ActionScript 3.0 :: Tracing Variables On First Frame In Scene
Dec 20, 2009
How can I trace a variable situated on the first frame in the scene. I mean from inside a movieclip how can i trace a variable nested in the scene? Maybe is not possible, I tried with trace(this.parent.MyVariable) but no success ...
I'm working on a project that requires a numeric value to be stored in one scene and called in another- is this possible in ActionScript.
For example, I need to create a timer that times how long it takes for the user to preform the action, and save the value. In the next scene, I need that same value from before to be called in that scene.
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop(); var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader(); function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop(); function goLabel(e:MouseEvent):void {
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code: var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls currently after looking in help, google and forums this is all I could find
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1 ArgumentError: Error #2109: Frame label contact not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at menuformason_fla::MainTimeline/itemButtons()
I am making an online portfolio and I have created the following scenes:homeaboutontactright now, I have three movie clips on the home screen that I have created into buttons.
on (press) { go to Scene 2, frame 25 ????????????????????? }
What I would like to do is after someone clicks on the button, it should then jump to another scene's specific frame number. So for example when you press the "about" button, the playhead goes to the "about" scene to 25th frame. Same thing for each button
I have a movie clip button, however, once you click on it the output will say: ArgumentError: Error #2109: Frame label instance15 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at index_fla::MainTimeline/goLabel() i am new in flash and trying to learn as3. i've looked at what error this is but i cant get my head around it. what i m trying to do it if you click on a button, a swf file will load on the the page. but it is not loading and the error comes up!
When I try and run my program (check .zip), I get the following error:
ArgumentError: Error #2109: Frame label math not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at MainGameforRAT1_fla::MainTimeline/TouchingGrass()[MainGameforRAT1_fla.MainTimeline::frame1:55] ArgumentError: Error #2109: Frame label math not found in scene Scene 1.
I'm looking for a script which "pauses" a scene/frame for a set amount of time, then afterwards moves onto the next scene.I could not find a tutorial specifically on this topic on here or flashkit.
have set a function on the main timeline. Embedded the 3D scene within a movieclip. And have some navigation buttons on the main timeline.Basically I want to use the buttons to play the 3D animation and stop when the correct point has been reached. e.g. I have 3 points in the attached animation (L, E, A). However i don't want use gotoAndPlay("frame label") as this will skip the animation.I have attempted to pass back parameters to a variable in the function from both the buttons and the 3D animation timeline. It easier to see than describe ---Please download the attchment.
So I'm one of those guys who is trying to figure out a basic actionscript 3 problem that everyone has probably already asked a thousand times so bear with me. All I want to do is make my Flash Scene "aspen" redirect from from frame 298 to frame 7. In my "action" key frame I used to just write
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
I have a movie clip with a button, clicking on it goes to another scene. When in the other scene, i want to be able to click another button and go back to the original scene and have the movie clip be at the frame where I left it, or any other that I specify.
I have created a simple interactive tutorial with buttons that open specific scenes (sections) in the tutorial using gotoAndPlay(). These scenes are initially "duplicates" of each other, except for some of the objects in the scene. Everything was doing ok but when I reached my 12th scene, things became messed up. Initially, when I added this last scene (say, SCENE2, with the same contents as the one copied from SCENE1) and published it, the SWF was behaving correctly. But when I just extended the timeframe to accomodate a longer audio, this scene keeps on pausing on the last frame for some reason. I'm assuming that if there are no animations and just audio playing, it would still not pause. I copied another scene, say SCENE3, also from SCENE1, that would play after SCENE 2. When I click on the button to play SCENE3, it just goes to the last frame of SCENE2 and does not play, eventhough the script for that button is just gotoAndPlay("SCENE3",1).
My movie goes to a home page, if the user clicks "contact" (for example) then the value of 5 is set to i and the movie preceeds to play a small transistion. At the end of this transition there is code that says if i == 5 gotoandplay(83).
The problem is I need it to see if that frame is loaded yet and if not, just stay on the current frame until it is.
Code: if (i == 5) { while (framesLoaded <= 83) { } gotoAndPlay(83); }
I assumed this would lock in a loop until it is loaded,However it obviously does not work
I have some scenes, and from the main scene, it can go to any other scene based on user click. but when it goes to other scene, how can i know wht is the current frame number and scene that i am going from? [code]...