I have what should be a simple bit of code. I have 25 movie clips laid out in a grid; each is named myVideo1, myVideo2, etc. When a clip is mouseovered, it should start playing and loop until mouseout, whereupon it will stop.
Here is the code:
Code: import fl.video.*; for (var i = 1; i <= 25; i++) { ["myVideo" + i]addEventListener(MouseEvent.MOUSE_OVER, playMovie); ["myVideo" + i]addEventListener(MouseEvent.MOUSE_OUT,stopMovie);
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then the listener and function work fine for that particular clip. The two mouse listeners work fine with the dynamic assignation. I was hoping to avoid having to add 25 lines of code to setup the VideoEVent listener for each individual clip and don't understand why ["myVideo" + i] doesn't work as it does for the mouse event listeners.
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
I'm having three movie clips, which I would like to move randomly within a set box. The following script works with one movie, but not with all movies placed in an array.
var clipSpeed:Number= 1; var speedX:Number = 0var speedY:Number = 0 var upperLeftLimit:Point = new Point(0, 0)var bottomRightLimit:Point = new
I have a dynamic text box in one movie clip, and a button in another movie clip. I need for that button to display a text file in the text box (in the other movie clip) when it is released.There really isn't any way to join these clips, given the design of my site. Here is the code I have for my old design, when the button and the box were in the same clip:
on (release) { loadText = new loadVars(); loadText.load("journal/2004-09-12.txt");
i'm trying to make this little news section and for some reason the rollover and rollout works only on the last news itemClip to be attached. you can take a look at it HERE and see that the bottom one is the only one working.[code]
I have a clip i need instances of on the stage, and it is not practical to add the instances via actionscript, so I drag them on the stance and name the instances.
The attached code is for the clip class, ProductBubble. I am populating the object's properties in the main document class, as in:
i am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys
I've got one swf(e.g. Library.swf) which has quite a few of my movieclips that are "exported for actionscript". And I've got another container which uses clips from my Library.swf.I've tried to set up Shared Libraries, but I can't seem to refer to dynamic clips and attach them onto my container swf.Can someone tell me what I can do to make dynamic use of movieclips in shared libraries work?
Im having a hard time putting in my head on how would i go at making flash read a xml file (this part I have it going smooth) and then fromt hat elements put on the stage a sprite or a movieclip that is interactive.
To make it clear I want to load and display an image that when you press it it just creates another square beneath it with some text. I believe I have to interate the xml and then use each of the elements with a class and gettin that object onto the stage.
Im using flash builder and as3 and im looking just for pointing in the rigth direction,
I have placed clips on the stage with attachMovie() via a loop when parsing XML. I want to delete these clips to place more in their spot. I have tried to just place the new ones over the old but if the new ones are fewer you end up seeing some of the old clips.
For loop generates clips containing clips. I need to access a specific clip (look_back) within the parent clip generated by the loop. Not sure how to do this.[code]
Code: var whatSpecialTrain; var specialTrain:int; var a:Array = [1,2,3]
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how i can do what i'm doing here without doing it the long way? The only other way i know how to do this is do if statements and duplicate heaps of code, one for each corresponding value...
Code: var xPos:Number = 0; for (y=0; y<5; y++) { var emptycontainer:MovieClip = _root.holder.createEmptyMovieClip("empcontainer"+y,
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Is there a way I can easily create an identical row of moviclips with button functionality easily (i.e holder2)? I have a feeling duplicateMovieClip doesn't support dynamically loaded content. I intend to switch the attachMovie command with a loadMovie to load Jpegs instead of movieclips.
i know there been a lot of poasts on this but none of them. I am duplicating a movie clip called "thumb" on my main timeline. they are named by number (1 to 233) within each clip i would like to load an image
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the reason i have put in 10.jpg is just to get it loading one image into all clips. But its not loading the image into any. the trace is bringin back each MC's name fine when i remove the if(_name != "thumb"){ it loads the image into the duplicated original MC so im completely confused. this is the duplication script on the first frame of my Main timeline
I'm currently working on the gift cards section of a flash website for Discovery Clothing based out of Illinois. So far I have had success with every function but getting the "Add Another card" feature to work. What I would like to accomplish is displaying the input data from the Flash UI elements in a new Movie Clip to the left and then have them repeat the process to add another card. After which they would hit the 'purchase' button and see two separate items on their PayPal checkout. I was wondering if anyone might know how to do this. You can look at the Gift Cards section for yourself by visiting: [URL] then click on the "Give a Gift" wallet in the center.
i'm looping thru xml nodes and using this to attach clips to an empty mc:Code:item = _root.mainHolder.links.linkHolder.attachMovie("linkClip", "linkClip" + i, i);my question is how can I reference the previously attached clip so I can determine the _y property of the current item(clip).I'd like to do something like this.item._y= previously attached clip._y-previously attached clip.height
In my stage im loading many dynamic movieClips.at the same tim i have the static movieClips too..while i'm loading these dynamic movieClips, thats overlapping the static movieclips on the screen.. actually i need the static movieclips at the topmost position. is there any option to do like?
Let's say I have a movie clip named MC in stage. The following statements work.
var clipName = "MC"; this[clipName].y = 100;
However, if I put a child movie clip (named childMC) inside that MC movie clip, I'm not able to address the child movie clip by the same fashion. I'll get an error.
var clipName = "MC.childMC"; this[clipName].y = 100;
Is there any way to address the child movie clip with dynamic name?
Hello all. I've been writing AS1 and 2 for a loooong time but I'm just starting to get into AS3 and it's... challenging. Making my brain think differently when Flash is still Flash is tricky but I'm coming along. This is my first piece of AS3 that I'm putting together and it loads an image, creates a movie clip for it to live in and then repeats the process 9 more times. The dynamically created clips are supposed to be staggered from the bottom left to the top right. However, when I run the code it only shows the final iteration in the top right.
[URL]
...and his code is almost exactly the same except for the image load. I left the image loading code out of this post since it works perfectly. There's a listener in the image load that triggers when completed and fires the function below:
Code: var cardNum:int = 1; function imageLoaded(event:Event):void { var myMC:MovieClip = new MovieClip();
I've found some code on the net that creates a dynamic pie chart using xml.It works fine, but what I want is for it to make each slice a movie clip so that I can target the slice to show a the percentage on mouse over.At the moment all the slices is in one mc called piechart.
Code below
ActionScript Code: var titles:Array = new Array(); var values:Array = new Array();var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML();
have a mc on stage ('sq') and it gets duplicated using the loop.have a simple Tween function for over state called 'over'how would I write so that when rollover on (for example) sq3,apply the over function to sq2 and sq4 as well (the ones next to the target)?[code]
I am building a dynamic menu with xml via php, mysql. Attaching clips from the library for each database row/xml node, etc. My question is how can I rebuild that menu if another database call is made and the list needs to be repopulated? I imagine I could create a clip on the fly and attach clips, but how could I get rid of the previous one? I'd like to re-use the xml object just write a function that either rebuilds the clip or creates a new instance of an empty clip and builds the menu with that one?