I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code: var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls currently after looking in help, google and forums this is all I could find
myasfile.as holds my code, and starts with "@estr = function ()" When I go to export movie, I get "myasfile.as, Line 1 unexpected '@' encountered" Why do I get this message?
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop(); var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader(); function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop(); function goLabel(e:MouseEvent):void {
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1 ArgumentError: Error #2109: Frame label contact not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at menuformason_fla::MainTimeline/itemButtons()
I have a movie clip button, however, once you click on it the output will say: ArgumentError: Error #2109: Frame label instance15 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at index_fla::MainTimeline/goLabel() i am new in flash and trying to learn as3. i've looked at what error this is but i cant get my head around it. what i m trying to do it if you click on a button, a swf file will load on the the page. but it is not loading and the error comes up!
When I try and run my program (check .zip), I get the following error:
ArgumentError: Error #2109: Frame label math not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at MainGameforRAT1_fla::MainTimeline/TouchingGrass()[MainGameforRAT1_fla.MainTimeline::frame1:55] ArgumentError: Error #2109: Frame label math not found in scene Scene 1.
I made 3 movies, one of a street, one of the street to the left and one of the right.What I actually want to do is, to play the video of the middle street, stop it after 4 to 5 seconds and put text on where you can see the street left and text on where you can see the street right.
So if you'd click on the text left, the movie needs to play of the left street, the right with the right.
To make motion stops where the text is coming I'll put a jpeg of the end of the movies, that I also use as a pause of the movie.
I know you can make links into html files, but I'd rather have 1 swf file so there is no loading between 2 html files.I tried to use actionscript (however i dont really know any commands ) on text, but it says that the item cannot have a script on it.
The code below works fine in CS3. But I get the following code when I try to run it in CS4:
ArgumentError: Error #2108: Scene Scene 2 was not found. at flash.display::MovieClip/gotoAndStop() at introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()
Here is the code: (Note: "scene2Frame1" is a frame label).
When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference.atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0()atUntitled_fla::MainTimeline/frame1()
I believe I'm not alone in this problem but I don't see any answers in any of the forums.I have a movie clip that has a button that I wish to take me and play my first scene at frame 1.I labeled my the 1st frame "startLabel" and my scene is named "mainScene", and that's where I want to go from my "button" that is placed in my "movie clip symbol scene".
I am making an online portfolio and I have created the following scenes:homeaboutontactright now, I have three movie clips on the home screen that I have created into buttons.
on (press) { go to Scene 2, frame 25 ????????????????????? }
What I would like to do is after someone clicks on the button, it should then jump to another scene's specific frame number. So for example when you press the "about" button, the playhead goes to the "about" scene to 25th frame. Same thing for each button
When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference. atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0() at ntitled_fla::MainTimeline/frame1()
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
I'm looking for a script which "pauses" a scene/frame for a set amount of time, then afterwards moves onto the next scene.I could not find a tutorial specifically on this topic on here or flashkit.
Every time I get to frame 15 of my first scene, Error 1009 pops up in the output panel. TypeError: Error #1009: Cannot access a property or method of a null object reference. at shooter_fla::MainTimeline/frame15()
Here is my code for that scene: import flash.events.MouseEvent; stop(); combat.addEventListener(MouseEvent.CLICK, real); function real(e:MouseEvent):void{ gotoAndStop(1, "Combat")}training.addEventListener(MouseEvent.CLICK, GoT); function GoT(e:MouseEvent):void{ gotoAndStop(1, "Training")}
Clicking to go to the Combat scene works fine, but going to Training doesn't work.
I am a new Flash user (took the lynda.com Essentials training and building a website with Flash). As such, I followed pretty closely the directions I had written down to build a basic website with my bio, contact form, favorite links page. Until I can figure out how to make the pages in my book turn, I don't have any transition included. My website in html is [URL]..
the problem I am having seemed to happen when I added a pre-loader frame to my scene and now I can't get the error to go away even when I delete that slide and code.
i found out that iused delete.this.onRollOver, insteadof delete this.onRollOver.i found out that the panel is as good asawesome, but how do i make it that when i roll over one of the thmbnails a lager image shows up?here's the code
ActionScript Code: //create a roll over function for our panel panel.onRollOver = panelOver;[code]....
I've got this output: ArgumentError: Error #2109: Frame label pubPlayer not found in scene pubPlayer. at flash.display::MovieClip/gotoAndPlay() at MTAssignment2General_fla::Backround_2/goVideos() and my code is: stop(); function goVideos (e:MouseEvent):void{ gotoAndPlay("pubPlayer"); } video_btn.addEventListener(MouseEvent.CLICK, goVideos);
does anyone know what i need to do in order to dont have errors?
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn) (2) foto_mc - Main_boy_mc (<---works if menu btn houses in here)