ActionScript 3.0 :: Why MouseUp Event Don't Work For Base Sprite
Nov 30, 2009
I am child in AS3. I try to write a program like that:
ActionScript Code:
package {
import flash.display.Shape;
[Code]....
When I click mouse, there is nothing. If I change the event listener to listen EnterFrame event, that is OK. I didn't know why.
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Similar Posts:
Apr 8, 2011
I have got this script working from How to get mouseup to fire once mousemove complete working within the jQuery (document) scope.Later on I added a flash object inside the body.and when I click on the flash object the mousedown event fired, mousemove event fired, but not the mouseup event which where I want to unbind the mousemove. But when I click on non Flash area, mousedown works, mousemove works, and mouseup also works. It works like I wanted it to in Chrome, but not in Firefox.Here are the codes, and I called handleMouseDown in $(document).ready
handleMouseDown: function () {
jQuery(document).mouseup(function() {
Log("unbind.");
[code]........
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Dec 13, 2010
If you have a DateChooser control next to a text control and you left click your mouse to select the text then continue holding down the mouse button and letting the mouse button up while over the datechooser control, the selectedDate value changes to the date you are hovering over. I have users that are having issues with this and it happens unintentionally because of the proximity of the two controls. I cannot find a way to stop this effect. Basically I would want the selectedDate to only change if the user actually clicks the calendar control ie. mouseDown or click. Calling functions in those events do not change this behavior. I need a way to disable the control from changing the date on the mouseUpEvent (I think).
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Jul 29, 2010
I have a method that converts an int to a base60 string (using 0-9, a-z, and A-Z chars), but can't work out how to convert it back again. Here is my method for converting base10 to base60:
public static function toBase60(value:Number):String
{
var targetBase:uint = 60;
[Code]....
Works well. But how do I get the base60 string back into a base10 int?
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May 17, 2007
Its been a while since i touched flash, which is funny considering i started my web/development career here.Anyway, in PHP there is a nice little function called base_convert (http:url....) which will take any number in any base (e.g. base 10, decimal) and convert it to any base (e.g. base 16, hex).So base_convert (15, 10, 16) will output F, which is convenient.I am wondering, as i cannot seem to find, if there is any similar function in actionscript. I am trying to convert from base 10 to 16 and then base 16 to 36.
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Aug 23, 2010
I can put content on the sprite such as TextFields and shapes and then add the sprite to the stage and nothing shows up at all. Sprtes have never worked with this downlo aded trial of Flash Pro CS5, what the heck is going on with this software????? Yes I am using AS3. Something must be seriously wrong with this software. Should I re-download the software and re-install it or what??
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Sep 14, 2009
i want to know how to catch mouse event on sprite.I have created a class which extends Sprite and then tried to catch mouse event on it. but not successful.so is it neccessary to draw something on it to catch events?
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Sep 23, 2009
Can't get Sprite to respond to custom event
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Sep 23, 2009
I've got an app where numerous Sprite objects are being placed on the stage, and then when an event occurs (mouse click most likely) I want all the Sprites to move, independently, based upon an algorithm that each Sprite has. I can't get the Sprite objects to respond to the event; I get no errors.
Here's my Event class:
package {
import flash.events.Event;
public class MyCustomEvent extends flash.events.Event {
public static const CONTROL_TYPE:String = "moveThem";
[Code] .....
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Sep 21, 2011
If i have a container, with some sprites and this sprites containes other sprites, wich is the best way to target the Event to the second level of sprite?
Container:
- sprite1 ---> contain n sprite
- sprite 2 --> contain n sprite
- sprite 3 --> contain n sprite[code]....
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Dec 12, 2011
I have two sprite object and they direct to same event like follows:
sprite1.addEventListener(MouseEvent.CLICK, mouseEventHandler);
sprite2.addEventListener(MouseEvent.CLICK, mouseEventHandler);
private function mouseEventHandler(event:MouseEvent):void {
//how to do it here?
}
When click spirt1 or sprite2,it will call mouseEventHandler function,my question is how to determine which sprite is click in mouseEventHandler function,sprite1 or sprite?
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Dec 27, 2011
I have a actionscript "Sprite" class which load a transparent png. When i set a "mouseover" event over the Script, it is throw when the mouse goes over the "square" containing the transparent png. I would like a glow effect to be displayed on mouseover, but only when the mouse is on the displayable part of my transparent .png. How can i do to throw the event only when the mouse is not over the transparent part of the png? Do i have to check by myself in the mouseover handler then do what i have to do?
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Sep 24, 2009
Why would this sprite still dispatch a rollover event? Isn't 'sp' a child that was disabled with mouseChildren=false?
[code]...
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Jun 8, 2009
I'm currently working on a center stage component and I was wondering if there's a good way to detect when a stage component has been changed if any of the elements inside it have been enlarged?
This seems like it should be available but I can't find one that doesn't fire before the redraw. Or at all for that matter.
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Apr 1, 2010
I have a sprite A which has a child, sprite B.Sprite B has a variable, instance of class C which only extends EventDispatcherIn class C, I dispatch a custom Event. The eventlistener in sprite B reacts on the event.The same eventlistener in class A doesn't respond.If I dispatch the same custom event in the eventhandler in class / sprite B, this event is seen in class / sprite A.Is there a difference in events going through the displaylist and those who are from an EventDispatcher?
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Jun 11, 2010
Is there a way to check if an event object is == to a sprite. For example
Actionscript Code:
if(evt.target == [object Sprite])
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Apr 4, 2011
I'm having trouble removing the an event listener as well as the sprite at the same time. I currently get an error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
And if I comment out removeChild, I have no error but, obviously, the sprite remains on the screen. how I can rid myself of that error?
//Bullet extends Sprite Class
bullet:Bullet = new Bullet();
mc.addChild(bullet);
[Code]....
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Dec 6, 2011
I'm trying to make a vieport in which you can pan by dragging the background image around. Here is what I've done: [URL] Note that I've hidden the mouse cursor and replaced it with 2 custom ones. The problem is, the event attached to the background, which is a touch event, fires even when the mouse is over a sprite/movieclip (the monkey or the stats) that's in front of that background. And the stats isn't even in the gameLayer (where the monkey and the bg and the mouse cursors are). Try to drag the stats around, and see that the background and everything else pans with it (this is unwanted). Also, I need to remove the custom cursor and show the regular cursor whenever the mouse is NOT on the background (i.e. when it's on the monkey or stats or any new sprites I may/will have in the future).
[Code]...
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Jul 21, 2011
I have stuck a bitmap into a display object container (Sprite). On a given mouse event (i.e. mouse click), I would like to display the x and y coordinates of the bitmap. However, I've realized upon clicking on the bitmap, the event is only recognizing the higher level Sprite container. I suspect this could be attributed to the simple fact that bitmaps are not InteractiveObjects.If it's I have attached the code. I am loading a master image and cloning it to produce a thumbnail image (bitmap). Mouse events with the container holding the master image recognize the image itself while the container holding the thumbnail only recognizes the Sprite container.
Code:
var ldr1:Loader=new Loader();
var url1:URLRequest=new URLRequest("PhotoGallery0/picture0.jpg");
[code].....
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Nov 21, 2010
So I'm playing with a project where I want my class to be able to use the functionality of the Graphics class without needing to extend Sprite/Shape. My goal aside, I guess I'm confused as to how it works at all? It's methods don't seem to return anything, and since it's added as a child property of the Sprite/Shape classes , I can't seem to figure out what it's actually doing? It's also one of those classes that can't be instantiated.
At this point, I'm just plain curious. EDIT: I should provide more clear distinction of what I'm looking for as answer. I have read the documentation, but the documentation doesn't account for what AS3 is actually doing. I'm looking for educated guesses about the programatic relationship between Graphics and the the classes that use it.
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Mar 3, 2010
i've created a bitmap with data and placed it into a sprite so to receive mouse events. however, i'm struggling with reading the BitmapData within the sprite.
[Code]...
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Jan 15, 2011
My Sprite class keeps losing focus when I click with the mouse - specifically after the MOUSE_DOWN event (before the click is complete).
I have set mouseEnabled to false on the children, no change. I added a listener for FOCUS_OUT and noticed that the FocusEvent.relatedObject property is NULL, which is confusing me - doesn't that mean there is no new focus target, the focus is just getting lost?
The exact sequence of events I get, by tracing them, as I click:
[FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0]
[MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=2 localX=355
[Code]....
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Apr 10, 2011
Taking my first steps coding in AS3. So I have my main class which extends sprite and I put new mc's on top of that. Using addEventListener on any child MC's with MouseEvent.CLICK works fine, but I can't add it to the main sprite. How can I register all clicks on the screen?
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Mar 23, 2010
ive got several movie clips as buttons in a parent movie clip that i hide/show. each button has its own instance name. even when the parent movie clip is invisible the button clips still get onmouseup events. when the parent is visable i dont even need to click on the movie clip to get the event to fire. even though i put the functions on diffrent clips they all fire, here are two of them:
Code:
_root.menuLevelUp.btnShipHealthUp.onMouseUp = function()
{
trace("healthUp");[code]....
whenever i click even when the parent clips is not visable i get
Code:
healthUp
speedUp
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May 27, 2009
i am trying to do a simple blackboard on mouse down, start drawing on mouse move, if drawing, draw line on mouse up, stop drawing i set the listeners on a simple clip with a rectangle. if i dont fill the rectangle, the mouse events wont fall into the rectangle, but if i fill the rectangle, it will paint behind the rectangle, so anyway i wont see any succesfull results. what i did was create another sprite and paint within it; something like
[Code]...
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Mar 4, 2010
Bug in Firefox if wmode is set to opaque or transparent.mouseUp is not triggered if mouseUp occurs offstage.I have slider code that should stopDrag on mouseUp, but if mouseUp occurs off stage, the slider stays connected to mouse on re-entry, even though the mouse is now up.Bug does not occur in other browsers, and does not occur if wmode is null.I have tried every variable and every fix I can think of, and can't resolve the issue.I have multiple versions now in AS2 and AS3 and I've followed every suggestion I've found online, including html/flash javascript. Nothing works yet.
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Feb 2, 2010
Is there a way to check the method that has been attached to the stage?I have stage as global.. and need to fire some function in a object on mouseup...Now it fires 2 or 3 depending how many objects i add..I need something like..
if($.stage.hasEventListener(MouseEvent.MOUSE_UP, this.mouseUp) === false){
$.stage.addEventListener(MouseEvent.MOUSE_UP, this.mouseUp);
}
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Jun 6, 2011
I'm trying to implement a very simple way to select a subsection of the screen via mouse. The workflow is the standard one for many apps - click on starting point, move mouse and transparent rectangle updates between first point clicked and current position of the mouse. The basic code looks something like this (minus the graphics, which is simple)
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[Code].....
This breaks down when the user moves the mouse outside of the app. Not only _currentPoint stops updating, but also if you let go the mouse button outside of the app you miss the mouseUp event, i.e. when you move the mouse back on the app _currentPoint starts updating again as if you had never let go of the mouse button. Was wondering if there is a way in Flex (for web apps) to get around this by listening to mouseMove and mouseUp events when outside of the app (if that's possible)
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Nov 26, 2004
I want to let the user control an object, in this case a cartoon character blowing a bubble. I want the user to be able to control the bubble by rapidly clicking their mouse. The faster they click the bigger it gets and when they dont click or click slowly the bubble gets smaller in size.[URL]
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Nov 26, 2004
I want to let the user control an object, in this case a cartoon character blowing a bubble. I want the user to be able to control the bubble by rapidly clicking their mouse. The faster they click the bigger it gets and when they dont click or click slowly the bubble gets smaller in size.The only tutorial Ive found that is similar is this url..Anyone point me in the right direction of a tutorial closer to what im trying to do? Or can anyone suggest some action scripting to use?
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