ActionScript 2.0 :: Detecting Mousedown And Mouseup?
Nov 26, 2004
I want to let the user control an object, in this case a cartoon character blowing a bubble. I want the user to be able to control the bubble by rapidly clicking their mouse. The faster they click the bigger it gets and when they dont click or click slowly the bubble gets smaller in size.[URL]
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Nov 26, 2004
I want to let the user control an object, in this case a cartoon character blowing a bubble. I want the user to be able to control the bubble by rapidly clicking their mouse. The faster they click the bigger it gets and when they dont click or click slowly the bubble gets smaller in size.The only tutorial Ive found that is similar is this url..Anyone point me in the right direction of a tutorial closer to what im trying to do? Or can anyone suggest some action scripting to use?
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May 17, 2011
I am designing a physics container. Don't worry, my question is not about the physics. Here is part of my code. Noticed that I have a SetStyle statement there. I realized that if I don't have that line, the MOUSE_DOWN, MOUSE_UP events won't work. If I do have that line, then those events works fine.
Code:
package components {
import flash.events.MouseEvent;
import spark.components.SkinnableContainer;
public class Test extends SkinnableContainer {
private var mouseDown:Boolean;
[Code] .....
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Aug 21, 2011
I'm new to Flex and am porting a pure Flash/AS3 app to Flex 4.5. I've created a custom MXML component based on BorderContainer
<?xml version="1.0" encoding="utf-8"?>
<s:BorderContainer
xmlns:fx="http://ns.adobe.com/mxml/2009" [code]...........
and it would work well, but here in Flex 4.5 I don't know how to do this.Also I've noticed that there is a dropShadowVisible="true" attribute, but not sure if/how it can be used for my purposes.And I'm not sure if scaling up/down a custom component is allowed in flex or I probably should use "Flex Effects" (but how?) and also set disableLayout="true"?
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Mar 23, 2010
ive got several movie clips as buttons in a parent movie clip that i hide/show. each button has its own instance name. even when the parent movie clip is invisible the button clips still get onmouseup events. when the parent is visable i dont even need to click on the movie clip to get the event to fire. even though i put the functions on diffrent clips they all fire, here are two of them:
Code:
_root.menuLevelUp.btnShipHealthUp.onMouseUp = function()
{
trace("healthUp");[code]....
whenever i click even when the parent clips is not visable i get
Code:
healthUp
speedUp
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Mar 4, 2010
Bug in Firefox if wmode is set to opaque or transparent.mouseUp is not triggered if mouseUp occurs offstage.I have slider code that should stopDrag on mouseUp, but if mouseUp occurs off stage, the slider stays connected to mouse on re-entry, even though the mouse is now up.Bug does not occur in other browsers, and does not occur if wmode is null.I have tried every variable and every fix I can think of, and can't resolve the issue.I have multiple versions now in AS2 and AS3 and I've followed every suggestion I've found online, including html/flash javascript. Nothing works yet.
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Feb 2, 2010
Is there a way to check the method that has been attached to the stage?I have stage as global.. and need to fire some function in a object on mouseup...Now it fires 2 or 3 depending how many objects i add..I need something like..
if($.stage.hasEventListener(MouseEvent.MOUSE_UP, this.mouseUp) === false){
$.stage.addEventListener(MouseEvent.MOUSE_UP, this.mouseUp);
}
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Jun 6, 2011
I'm trying to implement a very simple way to select a subsection of the screen via mouse. The workflow is the standard one for many apps - click on starting point, move mouse and transparent rectangle updates between first point clicked and current position of the mouse. The basic code looks something like this (minus the graphics, which is simple)
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[Code].....
This breaks down when the user moves the mouse outside of the app. Not only _currentPoint stops updating, but also if you let go the mouse button outside of the app you miss the mouseUp event, i.e. when you move the mouse back on the app _currentPoint starts updating again as if you had never let go of the mouse button. Was wondering if there is a way in Flex (for web apps) to get around this by listening to mouseMove and mouseUp events when outside of the app (if that's possible)
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Dec 6, 2010
The simplified code:
//triggered on MouseEvent.MOUSE_DOWN
private function beginDrag(e:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, endDrag);
stage.addEventListener(Event.DEACTIVATE, endDrag);
[Code] .....
I am using some click-and-drag techniques within my flash code, and I've noticed some loopholes with the MOUSE_UP event:
-It wont be triggered if a context menu is activated while the mouse is still held down.
-It wont be triggered if the window is deactivated (alt+tab or similar)
What other events can possibly interrupt the MOUSE_UP event and lead to unexpected behavior? Additionally is there a way to generically catch ContextMenuEvent.MENU_SELECT for all context menus without having to manually add/remove the listeners to each context menu?
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Jan 27, 2009
I have a drag and drop function that is working OK, but I need some codes to make the function to drop the image when the 30 second countdown is up.
Countdown:
Code:
var countd = 30;
function countdown():Void {
clearInterval(cdown);
[Code].....
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Aug 8, 2002
I�m trying to use Listeners to capture the MouseUp event based on Helen Triolo�s sample at [URL]I reused her code and loaded the listener�s array (with MC names that will listen to the MU event) from a textfile.My problem is that I don�t have these MCs on the _root. They�re located deep in the MC hierarchy, this way: MCComponent-->MC1-->MC2-->MCs I want to address for listening (I have about 250 MCs in this level of depth which I want to to address for listening)So, when defining the MouseUp function for each MC to respond to, I couldn�t address the MCs. I tried in different ways without any result.
This is the code:
// set up responders for each listener
// listeners is the Array with MC names which I loaded from
// the textfile
for (var i in listeners) {
[code].....
Is there any way of making this work? Is there something missing in this code ? Note: I cannot put these MCs on the root because of other functionalities that they need to accomplish...By the way..., what about RollOver and RollOut ? Can they be captured too ? I�ve read about capturing MouseUp, Move and Down but not Rollovers...
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Apr 8, 2011
I have got this script working from How to get mouseup to fire once mousemove complete working within the jQuery (document) scope.Later on I added a flash object inside the body.and when I click on the flash object the mousedown event fired, mousemove event fired, but not the mouseup event which where I want to unbind the mousemove. But when I click on non Flash area, mousedown works, mousemove works, and mouseup also works. It works like I wanted it to in Chrome, but not in Firefox.Here are the codes, and I called handleMouseDown in $(document).ready
handleMouseDown: function () {
jQuery(document).mouseup(function() {
Log("unbind.");
[code]........
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Nov 30, 2009
I am child in AS3. I try to write a program like that:
ActionScript Code:
package {
import flash.display.Shape;
[Code]....
When I click mouse, there is nothing. If I change the event listener to listen EnterFrame event, that is OK. I didn't know why.
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Dec 13, 2010
If you have a DateChooser control next to a text control and you left click your mouse to select the text then continue holding down the mouse button and letting the mouse button up while over the datechooser control, the selectedDate value changes to the date you are hovering over. I have users that are having issues with this and it happens unintentionally because of the proximity of the two controls. I cannot find a way to stop this effect. Basically I would want the selectedDate to only change if the user actually clicks the calendar control ie. mouseDown or click. Calling functions in those events do not change this behavior. I need a way to disable the control from changing the date on the mouseUpEvent (I think).
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Dec 29, 2010
We are currently building a new web site and have run into some issues with our programmer. I am trying to do some research to see if we can find a way for my issue to be solved so that I can let my programmer know.[code]...
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Apr 29, 2011
I'm working on a Google Chrome extension that monitors mouse events. For some reason the following javascript code in the extension's content script is causing embedded Flash content to break:
[Code]...
If you mousedown inside a Flash element, it never registers the mouseup and it appears as though you're still holding your mouse button down even though you've let go. At first I thought it was some kind of event bubbling issue, that this method was swallowing the event, so I tried returning true (and false for that matter) but it didn't seem to have any effect.
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Jan 8, 2004
In a nutshell I'd like to be able to use the mouse to draw a box. But not draw the four sides. Instead, you could click and start dragging the mouse and a box would be drawn and grow as you drag. When you let go the box is there. But if you click and drag again somewhere else the first box disappears and the process starts over in the new mouse click position.
On the other hand, would it be better/easier/less processer intensive to just have a teeny box in a movie clip already on the screen and then have that change scale as the user clicks and drags?
Eventually this functionality would be built into a map. The map would be made up of tiles of a certain resolution. The box drawing comes in as a zoom tool. The user could click on the map, drag the mouse and draw a box. That would be the area they wanted to zoom in to. So I'm guessing I would use hitTest to find out which tiles the user drew the box on and then load higher resolution tiles.
But for now I just need to know how to get the box functionality!
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Aug 5, 2009
i am working on a project in which i want to have the water ripple effect when i click the mouse where ever on the stage. so here is the problem i have created a file which produces the water ripple effect all across the stage randomly by using "flash.filters.DisplacementMapFilter " when playing the movie i want the ripples to appear on mouse down state and only one ripple not multiple ripples and exactly at the place where i click. now what i have done is i have put all the script i have in " mouseListener.onMouseDown = function() { " but what happens is the ripples appear when i click but not the whole movie clip for ripple is played its like i have to click fast after each other for the ripple to be continuous and full.what should i do?
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Feb 26, 2012
So in Actionscript 3 and Javascript, to get touch events working for mobile devices I have to listen for ontouch events... However, touch events not fired on desktop. However, mouse events are triggered on both mobile AND desktop. My quesion is this: why does w3 have this spec
Wouldn't it make sense to have just to use the onmouseevent? In order to have things work on mobile and desktop I always have to listen for both events-bviously this causes issue on mobile devices because two events are fired when i press the screen (meaning that I have to do a bunch of conditional checking to add/remove event)
My initial thoughts were that multi-touch would be the main reason... But couldn't the design just have some parameter of the event like .touches? That could go along with the .pressure, .finger width, etc... maybe a .type = "touch" or .type="mouse"
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Apr 16, 2003
What i'd like to happen. but don't have enough actionscript knowhow.I have a series of small movies. i have made an interface with buttons. when the user presses a button one of the movies will be selected randomly and loaded into the main movie. that's it
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Feb 20, 2009
I modified a mouseDown event to use
mouseListener.onMouseMove = function() {
moveGlow();
};
But the glow animation restarts everytime the mouse moves. Can someone point me towards a tutorial or a tip on using a conditional to detect the mouseMove so it doesn't start over?
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Jan 26, 2010
I have two button instances on the stage. I've created two functions, one for each button to handle their MOUSE_DOWN event. In both of those functions I have a trace statement to ensure the MOUSE_DOWN events trigger their respective function calls, which each do.
The Problem: When you hover over either button, the button state changes to the "OVER" state as it should. However, when you click the button, the button flickers for a split second and then goes to the "DOWN" state. The flicker appears to be the button going to the "UP" state momentarily and then to the "DOWN" state. The only thing I can think of causing this problem is the fact that there is a MovieClip on the "UP" and "OVER" states that may be inheriting button events.
I've had this happen in the past when using button instances that contain MovieClips inside of them, but never knew how to remedy the problem. As a last resort I guess I could just change all the button instances to movieclips, but I'd like to learn how to accomplish this without needing to do that first.
Here is the only code that exists in the entire file:
Code:
var _volumeUpButton:SimpleButton = btn_volume_up;
var _volumeDownButton:SimpleButton = btn_volume_down;
[code]....
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Nov 8, 2011
I have this movieClip container/holder with several movieClips inside.The container is draggable over the Y axis with TOUCH_BEGIN(same as MOUSE_DOWN) and stops dragging with TOUCH_END(same as MOUSE_UP).But the movieClips WITHIN this holder are clickable with TOUCH_TAP(or CLICK).
Here's the problem:When I start dragging with my finger(mouse) on one of the movieClips within the holder, and release with my finger(mouse) still on the movieClip (I have an ease added to the dragging so it's possible my finger(mouse) won't be on the movieClip when done dragging) it will fire the function of this movieClip.This is really annoying because what if you started dragging, and wanted to click the movieClip beneath the one your finger(mouse) is on right now.I already tried something with removing/adding eventListeners but that doesn't work.
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Nov 5, 2008
I'm working on a custom AS visual component, based on UIComponent class. Inside this component, I have a button I programatically added. I set the mouseClick event of it, and it works fine. When the mouseClick for the button starts, it adds a listener for MouseDown on the stage. This is my problem. Once that MouseDown event listener is initiated it won't ever pay attention to the MouseClick listener of the button (which will
turn off the MouseDown listener!). I've tried setting the priority number when creating the listeners, but this is not working. My mouseClick listeners gets ignored.
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Feb 11, 2010
Its been a while since i used flash and i need some action script for my latest project. On my button i want: aboutUs_mc to play when mouseover aboutUs2_mc to play when mousedown i also dont want either to play until both the mouseover and mousedown happens. i also dont want them movieclips looped.
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Sep 13, 2011
I can't seem to get around it. I whant tu add an event on mousedown on the scrollpane scrollbars..
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Dec 27, 2011
I have an oversized moveclip which i will place on the stage.When flash swf is running, I would like to move the movieclip left, right, up or down when i mousedown. Just like the "MOVE" tool in photoshop.
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Jan 21, 2009
DisplayObject's have MouseX and MouseY getters. This is very helpful sometimes.Is there a way to easily query input state variables such as MouseDown or KeyDown?If not, I suppose I need to add listeners for these events, which is fine.
I am just wondering:why MouseX and MouseY get special treatment without a listener; if there are other getters for input data without listeners that I don't know about in other parts of as3.
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Aug 19, 2010
Here attached a simplified, reduced flash file as an example of my earlier problem. With some trial and error I changed the function rotation2. I changed (180/Math.PI) to (45/Math.PI) to get the mc_arm into the half circle, but it just moves a bit in the middle of the circle when you grab and drag it. How can you optimize this behaviour, so that the arm really follows the mouse on mouse down and move, within the borders of that half circle? The formula must be changed somehow, but I don't know how.
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Aug 22, 2010
Currently I have a button which is in the form of a face. On MOUSE_DOWN the face smiles and then it redirects to a new URL:
mybutton_btn.addEventListener(MouseEvent.MOUSE_DOW N, myHandler);
function myHandler(event:MouseEvent):void {
navigateToURL(new URLRequest("newpage.html"), "_self");
}
I am trying to make it so that it will pause ON the face smiling (MOUSE_DOWN) for a second before redirecting.
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