ActionScript 3.0 :: Removing Clips Using Array?

Dec 5, 2011

If I use array to reference clips, what's the best way to remove the clips using that arrayHere's the basic example code with a way that seems to work. I want to know the best/proper way to remove from memory

Code:
var arrayListItems:Array = new Array();
function loadList(){

[code].....

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I know there are a few threads about this, I was unable to find one that helped me with my syntax. I just need help on unloading or removing dynamically created movieclips. Here is my code:

[Code]....

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ActionScript 3.0 :: Buttons Removing Clips From Stage

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Below is my code that works GREAT for using buttons to run functions that either create shapes or load a *.jpg image (I have attached image if you want to run the code and need the image)Problem: When I click on button 1 and it creates and drops my "square" as new movieclip named "stl" and then I go click on button 2 - it places the new shape onto of the first shape create from button 1.

I have tried removechild, removechildat, using numchildren-1, and I thought about creating an if else statement to remove previously placed movie clips from the stage before it runs and places a new instance on the stage but I can't get it to work.

[Code]...

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If i attach 50 movie clips to content_mc. and then i run another function where i want to:

1. clear all of the attached movie clips on content_mc

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[code].....

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I am having trouble clearing out a shell movie clip that has other mcs dynamically placed inside it. Something like this;

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Jul 22, 2009

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Code:
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[Code]...

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ActionScript 2.0 :: [f8] Removing Event Handlers From Movie Clips?

Nov 7, 2006

Code:
function checkButton(buttonHit:MovieClip) {
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I've built a carousel that moves a set amount with button presses, and when the movement stops the item at the front of the carousel enlarges and becomes a button. However, when the carousel is moved to the next item, the previous still stays behaves like a button. Is there any way to remove the event handler from the movieclip?

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I have been looking for a way to swap a movie clips when the user clicks on them.I could not find a function for swapping them, so I dynamically generate the first one, when the user clicks on it, I remove it and add another clip (hoping to repeat the same process), however, when the second one appears it not allow me to click on it - so that I can do the same again.The code is below, and I have attached the flash file for you to take a look at - I am currently working in Flash 8.

Code:
this.attachMovie("MOV_addToBasket","addToBasket_mc",this.getNextHighestDepth());
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Jan 5, 2009

OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]

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[Code]....

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[Code]...

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Code:

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Which is all fine an dandy, but what if I want to use a value instead of the index number?

like:

Code:
var myPets_array:Array = new Array("cat", "dog", "bird", "fish");
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[code]...

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Also another question is, if i reach the end of the array how to i remove it? if i use splice it doesnt seem that it will remove the last item in the array.

my code is very simple

for (var i:int = 0; i<alphabetArrayLength; i++) {
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the button is added in Land():

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[Code]...

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[Code]....

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ActionScript 3.0 :: Removing Duplicate Value In An Array?

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I have 2 arrays & 2 checkbox repeaters: the second gets populated w/ items selected from the first. I can add the items no problem. How do I then delete the item if it gets deselected from the first checkbox repeater?

[Code]....

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function showpixels() : void
{
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[code]......

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First I add the circles to the stage, when the object stops moving I remove them from the stage.

This, however, only works twice, after that it throws a "display object must be a child of the caller" warning.

ActionScript Code:
public class Path extends MovieClip {
var tInterval:Timer=new Timer(50,500);
var pathArray:Array=new Array  ;

[Code].....

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ActionScript Code:
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[code]......

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I've currently got an array made up of Movie Clips, and a variable to tell us how long that array is. It looks like this:

ActionScript Code:
var coinArray:Array = [coin1, coin2]; //an array which contains all of the coins
var numCoinArray:int = coinArray.length; //how many objects are in the coinArray

I've got a function called collisionTest which tests a collision between two objects.

So, I've got a loop set-up so if my character and a coin collides, it removes the coin it collided with from an array. It looks like this:

ActionScript Code:
function coinCollect(evt:Event)
{
for (var i:int = 0; i < numCoinArray; i++)
{

[Code].....

Is this trying to reference my objects as something other than MovieClips and is finding them and not recognizing them? I'm completely lost on this and can't understand why it doesn't work.

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ActionScript 3.0 :: Removing MovieClips From An Array

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[Code]...

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I am having an array of movieclips and when my circle(controlled with the keyboard) hitTests true with one of the movieclips inside that array i want to remove that movieclip from the array so when i hitTest it again it returns false (I hitTest using a "for in" with that array).How do i remove a specific item from within an array?

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