ActionScript 2.0 :: Onrollover Fires Only Once When The Ouse Is On Top Of The Movieclip?
Jan 8, 2009
I have a movieclip and i put an onRollOver call on it. The problem is the onrollover fires only once when the ouse is on top of the movieclip. In flash, how can i do something equivalent to the onmousemove in javascript?
View 8 Replies
Similar Posts:
Feb 28, 2005
I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing
View 2 Replies
Oct 18, 2007
I have a movieClip, which in turn has a nested movieClip. I need each of these to have thier own onRollOver events, the parent movieClip is OK, but the event never fires for the nested movieClip. My code goes something like this:
[Code]...
is output when mcOne is rolled over, as it should, but nothing is output when mcTwo is moused over.
View 2 Replies
Feb 2, 2012
I'm trying to make movieclip, so when I roll my mouse over it, it plays another movieclip. My code does not work.
I have this code on the movieclip (item1info) I want to play:
onClipEvent(load){
this.stop();
}
onClipEvent (enterFrame) {
[Code].....
View 4 Replies
Jan 21, 2010
So far I have created/hacked about some code for an infinite scrolling menu bar, and am trying to create the rollover and release actions for each menu title. After researching it seemed best that the buttons were made from movies clips as apposed to the 'button' type, but I am not sure if this is the case. The problem I am having is that I am unable to get the Contact movie clip to recognise the onPress or an onRollOver and I am not sure why. The .fla file is available here and this is the code I tried to get it to work.
Code:
_root.scrolling_mc._root.menu_mc._root.contact_mc.onPress = function () {
if(contact_mc.hitTest(_xmouse, _ymouse, true) ) {
trace("Does this button work?!");
}
I also tried:
Code:
_root.scrolling_mc._root.menu_mc._root.contact_mc.onRollOver = function () {
trace("Does this button work?!");
}
I understand I am probably on the wrong tracks with the use of _root. but I need to somehow trigger the nested movieclips.
View 1 Replies
Dec 7, 2010
I want a transparent movie clip that displays a tool tip when you roll over it. Beneath that movie clip I have other movie clips that I want to be clickable. Unfortunately having the "onRollOver" event on the top layer movie clip blocks the "onRelease" events of the lower movie clips. If I move the smaller movie clips on top it will work but I have to setup a tool tip for each of them (and it disappears and reappears when I move from one MC to another). I also thought about using the "onMouseMove" event and doing a hit test, but that seems less efficient.
View 4 Replies
May 18, 2007
why this will not allow button to be seen, on MouseOver it simply ignores the Actionscript.
Code:
loadThumbnails = function() {
/* Select project nodes from each section in main [i] loop */
//trace("------------------");
allProjectData = myXML.childNodes[i].childNodes;
[code]...
View 6 Replies
Sep 9, 2007
I have a movieclip that has selectable text / scroll bar / other buttons etc - What I would like is to have an onRollOver / RollOut event to call a function on the entire movieclip, however when I do this - The entire movieclip is treated as a button and I cannot select the text nor click the scroll bar / other movieclip buttons within this movieclip. Is there a way to set the onrollover / rollout to execute a function without having the movieclip itself turn into a button / stop functioning?
View 2 Replies
Oct 18, 2009
This is what I have so far on keyframe 1:
[Code]...
I want to loop the Movieclip onRollOver and stop it onRollout. It's simple I know, but I have no clue.
View 1 Replies
Oct 19, 2009
I want to play and loop the Movieclip onRollOver and stop it onRollout.This is what I have so far on keyframe 1:
stop();
this.onRollOver = function(){
play();
var loop:Number = 0;
[code]...
View 10 Replies
Jan 16, 2008
I've got a movieclip with an rollover function. The movieclip has buttons inside, but they don't work. The action applied to the movieclip is the the scale (I'm using Tweener to make the scale action).
View 1 Replies
Oct 19, 2009
I want to play and loop the Movieclip onRollOver and stop it onRollout. It's simple. I know, but I have no clue.
This is what I have so far on keyframe 1:
stop();
this.onRollOver = function(){
play();
[Code].....
View 1 Replies
Oct 19, 2009
I want to play and loop the Movieclip onRollOver and stop it onRollout.This is what I have so far on keyframe 1:
stop();
this.onRollOver = function(){
play();[code].....
View 1 Replies
Dec 4, 2009
How do I make a button rotate or a movieclip play onRollOver without stopping or changing background movie
View 1 Replies
Sep 28, 2005
I have a loop that goes through an array and duplicates (and positions) movieclips on the scene and loads JPGs into them with "loadMovie". I then try to attach an "onRollOver"-handler to the movieclip but it doesn't respond. Here's the thing: It works fine when I don't load the images into the MC instances... but as soon as I do, the onRollOver is not responsive anymore.
I read the telltale line "loading a JPG or SWF into a movieclip replaces it"... is that the cause of the problem? I mean- can I not refer to the duplicated MCs anymore as soon as I load something into them? How could I work around it?
[Code]...
View 2 Replies
Sep 5, 2011
I have a hidden DisplayObject (myObj.visible = false;). I've provided a listener: myObj. addEventListener(MouseEvent.CLICK, myHandler);By myHandler does never fires. It seems that MouseEvent.CLICK is not delivered for hidden objects...How can I listen to MouseEvent.CLICK for my hidden object?
View 1 Replies
Mar 23, 2010
ive got several movie clips as buttons in a parent movie clip that i hide/show. each button has its own instance name. even when the parent movie clip is invisible the button clips still get onmouseup events. when the parent is visable i dont even need to click on the movie clip to get the event to fire. even though i put the functions on diffrent clips they all fire, here are two of them:
Code:
_root.menuLevelUp.btnShipHealthUp.onMouseUp = function()
{
trace("healthUp");[code]....
whenever i click even when the parent clips is not visable i get
Code:
healthUp
speedUp
View 1 Replies
Sep 5, 2006
With the following code I get an output of:
true
true
It seems that the onLoad method fires twice ?? I know the .load method has to come after the .onLoad function for the function to work but that doesn�t seem to be the problem in this case.
[AS]xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = function(loaded) {
[Code]....
View 5 Replies
Dec 20, 2009
I am using the code below to load 3 images to use a cursors later in the code.
private function loadCursors():void
{
for(var i:Number = 0;i < csrPathArr.length; i++)
{
[Code]....
It doesn't work because "updateNumCsrLoaded" is firing 6 times (twice per image) instead of 3. I could just change the if statement to "if (numCsrLoaded == 6)" but this is not
View 5 Replies
Mar 19, 2010
I'm looking for a way to add an EventListener which will automatically removes itself after the first time it fires, but I can't figure a way of doing this the way I want to.[code]
View 2 Replies
Jun 5, 2011
I am having some trouble with MOUSE_WHEEL delta values. It seems like the event doesn't fire unless I REALLY spin the dammed wheel. Which makes sense because the only values I get range from 3-30. I was hoping to catch 1-3 as well because if I just spin a few notches, nothing triggers and the app feels sluggish.FYI every other program on my machine feels those 1-notch spins just fine so it's not the mouse.Will AS3 not fire if the delta is less than 3?Here is the code
private function handleMouseWheel(e:MouseEvent):void {
trace(e.delta);
// Output is always more/less than +/- 3 [code].....
View 1 Replies
Sep 27, 2009
I'm trying to create a Thumbnail class that extends MovieClip and have run into a "loop". When I hover a cursor over a Thumbnail instance it fires an over and an out event. That is, that happens if I add any kind of filter to the Thumbnail class in the over event, if I leave that out and trace the code it fires only the over event and waits till the cursor leaves the thumbnail. I have tried adding the GlowFilter and the ColorMatrixFilter with the same effect: premature ROLL_OUT.
View 8 Replies
Dec 29, 2010
Tracing the keyCode for the 'a' key (65) only works once for KEY_DOWN events and sometimes KEY_UP behaves in the same way, making development a pain when trying to do things quickly.
Clicking on the stage makes it start working, but why is it just the 'a' key that is affected?
This is on a new MBP running OSX 10.6.5, Flash version MAC 10,1,102,64
[URL]
The issue can be reproduced every time with this code:
ActionScript Code:
import flash.events.KeyboardEvent;
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyDownHandler);
[Code]....
View 4 Replies
Oct 7, 2011
I can just create a new project, target Flash Player 10.2 and paste this into frame code:
[Code]...
The event never fires off. I look in the reference for StageVideo and I see it's available in Flash Player 10.2. What's up with this? edit: If I target AIR for iOS, this event does fire (I have AIR3.0 overlayed).
View 3 Replies
Jul 28, 2010
microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, gotMicData); the event gotMicData is never fired.. however i tried using dispatchEvent but that will return null byteArray.. However similar code works fine in Flashcs5...
import flash.events.SampleDataEvent;
import flash.media.Microphone;
import flash.media.Sound;
[Code]....
View 2 Replies
Aug 22, 2011
I have a block of code that I want to execute directly after a url is known to be valid. What I mean by 'valid' is that the program has checked to see if that filepath actually exists. This could be accomplished by a COMPLETE listener, because after all, a loader couldn't finish loading its content if the referenced file didn't exist, but I want it to happen before any of the bytes begin to get sucked in. I have also tried the HTTPS_STATUS event, with a conditional saying "if the status is this [some non-error status number], then run this block of code." This would have worked great, except that different environments produce different network codes, and some even can't distinguish between errors and non-errors, just returning 0's no matter what. Because of this, I can't write a conditional that works no matter what browser....
View 1 Replies
Nov 9, 2011
I have created a player that loads video FLV files and plays them in a sequence. On loading the videos I retrieve the total video time by stream.client.onMetaData = ns_onMetaData;" and in an EnterFrame event I check whether the video playtime is equal the totaltime. If the video playtime is equal to the totaltime then the player loads the next video. Sometime, even if the video ends, the playtime and total time doesn't match. So to fix the issue, I decided to put an event cue point (END) at end of each video FLV. So whenever the FLV fires the END event, the player removes the current video and loads the next one.
Suppose the video total time is 44:00. The cue point is also at 44:00 in the FLV. So whenever the player gets the END event from the FLV then it loads the next one. Now the issue is, if I pause the video at 42:00 and wait for 2 sec, the player gets the END cue point and jumps to the next video. When I paused the video the timer says "42:00 of 44:00". The timer doesn't increase, that means the video has actually paused. But I still don't understand that why I'm getting the END cue point where the video has not reached the time.
View 1 Replies
Nov 22, 2011
When executing dataprovider.refresh() for a chart component it redraws the chart. How do I determine when the chart is redrawn? I would like to take a png screen shot of the chart when it is fully drawn.
View 1 Replies
May 15, 2007
Generally, I like to use onLoadInit because it gives me accurate widths and heights. But when I have an external SWF file with a video embedded in it, I find that onLoadInit always fires a second or two after the video has started playing.
View 6 Replies
Jun 12, 2009
Variable called "switch" has a boolean value of "false".Event.ENTER_FRAME event listener method fires, and calls method "onEnter()".Within the "onEnter()" method, the "switch" variable is set to boolean "true".My question: What is the best way to make sure "switch" variable is called, and set, only once during the ENTER_FRAME event?
Is it as simple as checking if "switch" is false, and then setting it to true... Does it matter that I would be doing the if() for every frame of the Event.ENTER_FRAME?
View 2 Replies