Javascript :: Can't TouchDown And MouseDown Be Combined?

Feb 26, 2012

So in Actionscript 3 and Javascript, to get touch events working for mobile devices I have to listen for ontouch events... However, touch events not fired on desktop. However, mouse events are triggered on both mobile AND desktop. My quesion is this: why does w3 have this spec

Wouldn't it make sense to have just to use the onmouseevent? In order to have things work on mobile and desktop I always have to listen for both events-bviously this causes issue on mobile devices because two events are fired when i press the screen (meaning that I have to do a bunch of conditional checking to add/remove event)

My initial thoughts were that multi-touch would be the main reason... But couldn't the design just have some parameter of the event like .touches? That could go along with the .pressure, .finger width, etc... maybe a .type = "touch" or .type="mouse"

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Combined Operators?

Mar 13, 2009

if (myMovieClip.x < 0)How can I combine caparison operators to make this say "if myclip x position is less than zero and greater than -160?

View 2 Replies

Professional :: Combined Different Animations?

Apr 5, 2010

If I have a couple of animations in a single folder, it doesn't look like there is a way to animate the folder as a whole, so is it possible to group all the animations somehow and animate that?

View 4 Replies

Jquery :: Animation & Flash Combined / Bad Performance / Low Fps

Jun 16, 2011

I'm currently working on a project where i use SWFObject to include a flash header (some fire animation). Also I'm using jQuery for serveral animations and effects on the page, like Imagesliders and hovering effects.The problems I got:high CPU usage: about 50% on a Intel Q9550 low frame rates of jQuery animations due to the high CPU usage.The flash animation seem to stuck when i trigger any jQuery animations or effects.I tried to remove serveral jQuery animations and simplify the page, but also with only an hover menu, the flash animation stucks and the jQuery animations are laggy when hovering the menu.The only browsers where my page runs smooth are Chrome and Opera, but only with high CPU usage. FF3&4 and IE7-9 produce bad frame rates all time.I tried to reduce the jQuery internal fx interval, that seems to help, but the animations were not smooth any more. Am I the only one having this issue, i could not find any other postings here with that topic?!url...We changes the graphic card of the computer, from a GeForce 8400GS to a 8800GT. After that, the animation run smooth. I never thought that it would be the graphic card ^^

View 1 Replies

Flex :: Capturing Combined Keyboard Inputs?

Nov 23, 2011

I am looking for a solution in Flex where I can capture a combination of keyboard inputs such as: [CTRL] + A + B

That is, pressing the CTRL key and the user presses two keys (instead of the usual one).

I can capture the event when somebody keys: [CTRL] + A with the following code:

if (event.ctrlKey && event.keyCode == 65)

How would I capture an additional key so that the event is captured when somebody presses CTRL, A and B?

View 1 Replies

ActionScript 3.0 :: Embedding Bunch Of F4Vs Combined Into SWF

Sep 20, 2011

Is there any way to combine a bunch of F4V's into a SWC or SWF and then load them via actionscript? I tried FZip with a bunch of F4V's, but when I get to loader.loadBytes(), it comes back with an error -
Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.
Essentially, I just want to collect all of my media into a single external file that I can then pull stuff from - pngs and videos - preferably keeping the video in F4V/H.264, but not necessarily required.

View 2 Replies

ActionScript 2.0 :: Multiple Sound Files Combined?

Jan 15, 2007

The quick question is I can only get this to play sound once - then it won't do it again I am making a math game for my young kids - it adds numbers from 1 to 5 the variables A & B are randomly generated and make C

The sound reads out a string A + plus + B + equals + C (5 sound files)It does this the first time the flash is played, however, when the flash movie goes back to the previous frame, and generates new variables - it will not play the sound files anymore.

[Code]...

View 1 Replies

ActionScript 3.0 :: Displaying Combined Values Within A Dynamic Textfield?

Jan 6, 2011

I am a actionscript beginner trying to create a form using components in as3, am creating a booking form that combines the totals of each item using the checkbox component when selected and displays them within a text field.I have also tried to convert the values using .toString() method with no success. Here is the current script;

// Setting default values for the Textfields
hTotal_txt.text = ("0");
sTotal_txt.text = ("0");

[code].....

View 5 Replies

Use Flex Tilelist Data Effects Combined With A ListCollectionView Dataprovider?

Nov 12, 2009

I am using a TileList control with an effect sequence linked to the itemsChangeEffect property.[code]...

However, my data provider is a ListCollectionView that I use to filter items. When I set a filter criteria, it will hide a couple of items from the TileList but there is no animation like when I remove an item. Is there a way to animate the TileList when an item is filtered ?

View 1 Replies

Flex :: Combined Bold And Normal Label In Button Component

Mar 26, 2010

It is possible to bold some part of label in standard Button? example:ICON - normal_normal_text BOLD_BOLD_text.

View 2 Replies

Actionscript 3 :: Point Closest To Combined Geometric Shapes (compound Shape)?

Feb 20, 2012

I have a single point and a set of shapes. I need to know if the point is contained within the compound shape of those shapes. That is, where all of the shapes intersect.But that is the easy part.If the point is outside the compound shape I need to find the position within that compound shape that is closest to the point.These shapes can be of the type:squarecirclering (circle with another circle cut out of the center)inverse circle (basically just the circular hole and a never ending fill outside that hole, or to the end of the canvas is there must be a limit to its size)part of circle (as in a pie chart)part of ring (as above but lineThe example below has an inverted circle (the biggest circle with grey surrounding it), a ring (topleft) a square and a line.

If we don't consider the line, then the orange part is the shape to constrain to. If the line is taken into account then the saturated orange part of the line is the shape to constrain to.The black small dots represent the points that need to be constrained. The blue dots represent the desired result. (a 1, b 2 etc.)Point "f" has no corresponding constrained result, since it is already in the orange area.For the purpose of this example, only point "e" is constrained to the line, all others are constrained to the orange orange area.

View 3 Replies

ActionScript 2.0 :: Create The Start Drag On Mouse Down COMBINED With The Button In The Top Right Corner?

Oct 23, 2004

I was reading this tutorial: http:[url].....and saw an external link to this website http:[url]..... which uses this effect. But they have this maximize button on each mini-window.How do the manage to create the start drag on mouse down COMBINED with the button in the top right corner?

View 2 Replies

ActionScript 2.0 :: Draw A Box On MouseDown?

Jan 8, 2004

In a nutshell I'd like to be able to use the mouse to draw a box. But not draw the four sides. Instead, you could click and start dragging the mouse and a box would be drawn and grow as you drag. When you let go the box is there. But if you click and drag again somewhere else the first box disappears and the process starts over in the new mouse click position.

On the other hand, would it be better/easier/less processer intensive to just have a teeny box in a movie clip already on the screen and then have that change scale as the user clicks and drags?

Eventually this functionality would be built into a map. The map would be made up of tiles of a certain resolution. The box drawing comes in as a zoom tool. The user could click on the map, drag the mouse and draw a box. That would be the area they wanted to zoom in to. So I'm guessing I would use hitTest to find out which tiles the user drew the box on and then load higher resolution tiles.

But for now I just need to know how to get the box functionality!

View 14 Replies

Water Ripple Effect On Mousedown

Aug 5, 2009

i am working on a project in which i want to have the water ripple effect when i click the mouse where ever on the stage. so here is the problem i have created a file which produces the water ripple effect all across the stage randomly by using "flash.filters.DisplacementMapFilter " when playing the movie i want the ripples to appear on mouse down state and only one ripple not multiple ripples and exactly at the place where i click. now what i have done is i have put all the script i have in " mouseListener.onMouseDown = function() { " but what happens is the ripples appear when i click but not the whole movie clip for ripple is played its like i have to click fast after each other for the ripple to be continuous and full.what should i do?

View 1 Replies

ActionScript 2.0 :: Detecting Mousedown And Mouseup?

Nov 26, 2004

I want to let the user control an object, in this case a cartoon character blowing a bubble. I want the user to be able to control the bubble by rapidly clicking their mouse. The faster they click the bigger it gets and when they dont click or click slowly the bubble gets smaller in size.[URL]

View 7 Replies

ActionScript 2.0 :: LoadMovie Randomly On MouseDown?

Apr 16, 2003

What i'd like to happen. but don't have enough actionscript knowhow.I have a series of small movies. i have made an interface with buttons. when the user presses a button one of the movies will be selected randomly and loaded into the main movie. that's it

View 4 Replies

ActionScript 2.0 :: Modified A MouseDown Event To Use?

Feb 20, 2009

I modified a mouseDown event to use

mouseListener.onMouseMove = function() {
moveGlow();
};

But the glow animation restarts everytime the mouse moves. Can someone point me towards a tutorial or a tip on using a conditional to detect the mouseMove so it doesn't start over?

View 3 Replies

ActionScript 3.0 :: Button Flicker On MouseDown?

Jan 26, 2010

I have two button instances on the stage. I've created two functions, one for each button to handle their MOUSE_DOWN event. In both of those functions I have a trace statement to ensure the MOUSE_DOWN events trigger their respective function calls, which each do.

The Problem: When you hover over either button, the button state changes to the "OVER" state as it should. However, when you click the button, the button flickers for a split second and then goes to the "DOWN" state. The flicker appears to be the button going to the "UP" state momentarily and then to the "DOWN" state. The only thing I can think of causing this problem is the fact that there is a MovieClip on the "UP" and "OVER" states that may be inheriting button events.

I've had this happen in the past when using button instances that contain MovieClips inside of them, but never knew how to remedy the problem. As a last resort I guess I could just change all the button instances to movieclips, but I'd like to learn how to accomplish this without needing to do that first.

Here is the only code that exists in the entire file:

Code:
var _volumeUpButton:SimpleButton = btn_volume_up;
var _volumeDownButton:SimpleButton = btn_volume_down;

[code]....

View 3 Replies

ActionScript 3.0 :: MouseDown Registered As MouseClick?

Nov 8, 2011

I have this movieClip container/holder with several movieClips inside.The container is draggable over the Y axis with TOUCH_BEGIN(same as MOUSE_DOWN) and stops dragging with TOUCH_END(same as MOUSE_UP).But the movieClips WITHIN this holder are clickable with TOUCH_TAP(or CLICK).

Here's the problem:When I start dragging with my finger(mouse) on one of the movieClips within the holder, and release with my finger(mouse) still on the movieClip (I have an ease added to the dragging so it's possible my finger(mouse) won't be on the movieClip when done dragging) it will fire the function of this movieClip.This is really annoying because what if you started dragging, and wanted to click the movieClip beneath the one your finger(mouse) is on right now.I already tried something with removing/adding eventListeners but that doesn't work.

View 1 Replies

ActionScript 2.0 :: Detecting Mousedown And Mouseup

Nov 26, 2004

I want to let the user control an object, in this case a cartoon character blowing a bubble. I want the user to be able to control the bubble by rapidly clicking their mouse. The faster they click the bigger it gets and when they dont click or click slowly the bubble gets smaller in size.The only tutorial Ive found that is similar is this url..Anyone point me in the right direction of a tutorial closer to what im trying to do? Or can anyone suggest some action scripting to use?

View 7 Replies

ActionScript 3.0 :: MouseDown And MouseClick Event Conflicts - Get Ignored

Nov 5, 2008

I'm working on a custom AS visual component, based on UIComponent class. Inside this component, I have a button I programatically added. I set the mouseClick event of it, and it works fine. When the mouseClick for the button starts, it adds a listener for MouseDown on the stage. This is my problem. Once that MouseDown event listener is initiated it won't ever pay attention to the MouseClick listener of the button (which will
turn off the MouseDown listener!). I've tried setting the priority number when creating the listeners, but this is not working. My mouseClick listeners gets ignored.

View 3 Replies

ActionScript 1/2 :: Button - Play Until Both The Mouseover And Mousedown Happens

Feb 11, 2010

Its been a while since i used flash and i need some action script for my latest project. On my button i want: aboutUs_mc to play when mouseover aboutUs2_mc to play when mousedown i also dont want either to play until both the mouseover and mousedown happens. i also dont want them movieclips looped.

View 3 Replies

ActionScript 3.0 :: ScrollPane Mousedown Event On Scrollbar?

Sep 13, 2011

I can't seem to get around it. I whant tu add an event on mousedown on the scrollpane scrollbars..

View 3 Replies

ActionScript 3.0 :: Move The Movieclip Left, Right, Up Or Down When Mousedown?

Dec 27, 2011

I have an oversized moveclip which i will place on the stage.When flash swf  is running, I would like to move the movieclip left, right, up or down when i mousedown. Just like the "MOVE" tool in photoshop.

View 1 Replies

ActionScript 3.0 :: DisplayObject MouseX, MouseY, ... MouseDown?

Jan 21, 2009

DisplayObject's have MouseX and MouseY getters. This is very helpful sometimes.Is there a way to easily query input state variables such as MouseDown or KeyDown?If not, I suppose I need to add listeners for these events, which is fine.

I am just wondering:why MouseX and MouseY get special treatment without a listener; if there are other getters for input data without listeners that I don't know about in other parts of as3.

View 4 Replies

ActionScript 3.0 :: Rotated Dragging On Mousedown And Move Example

Aug 19, 2010

Here attached a simplified, reduced flash file as an example of my earlier problem. With some trial and error I changed the function rotation2. I changed (180/Math.PI) to (45/Math.PI) to get the mc_arm into the half circle, but it just moves a bit in the middle of the circle when you grab and drag it. How can you optimize this behaviour, so that the arm really follows the mouse on mouse down and move, within the borders of that half circle? The formula must be changed somehow, but I don't know how.

View 0 Replies

ActionScript 3.0 :: Mousedown Button Pause Before Redirect?

Aug 22, 2010

Currently I have a button which is in the form of a face. On MOUSE_DOWN the face smiles and then it redirects to a new URL:

mybutton_btn.addEventListener(MouseEvent.MOUSE_DOW N, myHandler);
function myHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("newpage.html"), "_self");
}

I am trying to make it so that it will pause ON the face smiling (MOUSE_DOWN) for a second before redirecting.

View 2 Replies

ActionScript 3.0 :: Drag And Rotate Function On Mousedown

Mar 15, 2010

I'm trying to create a script that would imitate an old rotary phone dial. I have this script, but need it to function on MOUSE_DOWN:

Code:
handle.addEventListener(MouseEvent.ENTER_FRAME, startRotate);
function startRotate(e:Event):void {
var dx:Number=mouseX-handle.x;
var dy:Number=mouseY-handle.y;
// presupposes position of object to be facing to the right.
var radians:Number=Math.atan2(dy,dx);
handle.rotation=radians*180/Math.PI;
var hR:Number = Math.round(handle.rotation);
rotationA.text = String(hR);
}

Changing the event handler doesn't work. Somehow the MouseDown function should be working like an EnterFrame event, I guess. The condition I want to check is whether or not the handle is at a certain degree angle to stop the dial from rotating.
if (handle.rotation >= 30) {
handle.rotation = ?;
}
Not sure what I need to put in there to stop it from rotating.

View 1 Replies

ActionScript 3.0 :: CurveTo() With From Mousedown To The MouseX, Mouse Y

Oct 24, 2011

Anybody got a method of drawing a line from the mouse down point to the mouses current position.

But taking into account the direction the mouse is moving in to make the curve look more natural and directional.

This is what i have currently which is basic and rubbish:

catapultLine.graphics.moveTo(startX, startY);
catapultLine.graphics.curveTo(Main.gameStage.mouse X/3, Main.gameStage.mouseY/3,Main.gameStage.mouseX, Main.gameStage.mouseY);

View 14 Replies

ActionScript 2.0 :: Simple Call Function With MouseDown?

Oct 18, 2004

basically I have an MC menu that I want to move to the left when you click and hold on another MC called leftButton, here's what I have.In main timeline:

Code:
menu.moveLeft = function() {
this._x -= 4;

[code]......

View 10 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved