ActionScript 3.0 :: Removing Dead Enemies From An Array Upon Gameload

Jun 4, 2011

I am trying to implement saving and loading and it went well until I encountered my arrays of items that can be picked up and put in the inventory, as well as enemies that needs to be removed from the stage upon load if they were dead when the game was saved.I have tried adjusting many different attempts which I found on the internet which were related to my issue, but none of them seemed to work. The last was based on creating a new array and adding enemies to it when they die and in some way splice the enemy-array upon load with the dead enemies. But I am not completely sure of how this would work whichi is probably why I didn't manage to make it work. Here is a link to my mainclass AS3 file: [URL]

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