MouseX And MouseY Tracing Multiple Coordinates?
Jul 12, 2010
What I am trying to do here is control a movie clip with the mouse by setting the coordinates of one equal to those of the other. This is the code I have for that movie clip:
Code:
package {
import flash.display.*;
import flash.display.MovieClip;
[Code].....
I get no errors whatsoever from this, but when I test it, I see the movie clip that I'm trying to control move with the general direction of my mouse movements, but completely offset from the mouse. Additionally, the movie clip flashes between four different positions constantly, and the output window traces the following four sets of coordinates even when I keep the mouse in one place:
Mouse Coordinates: 160,-110
Mouse Coordinates: 229,112
Mouse Coordinates: 237,368
Mouse Coordinates: 168,146
I'd like to know why there would be several sets of coordinates even when the mouse is stationary, and what I can do to fix this issue..
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[Code].....
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[Code]...
if I want to use mouseX and mouseY in my class whats the most effective way to do this?
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[Code]...
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[Code]...
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[Code]...
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Code:
package
{
[code].....
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