ActionScript 2.0 :: Delete Dynamic Clips?

Jan 25, 2007

I have placed clips on the stage with attachMovie() via a loop when parsing XML. I want to delete these clips to place more in their spot. I have tried to just place the new ones over the old but if the new ones are fewer you end up seeing some of the old clips.

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ActionScript 2.0 :: Dublicated Movie Clips - Delete One By One The New Movie Clips

Sep 17, 2004

After the dublication of an movie clip,

1. I would like to be able to delete one by one the new movie clips

2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.

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ActionScript 2.0 :: Delete The Clips At A Certain Point

Jun 6, 2005

I'm working on a file in Flash MX which random loads and places movie clips, but I'm having problems with the script to delete the clips at a certain point.
The flash file: [URL] The code:

[Code]...

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ActionScript 2.0 :: Removing MC - Delete 2 Movie Clips When Click On The Background

Feb 21, 2005

look at my attachment and you will see that it creates 10 little pieces of ammo. When u click on the background it should delete one of those movie clips. But it deletes 2 of them. the code for creating is on the first layer and the deleting is on the background button symbol(click on the background to find it if you don't know what im talking about). create code

[Code]....

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ActionScript 3.0 :: Delete A Dynamic Property Of A Dynamic Object?

Sep 30, 2009

I am using a regular Flash object as a simple data container, and I want to remove a particular property of that object. Then that object gets passed on to a for..in loop. But even after using delete to remove the property, the key still shows up in the loop.
 
For example:
 
var obj:Object = { a: "a", b: "b", c: "c" }
delete obj['b'];
for ( var prop:String in obj ) {

[Code].....
 
So deleting the property seems to be the same as assigning its value to null.
 
Is there any way to immediately remove the property from the object altogether so that it is no longer looped over in a for..in loop?
 
It is not sufficient to check the property for a null value since a property with a null value is not the same as not having the property in the first place, and represents a different state. I don't want to set the property to null, I want to remove the property.

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ActionScript 2.0 :: My Dynamic Textfields Won't Delete

Dec 11, 2007

2 of my external swf's use dynamic text fields, they call into my index fine but when the code says delete that movie all but the dynamic text fields are deleted. The links that have these text fields are the Cart and Contact Us. [url]...

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ActionScript 3.0 :: Delete All Dynamic Variables

Jan 28, 2009

Im trying to create a very generic, very easy to use TextField subclass. I want it to be useable 'out of the box' without having to set any options beforehand. I also want the ability to set all kinds of options, if I choose. I'm implementing this by having a static Object, for which you can set any number of variables.

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ActionScript 1/2 :: Delete All Dynamic Variables Of A Movieclip?

Apr 4, 2012

I have the movieclip:mcGrazerwith quite a few dynamic variables like this:mcGrazer.var1mcGrazer.var2etc.If I use:delete mcGrazer;it doesn't delete the variables.But if I use:delete mcGrazer.var1it deletes that individual variable.is there a way to destroy all information (variables) of a particular movieclip?

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ActionScript 2.0 :: Dynamic Actions For Dynamic Movie Clips?

Nov 2, 2002

I know that you can do for example onClipEvent(enterFrame) as an action for an exisiting movie clip.How do i dynamically do thisI load the movie:

_root.createEmptyMovieClip("myMovieClip", 101);
myMovieClip._x=50;
myMovieClip._y=50;

[code].....

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Actionscript 3 :: Making A Delete Button To Delete Text In The Inputtext Field

Nov 12, 2010

I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?

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Flex :: Combobox Backspace Or Delete Key Does Not Delete Highlighted Text

Mar 26, 2010

I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'

1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.

So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before

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IDE :: Dynamic Attachment Of Clips

Nov 3, 2009

I've got one swf(e.g. Library.swf) which has quite a few of my movieclips that are "exported for actionscript". And I've got another container which uses clips from my Library.swf.I've tried to set up Shared Libraries, but I can't seem to refer to dynamic clips and attach them onto my container swf.Can someone tell me what I can do to make dynamic use of movieclips in shared libraries work?

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Xml :: Dynamic Sprites/Movie Clips?

Feb 8, 2010

Im having a hard time putting in my head on how would i go at making flash read a xml file (this part I have it going smooth) and then fromt hat elements put on the stage a sprite or a movieclip that is interactive.

To make it clear I want to load and display an image that when you press it it just creates another square beneath it with some text. I believe I have to interate the xml and then use each of the elements with a class and gettin that object onto the stage.

Im using flash builder and as3 and im looking just for pointing in the rigth direction,

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ActionScript 2.0 :: Working With Dynamic Clips?

Aug 3, 2008

i created dynamic clips and attaced a movieclip from the library to them:

Code:
for (i=0; i<6; i++) {
this.createEmptyMovieClip("targetClip"+i, this.getNextHighestDepth());
_root["targetClip"+i]._x = i*20;

[Code]...

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ActionScript 3.0 :: Accessing Clips Inside Clips Of Dynamically Generated Clips

Jan 15, 2009

For loop generates clips containing clips. I need to access a specific clip (look_back) within the parent clip generated by the loop. Not sure how to do this.[code]

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ActionScript 3.0 :: Interacting With Dynamic Movie Clips

Jul 25, 2007

I have loaded a swf using AS3, using the

Code:
import fl.containers.UILoader;
import fl.controls.Label;
import fl.controls.ProgressBar;

so MC is called myUILoader, I want to navigate to another section of the FLA and I put an if statement on the function for the button:

Code:
function mMenuNav1(event:MouseEvent):void {
var nav:String = "home";
mmBtnsOn();

[Code].....

Why the sound doesnt stop after the child has been removed and why I can't stop the MC????

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ActionScript 3.0 :: Creating Dynamic Instances Of Clips?

Oct 5, 2010

I have several clips in the library:

MCA1
MCA2
MCA3
....
MCA100

Each with "export for actionscript" checked, and mathcing classnames.

I want to create an instance of each - and add to the current stage. I need to do this:

PHP Code:

var clipA1:MCA1 = new MCA1();
var clipA2:MCA2 = new MCA2();
var clipA3:MCA3 = new MCA3();

[Code].....

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ActionScript 3.0 :: Creating Clips With Dynamic Names?

Apr 6, 2009

the error I recieve i:Instantiation attempted on a non-constructor.

Relevent Code:
private var hoverText:MovieClip;
private function createTexts():void{ for (var i:Number=0;

[code].....

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ActionScript 3.0 :: Accessing Clips From The Library With Dynamic Name?

Apr 16, 2009

trying to create a new MC on my stage using a dynamic name ala:
 
var jpn:Sprite  =  "jpn_andy";
var sample = new jpn();
addChild(sample);
 
I tried a few variants on the above, but wasn't getting anywhere fast.

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ActionScript 3.0 :: Calling Dynamic Movie Clips?

Nov 18, 2009

Code:
var whatSpecialTrain;
var specialTrain:int;
var a:Array = [1,2,3]

[Code]....

how i can do what i'm doing here without doing it the long way? The only other way i know how to do this is do if statements and duplicate heaps of code, one for each corresponding value...

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ActionScript 2.0 :: Targeting Dynamic Clips In Array?

Jun 29, 2006

I made an array containg 3 clips and dynamically attached them to my main timeline. I can successfully tween all of them with the following code.

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code].....

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ActionScript 2.0 :: Removing Dynamic Movie Clips?

Nov 17, 2006

If i attach 50 movie clips to content_mc. and then i run another function where i want to:

1. clear all of the attached movie clips on content_mc

2. repopulate content_mc with new movie clips

how do i clear content_mc?i want to just do a magic content_mc.clear like you do with the drawing junk.

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ActionScript 2.0 :: Duplicate Movie But With Dynamic Clips?

Aug 3, 2007

I'm using this code to create a row of movies:

Code:
var xPos:Number = 0;
for (y=0; y<5; y++) {
var emptycontainer:MovieClip = _root.holder.createEmptyMovieClip("empcontainer"+y,

[Code].....

Is there a way I can easily create an identical row of moviclips with button functionality easily (i.e holder2)? I have a feeling duplicateMovieClip doesn't support dynamically loaded content. I intend to switch the attachMovie command with a loadMovie to load Jpegs instead of movieclips.

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ActionScript 2.0 :: Loading Dynamic Images Into All Clips

Oct 13, 2002

i know there been a lot of poasts on this but none of them. I am duplicating a movie clip called "thumb" on my main timeline. they are named by number (1 to 233) within each clip i would like to load an image

[Code]...

the reason i have put in 10.jpg is just to get it loading one image into all clips. But its not loading the image into any. the trace is bringin back each MC's name fine when i remove the if(_name != "thumb"){ it loads the image into the duplicated original MC so im completely confused. this is the duplication script on the first frame of my Main timeline

[Code]...

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ActionScript 3.0 :: VideoEvent Listener Not Working With Dynamic Clips?

Sep 21, 2008

I have what should be a simple bit of code. I have 25 movie clips laid out in a grid; each is named myVideo1, myVideo2, etc. When a clip is mouseovered, it should start playing and loop until mouseout, whereupon it will stop.

Here is the code:


Code:
import fl.video.*;
for (var i = 1; i <= 25; i++) {
["myVideo" + i]addEventListener(MouseEvent.MOUSE_OVER, playMovie);
["myVideo" + i]addEventListener(MouseEvent.MOUSE_OUT,stopMovie);

[Code].....

then the listener and function work fine for that particular clip. The two mouse listeners work fine with the dynamic assignation. I was hoping to avoid having to add 25 lines of code to setup the VideoEVent listener for each individual clip and don't understand why ["myVideo" + i] doesn't work as it does for the mouse event listeners.

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ActionScript 2.0 :: Adding New Movie Clips With Dynamic Data

Dec 30, 2011

I'm currently working on the gift cards section of a flash website for Discovery Clothing based out of Illinois. So far I have had success with every function but getting the "Add Another card" feature to work. What I would like to accomplish is displaying the input data from the Flash UI elements in a new Movie Clip to the left and then have them repeat the process to add another card. After which they would hit the 'purchase' button and see two separate items on their PayPal checkout. I was wondering if anyone might know how to do this. You can look at the Gift Cards section for yourself by visiting: [URL] then click on the "Give a Gift" wallet in the center.

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ActionScript 2.0 :: Looping, Then Referencing Dynamic Clips From Array?

Jan 4, 2006

i'm looping thru xml nodes and using this to attach clips to an empty mc:Code:item = _root.mainHolder.links.linkHolder.attachMovie("linkClip", "linkClip" + i, i);my question is how can I reference the previously attached clip so I can determine the _y property of the current item(clip).I'd like to do something like this.item._y= previously attached clip._y-previously attached clip.height

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ActionScript 2.0 :: Depth To The Dynamic Loading Movie Clips

Nov 30, 2006

In my stage im loading many dynamic movieClips.at the same tim i have the static movieClips too..while i'm loading these dynamic movieClips, thats overlapping the static movieclips on the screen.. actually i need the static movieclips at the topmost position. is there any option to do like?

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ActionScript 3.0 :: Flash Addressing Nested Clips With Dynamic Name?

Aug 9, 2010

Let's say I have a movie clip named MC in stage. The following statements work.

var clipName = "MC";
this[clipName].y = 100;

However, if I put a child movie clip (named childMC) inside that MC movie clip, I'm not able to address the child movie clip by the same fashion. I'll get an error.

var clipName = "MC.childMC";
this[clipName].y = 100;

Is there any way to address the child movie clip with dynamic name?

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ActionScript 3.0 :: Flash Animating Dynamic Movie Clips?

Jul 17, 2011

Hello all. I've been writing AS1 and 2 for a loooong time but I'm just starting to get into AS3 and it's... challenging. Making my brain think differently when Flash is still Flash is tricky but I'm coming along. This is my first piece of AS3 that I'm putting together and it loads an image, creates a movie clip for it to live in and then repeats the process 9 more times. The dynamically created clips are supposed to be staggered from the bottom left to the top right. However, when I run the code it only shows the final iteration in the top right.

[URL]

...and his code is almost exactly the same except for the image load. I left the image loading code out of this post since it works perfectly. There's a listener in the image load that triggers when completed and fires the function below:


Code:
var cardNum:int = 1;
function imageLoaded(event:Event):void {
var myMC:MovieClip = new MovieClip();

[code]....

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