ActionScript 3.0 :: Rotated Dragging On Mousedown And Move Example

Aug 19, 2010

Here attached a simplified, reduced flash file as an example of my earlier problem. With some trial and error I changed the function rotation2. I changed (180/Math.PI) to (45/Math.PI) to get the mc_arm into the half circle, but it just moves a bit in the middle of the circle when you grab and drag it. How can you optimize this behaviour, so that the arm really follows the mouse on mouse down and move, within the borders of that half circle? The formula must be changed somehow, but I don't know how.

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[Code]...

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does anybody know a way to use a the mouse to move a movie clip in one frame without dragging? what i'm shooting for is moving a map in the opposite direction of the mouse (mouse moves left, map moves right, mouse moves up, map moves down) and continues to move. not just one jump, but real motion. i've thought of initializing a getTimer after the mouse moves past a certain point and of moving the map after the mouse rolls over a hidden mc.i have only one stopped frame to do it in. it must be action script....

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Does anybody know a way to use a the mouse to move a movie clip in one frame without dragging?

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[Code]...

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Code:
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[code]....

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Nov 8, 2011

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I'm working on a custom AS visual component, based on UIComponent class. Inside this component, I have a button I programatically added. I set the mouseClick event of it, and it works fine. When the mouseClick for the button starts, it adds a listener for MouseDown on the stage. This is my problem. Once that MouseDown event listener is initiated it won't ever pay attention to the MouseClick listener of the button (which will
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I'm trying to create a script that would imitate an old rotary phone dial. I have this script, but need it to function on MOUSE_DOWN:

Code:
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ActionScript 3.0 :: CurveTo() With From Mousedown To The MouseX, Mouse Y

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Anybody got a method of drawing a line from the mouse down point to the mouses current position.

But taking into account the direction the mouse is moving in to make the curve look more natural and directional.

This is what i have currently which is basic and rubbish:

catapultLine.graphics.moveTo(startX, startY);
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ActionScript 2.0 :: Simple Call Function With MouseDown?

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basically I have an MC menu that I want to move to the left when you click and hold on another MC called leftButton, here's what I have.In main timeline:

Code:
menu.moveLeft = function() {
this._x -= 4;

[code]......

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ActionScript 3.0 :: MouseDown Versus MouseClick - Separating Two Events

Feb 16, 2009

I have a series of buttons on a page that I want the user to be able to re-arrange. To do this, I have a MOUSE_DOWN event listener that triggers a startDrag. However, these buttons are also essentially menu items so when user clicks on them, they should load the appropriate URL. I don't want them to act as menu buttons when a user is trying to move them about. I have three event listeners on each button, one for the MOUSE_DOWN and one for the CLICK event and one for MOUSE_UP but the function associated to the CLICK event also fires on the MOUSE_UP.

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Flex :: MouseDown / MouseMove / Click With Drag And Drop

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In Flex 3, I have an ItemRenderer that has a button in it. I want users to be able to click and drag this Renderer, but also just click the button. Right now it's working with the Renderer listening on "MouseMove" to initiate drag and drop, and the button listening on "click". However this is very screwy. If somebody is dragging a scroll bar and comes anywhere near that renderer, MouseMove gets fired on the renderer and initiates dragging.

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Flex :: Select & Deselect Same Item In <s:List> With A Mousedown?

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In Flex 4, I have a Spark List component with item renderers. I would like to select an item in the List by clicking on it, and deselect it also, by clicking on the same selected item. Like an on/off switch.

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<s:states>
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Think of using the List component without the Command (on mac) or the Control button on windows.

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ActionScript 2.0 :: MouseDown On Dynamically Created MovieClips (with Class)

May 7, 2010

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Code:
for(i=0;i<7;i++){
for(j=0;j<7;j++){
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[Code].....

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ActionScript 3.0 :: MouseDown / MouseUp Events Not Happen At Same Object

May 17, 2011

I am designing a physics container. Don't worry, my question is not about the physics. Here is part of my code. Noticed that I have a SetStyle statement there. I realized that if I don't have that line, the MOUSE_DOWN, MOUSE_UP events won't work. If I do have that line, then those events works fine.

Code:
package components {
import flash.events.MouseEvent;
import spark.components.SkinnableContainer;
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private var mouseDown:Boolean;
[Code] .....

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Sep 27, 2005

I don't know how to do the actionscript tags so I am gonna use the PHP ones!
PHP Code:
function startTimer() {
initial = getTimer()/1000;
}

If this function gets called, what exactly happens here? Does it reset the timer? Or just gets the time the swf has been playing? Because when you use this mouse listener
PHP Code:
mouseListener = new Object();
mouseListener.onMouseDown = startTimer;
It actually resets the time everytime you mouseDown.
[Code] .....

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ActionScript 2.0 :: OnClipEvent (mouseDown) Movie / Link Trouble

Jun 30, 2006

I'm working on an interactive map of the united states in which each state is a button inside a movie clip. The states get larger and move up in depth when you go over them then shrink back down when you mouseout. All of this (finally) is working right.I wanted it to work so that when you clicked on a state it sent you to a seperate page for that specific state..[code] with a seperate link for each movie clip on the stage of course. Now, when I test this in Flash it opens up an explorer window for every single state when I click on one.When I put the swf on a website and use it, each state I click on links me to California for some reason.I'm sure it's just the syntax and then way I'm setting this up but I don't know of a better way to do it without having to redo tons of my actionscript for each state. If anyone knows a quick solution or a better approach I would appreciate it!

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