ActionScript 3.0 :: Creating Clips With Dynamic Names?
Apr 6, 2009
the error I recieve i:Instantiation attempted on a non-constructor.
Relevent Code:
private var hoverText:MovieClip;
private function createTexts():void{ for (var i:Number=0;
[code].....
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Similar Posts:
Jun 22, 2010
Is there a way to make dynamic var names? Cant remember how to do this.
Something like:
NameCount = 1;
Obj.eval("Item" + NameCount)) = "hello world";
Obj.Item1 // trace "hello world"
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Jun 26, 2009
Currently i am experiencing a problem with pulling Movie Clips from a Library and Tweening it (adding) it to the stage at runtime and then quickly removing it (addChild()) and removeChild(); I have 6 Library items, which i am interested in using.
car_mc1
car_mc2
car_mc3[code].....
My Question:
1) The name is not genereted through the addChild metho, is there an temp Add solution or something that would add on the Fly?
2)The object when working as a single object, gets Tweened out to -200, i just want it to Tween out and get Removed form the stage?
3) The Movie Clip remains on the screen while another instance is brought on when using static naming convetion (this is just to say that i have tested it),I only want the object to be available for the Tween, nothing else
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Oct 15, 2009
I've got an array (slides) that I parsed from an amfphp return that contains the following data in each array element:
slides = (chapterName, lessonName, slideName, slideText), for every slide in the course
I'm trying to get arrays out this that will look like:
chp1Array = list of Lesson names in that Chapter
chp1Less1Array = list of slide names in that Lesson
chp1Less2Array
chp2Array
chp2Less1Array
chp2Less2Array
chp2Less3Array
etc. etc.
This wouldn't be a problem in as2 but I can't get it to work in AS3 because it gives me errors when I try to create the arrays with dynamic names from within the function? How to get the dynamic number into the array name...
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Oct 29, 2009
I create X instances of a class (called SM) depending on a varibale I have (called here howmany), but later on as I want to check their states with a while, I need to have diferent instances names (sm1,sm2,sm3...).[code]
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Jun 13, 2009
I have a function that is called from a timer event. Every time the event is called I need to create a new Array with a unique name:
Code:
var dropNumber:int = dropHead.length - 1;
var ["dropTail" + dropNumber???]:Array = new Array();
I am not sure how to dynamically change the name of an array with as3. Also, just a bonus question, is it more efficient to have a single array broken into partitioned indexes or have several arrays of data?
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Oct 5, 2010
I have several clips in the library:
MCA1
MCA2
MCA3
....
MCA100
Each with "export for actionscript" checked, and mathcing classnames.
I want to create an instance of each - and add to the current stage. I need to do this:
PHP Code:
var clipA1:MCA1 = new MCA1();
var clipA2:MCA2 = new MCA2();
var clipA3:MCA3 = new MCA3();
[Code].....
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Oct 11, 2006
Is it possible to create a completely dynamic menu by creating empty movie clips and loading external images into them? I'm experimenting with this, but it seems there is no way to create rollover/release functions for these dynamically created MC's.
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Mar 21, 2009
im trying to run a loop and assign all my new movie clipswith different names. i have tried .name and ._name they dont seemto be working..
for (var i = 1; i<=5; i++) {
imageName = new ImageMovie();
this.addChild(imageName);
[code].....
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Sep 9, 2009
I am wondering if anyone knows of any extensions (or other methods) that give instance names to multiple movie clips at once. I have the same movie clip on hundreds of keyframes and I have to convert them to graphic symbols to animate, then back to movie clips for scripting, but they lose their instance names.
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Jul 29, 2010
I have created some movieclips and will be using them as buttons. After applying event listeners to them, they do not correlate to their instance names. I have a switch case statement set up to catch when one of the movieclips are clicked on and this is caught, the method is invoked but none of the cases are satisfied as all the buttons have the instance name "instance58" for example....they are all numbered instances.
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Dec 29, 2009
I'm trying to write a script that uses the instance name of a button to grab a movie clip with the same name from the library and add it to the stage. I also need to remove the movie clip that had the button in it, and be able to pass a variable along to the new movie clip. I got something similar to work using button instance names to jump to a frame label with the same name.
Quote:
_f01.addEventListener(MouseEvent.CLICK, fClick);
var targetFrame:String = "";
function fClick(e:MouseEvent):void
{
[Code]....
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Jun 4, 2010
I have set up a roll_over / roll_out listener that works for me, but the event only applies to "inBulb_mc". As I have it set now, a bunch of squares are blinking through random colors. I want the mouseover to pause this event no matter which mc i mouse over. Is there a way to indicate that this should work for any instancename "inBulb_mc"+number.
using a variable such as i=0; i++ ; won't work because i need it to happen wherever the mouse is.
Quote:
inBulb_mc.addEventListener(MouseEvent.ROLL_OVER, manageMouseOver, false, 0, true);
inBulb_mc.addEventListener(MouseEvent.ROLL_OUT, manageMouseOut, false, 0, true);
Is there a way to set it up so that the listener works for all instances of inBulb_mc, be it inBulb_mc0 inBulb_mc1 inBulb_mc2 etc
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Jun 22, 2010
Ok, Background. I have two objects both of which im spawining in though code. We will call them bullets and wolves. They have their own .AS files which tells them everything they need to know about themselves. I figured i would do most of the hit testing on the bullet.AS file, hit testing against the wolves as there were going to be a set number of wolves but not a set number of bullets.o, I named them by running a loop and putting the linenewWolf.name = i.toString();Yes, new wolf is a declared variable, and i is the name of the variable that makes the loop run. I also have a test in it, and it works fine.
However, The hit testing is where i come into an issue. Remember, its on a seperate .AS file. The wolf maker and namer is on the main flash page.The hit testing function isif(this.hitTestObject(a)){i changed up my variable name to run a second loop. first variable name is "i" and the second variable name is "a"And for some reason i get a type error 1034, which from what i understand is an error that you get when two instance names are the same. Also, If possible, i would like to add letters to the name of the object, but im not sure if flash will let me as i belive the code would look something like this
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Sep 1, 2010
I have a simple array of movie clips ("box1" "box6") that I have created on the stage. I then have a simple onRollOver function that is iterated for each of these movie clips, as shown below. As it is now it's working fine, but I can forsee two potential problems for when I use larger arrays and apply this technique to my real working files.
If I were to have many more movie clips, the first line of code would be much longer as it lists each movie clip instance name. Is there a way to use, for example, a for loop to include all these movie clips in the array without having to type out all their names? As you can see here, I have used a simple numerically-incremented naming process. I think the problem may be that I am using movie clips with instance names assigned on the stage and not created through ActionScript.The function as I have created it makes all the movie clips gotoAndStop(1) and then the one that has been rolled over goes to frame 2. Is there a way of making all the movie clips in the array except the one that has been rolled over gotoAndStop(1), ie. is it possible to exclude the rolled-over movie clip from the first part of the function? Here it works just fine as it is, but I'm thinking that maybe when I start using more complex functions with tweens etc it may cause problems. Or not?
[Code]...
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Dec 12, 2011
I have a folder full of SWF files. Each SWF is its own animation. I have several people submitting their animations for this project. I would like to embed all these SWF's into my project and use .play() .stop() and other movieclip related commands on them as a whole. By this I mean, the artist sends me the SWF, my AS3 script embeds it, then I can access it with say animation_1.stop(); without the artist ever having to enter a instance name, or export for ActionScript name.
I plan to create a shell script which will take all the swf's in a folder and create a AS3 file with all the embed statements. The instance name that will be given to each one by the shell script will be the file name. Is this possible to embed a SWF and access it without giving any movie clips instance names or exporting for Actionscript? UPDATE: @annonymously answer below helped a lot. Here are some other resources that helped me: Great Resource - [URL]
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May 8, 2009
use a loop to create a set of variable names. The forums have figured out how to do this in AS2. This works in AS2...
PHP Code:
for(var x=0; x<3; x++) { this["var"+x] = x;}trace(var1); // 1trace(var2); // 2
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Oct 28, 2011
I have a movieclip that I need to duplicate dynamically based on an outside variable.e.g. clip1, clip2, etc This variable changes so I can't hardcode the number of times it occurs.Is there a way to dynamically create this movieclip multiple times and align it according on the screen?
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Sep 13, 2009
I want to create object instances based on user input but I can't figure out how to get a unique variable name for each instance (I want to be able to get at and manipulate them later). In other languages I would usually just use an eval() function to pull this off.
[Code]....
Code: 1119: Access of possibly undefined property charlie through a reference with static type poundConuter. poundConuter.mxml
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Dec 22, 2009
I create buttons, but I am trying to give them each instance names so can target them individually but I keep getting undefined property error.
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var menu_items:Array = ["CHAPTER I","CHAPTER II","CHAPTER III"];
[code]....
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Aug 16, 2007
I'm currently making a TicTacToe game to help build my Flash experience and I've come across an issue. I'll try and explain what everything is doing in my code thus far. I know it's a lot of code for a forum post, but I don't want to leave anything out as someone may have a really nice way to work with this.
Code:
this will be switched to a user defined value (1 or 2), depending on which person the user decides should go first. currently it is set up for the 2nd player to go first
new _global.whosTurn();
_global.whosTurn = 2;
//this sets all cells DISABLED so, at the beginning of the game, any cell is selectable
cell1_isUsed = false;
cell2_isUsed = false;[code].....
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May 24, 2011
So I have a code, shown below:
[Code]...
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
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May 28, 2011
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:
Quote:
var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {
[Code].....
This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?
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Jul 25, 2010
I am trying to create a list of names which is generated by a swf file that contains buttons representing letters of the alphabet. The user generates a name by clicking on the letter buttons until the letters of the name have been spelled out and then clicking on abutton to add each name to the list. The names are generated inside the swf file but I want the list of names to be deposited in a file within a folder of the computer and remain there as a permanent record after the swf file has been closed. I can do the Actionscript 3 programming associated with the letter buttons but I would like to know how to send the names to the computer file.
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Sep 25, 2008
I'm trying to create various tween for various movies, comething like this:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code].....
My problem is how to call a specific tween to stop it, for example: onrollover stop the tween assigned to "barra3" mc for example. I can't use bot_alpha.stop() it doesn't work. I think it's because i have multiple "bot_alpha" tweens, i need something to dynamic create bot_alpha1; bot_alpha2; ... ...
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Mar 10, 2010
After dragging many MovieClips/Components onto the stage, how can I generate a report (or display on screen)by listing the names,parameters, values of all the movie clips/ components dragged on the stages?
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May 27, 2010
I am trying to create a pretty simple image script for a flash website. What it does is to create a container named mc and then loads in an image into the mc from XML. It goes through the XML file like in a for each loop. But the problem I have is that every image container then gets the name mc. So then now when I try to build the function which makes it possible to press on one of the image containers to enlarge them, it only makes the last image larger since that is the last one to be created with the name mc. So how do I give every movieclip that I create a different name such as mc1, mc2 etc.[code]
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Nov 2, 2002
I know that you can do for example onClipEvent(enterFrame) as an action for an exisiting movie clip.How do i dynamically do thisI load the movie:
_root.createEmptyMovieClip("myMovieClip", 101);
myMovieClip._x=50;
myMovieClip._y=50;
[code].....
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Dec 14, 2010
I was wondering if it was possible to create the name of a NEW array dynamically. I have tried the following with no success. Does anyone know if this can be done?
Actionscript Code://Tried and failed_global["newArray"+newArrayNumber] = new Array();//Tried and failed_this["newArray"+newArrayNumber] = new Array();//Tried and failednewVariable = _this["newArray"+newArrayNumber];newVariable = new Array();
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May 18, 2009
I have an array that houses the names of six movieclips. I randomly select three of them. I am trying to get my randomly chosen movieClips to do what I want them to do. I have tried the following code to get the first to fade in:
[Code]...
But it does not work. The trace comes back with the full movie clip name ex: mcTom, but even though that value comes up in the trace, the AS doesn't see it as a movie clip. Any thoughts on how I can correct this?
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