not feeling very lucid today..
I'm loading text from an external txt file into a dynamic text field. This dynamic text field is inside a movie clip, which is loaded into the ScrollPane.
The text shows up in the ScrollPane, and when testing locally the scroll bar appears and works, but when I'm testing online the text still appears in the ScrollPane, but there is not scroll bar... it is cut off at the bottom of the ScrollPane with no scrolling ability. Why isn't the scroll bar showing when testing online? The MC being loaded into the scroll pane is called "newsContent" and the scroll pane is called "scrollPane".
Code: //Dynamic News Section _root.contentNews.scrollPane.contentPath = "newsContent"; var mcMain:MovieClip;
I'm trying to create a dynamic dictionary with Flash AS2 and I've been pretty successful with most of what I'm trying to do. I've created a movie that will read in an XML list of terms, definitions and optional images and/or audio. The XML is being read successfully, the desired loading of information is occurring successfully, but the ability to see an unlimited amount of content is being hampered by the fact that I'm not able to get the scrollpane I'm using to provide "scrollability" when the number of terms exceeds the visible area.
I'll attach the code I'm using in the hopes that it will be clear what's going on, but a few definitions first: "my_SP" is the scrollpane on the stage, created in the authoring environment. "Container" is the name of an empty movie clip symbol in the library that has it's properties set so it will be exported for ActionScript and can serve as the contentPath for the scrollpane.
I have a movieclip linked to a scrollPane.It loads into it fine. The problem is that the scrollPane won't scroll the full size of the movieclip. The movieclip is about 1000 high. If I set the scrollpane size to 500 by 500, it'll scroll down about 600y of the movieclip, but no further.How do you tell a scrollPane to allow scrolling the full size of it's content?And on a similar thread, is there a way to tell a whole swf to scroll? So if you have a swf that's 1000x 500y, and it's dynamic content becomes 1000x 800y, can you make the whole swf scroll like an html page, or do you have to encase all the content in a scrollpane?
i dublicate my movieclip named mc2. (mc2 in mc1 moviclip). And my scrollpane 's contentpath is mc1. When i do that, it works. but if i make scrolldrag = true, my button in my movieclip doesnt work. How can i use scrolldrag and button click in scrollpane content ??
I would like to scroll content in a Movie Clip (size: 10000 x 8000 px) with Flash Scrollpane component (AS3). However, I want to make the content scroll in both X & Y axis instead of along of the scrollbar axis. How can I achieve this?
I have a main timeline with a button. I need the action for this button to gotoAndStop to a frame within a movieclip, within another movieclip. I have tried on the main timeline setting the actions of the button to:
on (release){ clip1.clip2.gotoAndStop("frame1"); }
and tried:
on (release){ _root.clip1.clip2.gotoAndStop("frame1"); }
lastly:
on (release){ _parent.clip1.clip2.gotoAndStop("frame1"); }
If I double-click on the movie clip (clip1) and then double-click on the movie clip (clip2), I have several frames labeled "frame1", "frame2", etc.The button doesn't work.
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
But I have ran into another snag. This is what I currently have: A MovieClip for the quiz. 10 more MovieClips one for each question. 2 buttons inside question (btnCheck and btnNext). 4 radio buttons to select then click btnCheck to check the answer. Then click btn Next to move to the next question. The functions inside the movie clips are setting the variables outside the question clips perfectly. What I want to do is to eliminate the btnCheck and have it check the answer when the radio button group is selected.