ActionScript 2.0 :: MouseUp Always Fires?
Mar 23, 2010
ive got several movie clips as buttons in a parent movie clip that i hide/show. each button has its own instance name. even when the parent movie clip is invisible the button clips still get onmouseup events. when the parent is visable i dont even need to click on the movie clip to get the event to fire. even though i put the functions on diffrent clips they all fire, here are two of them:
Code:
_root.menuLevelUp.btnShipHealthUp.onMouseUp = function()
{
trace("healthUp");[code]....
whenever i click even when the parent clips is not visable i get
Code:
healthUp
speedUp
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Mar 4, 2010
Bug in Firefox if wmode is set to opaque or transparent.mouseUp is not triggered if mouseUp occurs offstage.I have slider code that should stopDrag on mouseUp, but if mouseUp occurs off stage, the slider stays connected to mouse on re-entry, even though the mouse is now up.Bug does not occur in other browsers, and does not occur if wmode is null.I have tried every variable and every fix I can think of, and can't resolve the issue.I have multiple versions now in AS2 and AS3 and I've followed every suggestion I've found online, including html/flash javascript. Nothing works yet.
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Feb 2, 2010
Is there a way to check the method that has been attached to the stage?I have stage as global.. and need to fire some function in a object on mouseup...Now it fires 2 or 3 depending how many objects i add..I need something like..
if($.stage.hasEventListener(MouseEvent.MOUSE_UP, this.mouseUp) === false){
$.stage.addEventListener(MouseEvent.MOUSE_UP, this.mouseUp);
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Jun 6, 2011
I'm trying to implement a very simple way to select a subsection of the screen via mouse. The workflow is the standard one for many apps - click on starting point, move mouse and transparent rectangle updates between first point clicked and current position of the mouse. The basic code looks something like this (minus the graphics, which is simple)
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<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
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[Code].....
This breaks down when the user moves the mouse outside of the app. Not only _currentPoint stops updating, but also if you let go the mouse button outside of the app you miss the mouseUp event, i.e. when you move the mouse back on the app _currentPoint starts updating again as if you had never let go of the mouse button. Was wondering if there is a way in Flex (for web apps) to get around this by listening to mouseMove and mouseUp events when outside of the app (if that's possible)
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Nov 26, 2004
I want to let the user control an object, in this case a cartoon character blowing a bubble. I want the user to be able to control the bubble by rapidly clicking their mouse. The faster they click the bigger it gets and when they dont click or click slowly the bubble gets smaller in size.[URL]
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Nov 26, 2004
I want to let the user control an object, in this case a cartoon character blowing a bubble. I want the user to be able to control the bubble by rapidly clicking their mouse. The faster they click the bigger it gets and when they dont click or click slowly the bubble gets smaller in size.The only tutorial Ive found that is similar is this url..Anyone point me in the right direction of a tutorial closer to what im trying to do? Or can anyone suggest some action scripting to use?
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Dec 6, 2010
The simplified code:
//triggered on MouseEvent.MOUSE_DOWN
private function beginDrag(e:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, endDrag);
stage.addEventListener(Event.DEACTIVATE, endDrag);
[Code] .....
I am using some click-and-drag techniques within my flash code, and I've noticed some loopholes with the MOUSE_UP event:
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-It wont be triggered if the window is deactivated (alt+tab or similar)
What other events can possibly interrupt the MOUSE_UP event and lead to unexpected behavior? Additionally is there a way to generically catch ContextMenuEvent.MENU_SELECT for all context menus without having to manually add/remove the listeners to each context menu?
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Jan 27, 2009
I have a drag and drop function that is working OK, but I need some codes to make the function to drop the image when the 30 second countdown is up.
Countdown:
Code:
var countd = 30;
function countdown():Void {
clearInterval(cdown);
[Code].....
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Aug 8, 2002
I�m trying to use Listeners to capture the MouseUp event based on Helen Triolo�s sample at [URL]I reused her code and loaded the listener�s array (with MC names that will listen to the MU event) from a textfile.My problem is that I don�t have these MCs on the _root. They�re located deep in the MC hierarchy, this way: MCComponent-->MC1-->MC2-->MCs I want to address for listening (I have about 250 MCs in this level of depth which I want to to address for listening)So, when defining the MouseUp function for each MC to respond to, I couldn�t address the MCs. I tried in different ways without any result.
This is the code:
// set up responders for each listener
// listeners is the Array with MC names which I loaded from
// the textfile
for (var i in listeners) {
[code].....
Is there any way of making this work? Is there something missing in this code ? Note: I cannot put these MCs on the root because of other functionalities that they need to accomplish...By the way..., what about RollOver and RollOut ? Can they be captured too ? I�ve read about capturing MouseUp, Move and Down but not Rollovers...
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Apr 8, 2011
I have got this script working from How to get mouseup to fire once mousemove complete working within the jQuery (document) scope.Later on I added a flash object inside the body.and when I click on the flash object the mousedown event fired, mousemove event fired, but not the mouseup event which where I want to unbind the mousemove. But when I click on non Flash area, mousedown works, mousemove works, and mouseup also works. It works like I wanted it to in Chrome, but not in Firefox.Here are the codes, and I called handleMouseDown in $(document).ready
handleMouseDown: function () {
jQuery(document).mouseup(function() {
Log("unbind.");
[code]........
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Nov 30, 2009
I am child in AS3. I try to write a program like that:
ActionScript Code:
package {
import flash.display.Shape;
[Code]....
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Code:
package components {
import flash.events.MouseEvent;
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[Code] .....
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[Code]...
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[URL]
The issue can be reproduced every time with this code:
ActionScript Code:
import flash.events.KeyboardEvent;
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyDownHandler);
[Code]....
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