ActionScript 3.0 :: Sprite Does Not Work At All - They Are Completely Dead
Aug 23, 2010
I can put content on the sprite such as TextFields and shapes and then add the sprite to the stage and nothing shows up at all. Sprtes have never worked with this downlo aded trial of Flash Pro CS5, what the heck is going on with this software????? Yes I am using AS3. Something must be seriously wrong with this software. Should I re-download the software and re-install it or what??
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Dec 31, 2010
I recently saw "Remove or Reuse" by badaboom, in which he set the the invader instance to "null".In my constructor, I have a sprite variable as [code]When the user clicks the start button, the trail sprite is used.[code]After the user click the start button, a timer starts and the trail is drawn [code]Since this is a simulation, the user will want to erase all the trails drawn at some instance to show new examples. In in the reset button, if I set:[cod]Then do I lose the trail variable? Because I need to re-use it later in the start button and in the timer. I also learned somewhere that garbage collection only collect when the variables does not link to any other instances. In this case, the trail is still sticking onto the container_mc right?I have tried container_mc.removeChild(trail) alone, but when I addChild(trail), none of the trails drawn are deleted.
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Dec 11, 2009
I've looked around and tried various examples that I've seen, but none of them seem to work with "simulate download".It doesn't seem like the swf does anything before it's completely loaded. It doesn't even display the background, just plain white.It also doesn't execute any code, so the event listeners I've seen used for preloaders don't work until the swf is completely loaded.Do I need to somehow designate a section of code to execute before the swf is fully loaded? How do I do that?
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Feb 23, 2012
I am trying to build a website that does webcams and the only technology that I feel is the best is Flash with the least amount of bandwidth consumption. It will be similar to chatroulette.
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Nov 30, 2009
I am child in AS3. I try to write a program like that:
ActionScript Code:
package {
import flash.display.Shape;
[Code]....
When I click mouse, there is nothing. If I change the event listener to listen EnterFrame event, that is OK. I didn't know why.
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Nov 21, 2010
So I'm playing with a project where I want my class to be able to use the functionality of the Graphics class without needing to extend Sprite/Shape. My goal aside, I guess I'm confused as to how it works at all? It's methods don't seem to return anything, and since it's added as a child property of the Sprite/Shape classes , I can't seem to figure out what it's actually doing? It's also one of those classes that can't be instantiated.
At this point, I'm just plain curious. EDIT: I should provide more clear distinction of what I'm looking for as answer. I have read the documentation, but the documentation doesn't account for what AS3 is actually doing. I'm looking for educated guesses about the programatic relationship between Graphics and the the classes that use it.
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Mar 31, 2010
i set FMS running fine. I have even enabled TCP port forward, not that i need it localy.the thing is, from other machines the FMS wont answer. FME is going
rmtp://192.168.1.100/live/livestream
FMS is in 192.168.1.100 (same machine)
if i go from another lan machine, it simply wont connect.. nor does Access.log relates to anything trying to connect to it. (from other machine, from same machine everything goes smooth)
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May 11, 2010
SWF functions beautifully on its own (i.e., animations play, rollovers work). However, when uploaded to the server and dropped into the HTML with the proper plug-ins, the links suddenly cease to function. Flash still plays beautifully - it's just the links that seem to disappear. The one browser where the links seem to work 'as is' is Firefox on PC.
I am using the basic but usually effective:
on (release) { getURL("http://www.site.com"); }
Sorta-solution:Added "_blank" to the end of the script and this worked in all tested browsers... however, the client wants the URL to open in the same window (they have asked not to provide the actual link). Anyone have a concrete idea as to why and how to fix this?
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Jun 4, 2011
I am trying to implement saving and loading and it went well until I encountered my arrays of items that can be picked up and put in the inventory, as well as enemies that needs to be removed from the stage upon load if they were dead when the game was saved.I have tried adjusting many different attempts which I found on the internet which were related to my issue, but none of them seemed to work. The last was based on creating a new array and adding enemies to it when they die and in some way splice the enemy-array upon load with the dead enemies. But I am not completely sure of how this would work whichi is probably why I didn't manage to make it work. Here is a link to my mainclass AS3 file: [URL]
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Feb 6, 2010
Even though there are plenty introductions to TDD (even in PHP, my primary programming language now),My friend introduced me TDD a while ago, but I wasn't actually able to understand it - what's the point in writing tests to everything first - even the simplest tasks - when in the end, it looks it's more efficient to test only if something doesn't work, although it might be much harder to locate the bug (this could be solved through VCS, no?).So is there any introduction, with dead-simple examples and arguments behind "pros"?Something like "yeah, it's better, because you have better design - look at this example..."I understand that you create "test" and then the function, that should pass the test. But how you say to language, what results should it have? To me it looks that you do some function... debug it (the same way as you debug in no test driven dev.) and call it test and do it again..Also, is this applicable to MVC approach? Or rather, CodeIgniter Newbie MVC?Read a bunch of posted and googled advices, plans, ways and tutorials. I am still not entirely into TDD - I mostly have pretty good visualisation and I think (hope?) I write pretty maintable code, so i still see it as an extra work...
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May 28, 2004
if you click a button (say the about us button) twice- or when the about us page is up- it kills the movie and shows nothing. how can i make the button inactive while its movie is up. ive dropped in the link so you can see what i mean.
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Nov 26, 2008
I am currently developing a banner that contains 4 buttons. Each of these link to different URLs within the website where the banner appears.
The problem:SWF functions beautifully on its own (i.e., animations play, rollovers work). However, when uploaded to the server and dropped into the HTML with the proper plug-ins, the links suddenly cease to function. Flash still plays beautifully - it's just the links that seem to disappear. The one browser where the links seem to work 'as is' is Firefox on PC.
I am using the basic but usually effective:on (release) { getURL("http:url...); }
Sorta-solution: Added "_blank" to the end of the script and this worked in all tested browsers... however, the client wants the URL to open in the same window (they have asked not to provide the actual link).
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Oct 23, 2009
I'm working with an Actionscript 2.0 flash file (though I'm using CS4), trying to determine the cause of the following problem: The client has a flash menu on their own Site A, hosted on their own server. They have some dynamically generated pages on another server, Site B, and that server displays the information and creates a template by pulling the flash menu remotely from the original site's server, Site A.
The flash displays correctly, rollovers animate and work fine, but none of the buttons get the URL. They're just dead when clicked on, whether their supposed to go to a page on Site A OR Site B.
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May 28, 2004
if you click a button (say the about us button) twice- or when the about us page is up- it kills the movie and shows nothing. how can i make the button inactive while its movie is up. ive dropped in the link so you can see what i mean.
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Oct 11, 2011
For some reason when I click a button in my flash to load a new page in "self" and then hit the back button .. the button I first clicked is now dead.
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Aug 22, 2011
* I have a flash project called contact
* The document class is ContactClass
I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.
public class ContactClass extends Sprite {
public function ContactClass() {
var home_btn:Sprite = new Sprite();[code]....
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Mar 5, 2010
I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
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Apr 4, 2011
I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:
[Code]...
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Mar 2, 2009
I created a new AS3 document (550px by 400px) and added the following code to the first frame.
However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...
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Jul 6, 2011
I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:
package
{
import flash.display.Sprite;
[Code]....
I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.
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May 27, 2008
[Code]...
Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?
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Sep 23, 2011
Both of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?
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Jun 19, 2009
It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:
[Code]...
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Aug 15, 2010
first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut
PHP Code:
[Code]...
The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.
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Feb 3, 2010
Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?
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Feb 2, 2009
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
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Mar 23, 2011
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is
[code].....
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Mar 24, 2011
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]
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Feb 5, 2009
Ive got a question that feels like it should be easy but I cant figure it out. Suppose I have 2d grid of square sprites on the stage, lets say 20 by 20 (400 sprites). Another sprite moves accross the stage on top of the grid. The moving sprite and the 400 sprites below it share a common parent. So heres the question: How do I find out which of the 400 sprites the moving sprite is currently over? And heres an extra wrinkle: I lied, the sprites are not square they are of differing shapes so I cant do a simple math calculation.
All I can come up with is something like hitTestPoint(), but then I would have to call it 400 times wouldnt I? That is probably the most inefficient way to do things. Is there a function like whatsUnderThisPoint(p : Point) which will return a list of every sprite on the display list that contains p?
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Dec 7, 2009
Whats the best way to destroy a movie clip? Right now I just do (AS3):
removeEventListener(Event.ENTER_FRAME,enterFrame);
MovieClip(parent).removeChild(this);
But the object still exists in memory even though it is not executing script. Is there any way to completely get rid of it?
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