ActionScript 3.0 :: DisplayObject MouseX, MouseY, ... MouseDown?

Jan 21, 2009

DisplayObject's have MouseX and MouseY getters. This is very helpful sometimes.Is there a way to easily query input state variables such as MouseDown or KeyDown?If not, I suppose I need to add listeners for these events, which is fine.

I am just wondering:why MouseX and MouseY get special treatment without a listener; if there are other getters for input data without listeners that I don't know about in other parts of as3.

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package {
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I need to do something and I don't know if it's possible... in a proper way.

1 - I have an FULLSCREEN application that extends to two monitors in a Windows system.
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In a nutshell I'd like to be able to use the mouse to draw a box. But not draw the four sides. Instead, you could click and start dragging the mouse and a box would be drawn and grow as you drag. When you let go the box is there. But if you click and drag again somewhere else the first box disappears and the process starts over in the new mouse click position.

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I'm having problems getting a hitTestPoint to run properly. It keeps throwing the same error no matter what I try. 1120: Access of undefined property mouseX.

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ActionScript Code:, 1.5, {alpha: 1, onComplete:checkMouse});
function checkMouse():void[code]...........

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Javascript :: Can't TouchDown And MouseDown Be Combined?

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So in Actionscript 3 and Javascript, to get touch events working for mobile devices I have to listen for ontouch events... However, touch events not fired on desktop. However, mouse events are triggered on both mobile AND desktop. My quesion is this: why does w3 have this spec

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My initial thoughts were that multi-touch would be the main reason... But couldn't the design just have some parameter of the event like .touches? That could go along with the .pressure, .finger width, etc... maybe a .type = "touch" or .type="mouse"

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ActionScript 2.0 :: Detecting Mousedown And Mouseup?

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I want to let the user control an object, in this case a cartoon character blowing a bubble. I want the user to be able to control the bubble by rapidly clicking their mouse. The faster they click the bigger it gets and when they dont click or click slowly the bubble gets smaller in size.[URL]

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