ActionScript 2.0 :: Removing MC - Delete 2 Movie Clips When Click On The Background
Feb 21, 2005
look at my attachment and you will see that it creates 10 little pieces of ammo. When u click on the background it should delete one of those movie clips. But it deletes 2 of them. the code for creating is on the first layer and the deleting is on the background button symbol(click on the background to find it if you don't know what im talking about). create code
[Code]....
View 1 Replies
Similar Posts:
Sep 17, 2004
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
View 3 Replies
Jul 31, 2009
I know there are a few threads about this, I was unable to find one that helped me with my syntax. I just need help on unloading or removing dynamically created movieclips. Here is my code:
[Code]....
View 4 Replies
Nov 17, 2006
If i attach 50 movie clips to content_mc. and then i run another function where i want to:
1. clear all of the attached movie clips on content_mc
2. repopulate content_mc with new movie clips
how do i clear content_mc?i want to just do a magic content_mc.clear like you do with the drawing junk.
View 2 Replies
Jul 11, 2003
I am going to use the removeMovieClip("SomeMovie"); command. Is it possible to close multiple movie clips using only one of "removeMovieClip"? For example, i want to close movie1, movie2, and movie3.
View 14 Replies
Apr 8, 2009
I have 3 buttons layed out in my design (more to come ultimately). Once you click on any of these buttons, they will add their corresponding movie clips to the stage (button 1 will add movieclip 1 to the stage, etc). Each of these movie clips are details of a project (I'm building a portfolio). Some of these movie clips will have Loader classes in them, loading external images into them for a slideshow.My problem comes in removing any previous movie clips from the stage when a new button is clicked (eg. click button 2 - movie clip 2 shows, click button 3 - remove movie clip 2 before adding movie clip 3 to the stage). I got it to work sorta, but the biggest problem comes with movie clips that have these Loader classes/images in them. When you click back to that project, you still see the last image loaded in that movie clip (like it was not cleared or reset when removed from the stage). How do I remove movie clips and all of their loaded children dynamically, while controlling them with buttons. Here is my sample code (the "showclip" function is where I need to fix my logic).
//Add the Nav Buttons to the stage
var btns_mc:MC_Btns = new MC_Btns();
btns_mc.x = 0;
[code].....
View 3 Replies
Apr 29, 2011
I am having trouble clearing out a shell movie clip that has other mcs dynamically placed inside it. Something like this;
var myShell:shell_mc = new shell_mc;addChild(myShell);//
//---obviously these buttons are on stage already---buildBtn_mc.addEventListener(MouseEvent.CLICK, buildFunction);clearBtn_mc.addEventListener(MouseEvent.CLICK,
[Code]....
View 4 Replies
Jul 22, 2009
I have a small, hidden button that runs the following code.
Code:
on (rollOver) {
for (k=0; k<50; k++) {
duplicateMovieClip(this.snow, "snow"+k, k);
}
inside my movie clip, I have this
[Code]...
View 6 Replies
Nov 7, 2006
Code:
function checkButton(buttonHit:MovieClip) {
if (buttonActive == true) {
buttonHit.onPress = function() {[code].........
I've built a carousel that moves a set amount with button presses, and when the movement stops the item at the front of the carousel enlarges and becomes a button. However, when the carousel is moved to the next item, the previous still stays behaves like a button. Is there any way to remove the event handler from the movieclip?
View 9 Replies
Jan 31, 2009
I have been looking for a way to swap a movie clips when the user clicks on them.I could not find a function for swapping them, so I dynamically generate the first one, when the user clicks on it, I remove it and add another clip (hoping to repeat the same process), however, when the second one appears it not allow me to click on it - so that I can do the same again.The code is below, and I have attached the flash file for you to take a look at - I am currently working in Flash 8.
Code:
this.attachMovie("MOV_addToBasket","addToBasket_mc",this.getNextHighestDepth());
addToBasket_mc._x = 75
addToBasket_mc._y = 50[code].......
View 4 Replies
Jan 5, 2009
OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]
View 4 Replies
Dec 8, 2010
I've developed a touch screen flash application for a sneakers (shoe) shop. It has a 'find a shoe' section, which isn't causing problems, and an 'about' section, which is.The about section is a heavily animated history of sneaker culture. It's animated via the timeline, not via AS3. The problem is that with prolonged use of the about section, idle CPU usage grows, and memory usage grows, eventually making the app unusably slow.
I've made a 'minified' app that does nothing other than create/delete 50 instances of my 'about' movie clip - it doesn't even add those instances to the stage. I've cut basically all code out of the 'about' class, which is shown below:
[Code]...
View 8 Replies
Nov 24, 2009
I am making a grid based game with movie clips of 4 colors. Till now I have completed to populate the clips on the stage randomly. I can trace their names like this
Code:
public function clickCard(event:MouseEvent)
{
var thisCard:Card = (event.currentTarget as Card); // what card?
[Code].....
View 2 Replies
Apr 26, 2009
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
View 1 Replies
May 24, 2011
I'm a relative novice when it comes to AS. At the moment I'm trying to modify a flash site I dragged of the web to suit my needs. However, there is a problem that I cannot get my head around. The actionscript puts movie clip instances onto the stage through a loop. The issue is that I cannot seem to get text and images from an XML file into the appropriate text fields in each the movie clips. I was hoping someone could perhaps point me in the right direction. XML file:
[Code]...
View 1 Replies
May 14, 2008
I have a house, and the front wall is a movie clip. When I roll over the wall, it gradually turns transparent so that I can see inside the house. Inside the house, there are clickable items like a phone, the oven, etc... BUT!!!!! I can't click on them because of the front wall movie clip (which is now transparent). Is there a way to make the front wall react only to the position of the mouse and not the clicks? So that I can click the items through the front wall??
View 14 Replies
Aug 9, 2009
For some reason I am no longer able to select any of the movie clips I have in my 1-Frame game. I've tried all the different mouse tools, and none have worked. Flash seems to think that they have all become part of the background. The biggest problem is not being able to put more symbols in the game
View 2 Replies
Jun 11, 2009
I am trying to build a slider with a click left and right so it slides along a little on every click
[URL]
View 1 Replies
Oct 18, 2010
I am creating a interactive ad and am having problems getting the onMouseDowns to work properly.I have 4 thumbnail images that, when clicked on, need to enlarge and show a caption. My problem is that when the user clicks, it triggers an onMouseDown for all of the image thumbnail movieclips. What should happen is that only the thumbnail that was clicked on should enlarge.How can I isolate the click so that it just triggers the thumbnail movieclip that was actually clicked on? I have to use Actionscript 2 for this.I'm attaching my FLA (CS3) here as well as SWF file.
View 3 Replies
Sep 4, 2004
Its a make your own comic thing I'm gonna put on a site. Anyway, when you click/drag the speach bubbles, it draws as you drags. Can I make it so that when I click on those movie clips it dosen't draw?! Also, is there anyway to bring forward the bubbles so that they are always in front of the drawings?
View 1 Replies
Feb 2, 2010
I have created a delete button, and when the user clicks it.. I want it to delete the selected movie clip. I have created a variable selecteddrawing to store whatever movie clip is currently selected.
when i call the event listener, and tried removeChild(selecteddrawing) it gives me this error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at SendLove/deleteListener()
Here is the code that i just wrote for the delete button. I will attach the entire AS3 file as well.
ActionScript Code:
create.delete_btn.addEventListener(MouseEvent.MOUSE_UP, deleteListener);
private function deleteListener(event:MouseEvent):void {
[Code]....
View 1 Replies
Apr 30, 2011
I'm working on an animation where I have my "dog" fighting the evil vacuum cleaner. I got most of it to work the way I want it to.
1) I have movie clips entitled pepper_mc (where my dog is supposed to be walking), swirl (where a swirly-type symbol is supposed to spin over the dead vacuum's head), and vacuum_mc (where the evil vacuum is supposed to have a swinging arm (called vacuumarm_mc) that I created using the bone tool). When I add them to the stage and test them, the animations within the movie clips don't happen.
2) I have background music that I'd like to stop playing at the end of the animation, but I'm not sure how to do that. (using the stop(); actionscript doesn't help).Where am I going wrong? I'm using Flash Pro CS5.
Here's the file --> Pepper and the Vacuum of DOOM!
View 1 Replies
Jun 6, 2005
I'm working on a file in Flash MX which random loads and places movie clips, but I'm having problems with the script to delete the clips at a certain point.
The flash file: [URL] The code:
[Code]...
View 6 Replies
Jan 25, 2007
I have placed clips on the stage with attachMovie() via a loop when parsing XML. I want to delete these clips to place more in their spot. I have tried to just place the new ones over the old but if the new ones are fewer you end up seeing some of the old clips.
View 1 Replies
Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
View 1 Replies
Jan 6, 2011
This has been bugging me for a little, and some of the examples I have tried to find throw me in loops and they have been wrong. [url]...
Or if you have ever played "Scorched Earth" you will see that when some part of the terrain is destroyed, it punches out the pixels perfectly when a shot is fired into the ground, to reveal the picture behind the main picture with the terrain.
View 9 Replies
Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
View 2 Replies
Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
View 2 Replies
Jun 14, 2009
i am trying to remove my sound from background...for some reason keep getting this error
Error: Error #2029: This URLStream object does not have a stream opened.
at flash.media::Sound/close()
at Soundbox/killAudio()
[code].....
View 1 Replies
Jul 8, 2008
I imported a logo into Flash 8, and it has a white box around it. How can I remove the white space in Flash, or if I have to do it in another Adobe product, how do I do I export it so that it will import into Flash without the box.
View 6 Replies