ActionScript 3.0 :: Interacting With Dynamic Movie Clips

Jul 25, 2007

I have loaded a swf using AS3, using the

Code:
import fl.containers.UILoader;
import fl.controls.Label;
import fl.controls.ProgressBar;

so MC is called myUILoader, I want to navigate to another section of the FLA and I put an if statement on the function for the button:

Code:
function mMenuNav1(event:MouseEvent):void {
var nav:String = "home";
mmBtnsOn();

[Code].....

Why the sound doesnt stop after the child has been removed and why I can't stop the MC????

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I know that you can do for example onClipEvent(enterFrame) as an action for an exisiting movie clip.How do i dynamically do thisI load the movie:

_root.createEmptyMovieClip("myMovieClip", 101);
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[code].....

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Code:
var whatSpecialTrain;
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[Code]....

how i can do what i'm doing here without doing it the long way? The only other way i know how to do this is do if statements and duplicate heaps of code, one for each corresponding value...

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ActionScript 2.0 :: Removing Dynamic Movie Clips?

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If i attach 50 movie clips to content_mc. and then i run another function where i want to:

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2. repopulate content_mc with new movie clips

how do i clear content_mc?i want to just do a magic content_mc.clear like you do with the drawing junk.

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I'm using this code to create a row of movies:

Code:
var xPos:Number = 0;
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[Code].....

Is there a way I can easily create an identical row of moviclips with button functionality easily (i.e holder2)? I have a feeling duplicateMovieClip doesn't support dynamically loaded content. I intend to switch the attachMovie command with a loadMovie to load Jpegs instead of movieclips.

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I'm currently working on the gift cards section of a flash website for Discovery Clothing based out of Illinois. So far I have had success with every function but getting the "Add Another card" feature to work. What I would like to accomplish is displaying the input data from the Flash UI elements in a new Movie Clip to the left and then have them repeat the process to add another card. After which they would hit the 'purchase' button and see two separate items on their PayPal checkout. I was wondering if anyone might know how to do this. You can look at the Gift Cards section for yourself by visiting: [URL] then click on the "Give a Gift" wallet in the center.

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In my stage im loading many dynamic movieClips.at the same tim i have the static movieClips too..while i'm loading these dynamic movieClips, thats overlapping the static movieclips on the screen.. actually i need the static movieclips at the topmost position. is there any option to do like?

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Jul 17, 2011

Hello all. I've been writing AS1 and 2 for a loooong time but I'm just starting to get into AS3 and it's... challenging. Making my brain think differently when Flash is still Flash is tricky but I'm coming along. This is my first piece of AS3 that I'm putting together and it loads an image, creates a movie clip for it to live in and then repeats the process 9 more times. The dynamically created clips are supposed to be staggered from the bottom left to the top right. However, when I run the code it only shows the final iteration in the top right.

[URL]

...and his code is almost exactly the same except for the image load. I left the image loading code out of this post since it works perfectly. There's a listener in the image load that triggers when completed and fires the function below:


Code:
var cardNum:int = 1;
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[code]....

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I've found some code on the net that creates a dynamic pie chart using xml.It works fine, but what I want is for it to make each slice a movie clip so that I can target the slice to show a the percentage on mouse over.At the moment all the slices is in one mc called piechart.

Code below

ActionScript Code:
var titles:Array = new Array();
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[code]....

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unload some duplicated movieclips. Sometimes the script is not unload all the movie clips. And on frame 2, how to say by scripting "not go to next frame if all the movieclips is not unload"? Well the script is:

[Code]...

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ActionScript 2.0 :: Deduct Current/end Of Frames Of Dynamic Movie Clips?

Feb 19, 2008

I want to dynamically attach movie to the stage. This is fine. I'm able to do it. but i want to check if the dynamic movie clipe has executed all its frames (reached last frame). as soon as this happens i want to attach a diff movie clip. Is this possible? if i use the _currentframe property, it gives always 1 as the frame. it doesnt get to last frame of the dynamic movie clip.

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ActionScript 3.0 :: Flash - Dynamic Menu Button Movie Clips?

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What I want to do is have 6 menu buttons with states (such as mouseOver, mouseOut and mouseClick). I have my MC's on stage as:

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[code].....

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ActionScript 3.0 :: Pulling Movie Clips From Library At Runtime, Dynamic Names?

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Currently i am experiencing a problem with pulling Movie Clips from a Library and Tweening it (adding) it to the stage at runtime and then quickly removing it (addChild()) and removeChild(); I have 6 Library items, which i am interested in using.

car_mc1
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car_mc3[code].....

My Question:

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ActionScript 3.0 :: Swapping Display List Position For Dynamic Movie Clips

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I have a difficult question to explain. I have a class file that loads an external XML file, parses the main nodes into an array, then creates a movie clip instance for each of the main nodes and creates text fields inside of the movie clip instance based on the child nodes in the XML.

Each movie clip instance that is added dynamically has a movie clip embedded in it that acts as a tab. I update the dynamic text of this embedded movie clip based on the name of each main XML node.

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When I create the movie clips dynamically I store the objects in an array. The problem appears to be that the event is fired for a movie clip inside of the dynamic movie clip so I don't know how to reference the parent movie clip. Maybe it is something else but I don't know how to make reference to the main movie clips that I want to swap.

I hope that makes sense. My main question is how do I use the swapChildren or setChild functions when the movie clip clicked is located within the movie clip I want to change in the display list as well as the fact that this movie clip was created dynamically.

[Code].....

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Is it possible to create a completely dynamic menu by creating empty movie clips and loading external images into them? I'm experimenting with this, but it seems there is no way to create rollover/release functions for these dynamically created MC's.

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I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

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but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

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I have a Flash site I am developing that feeds in XML into various arrays and populates dynamic movie clips and text fields. I am having trouble making a for loop that works with my movieclips and text fields. I am probably only missing one step and if I can figure it out I will cut my lines of code about 10X. I have attached the fla and image files in a zip file.

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As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.

Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?

Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
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[Code].....

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Multiple Movie Clips On Stage - Buttons Not Working In Movie Clips?

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I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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ActionScript 2.0 :: Make Movie Clips Point At Other Movie Clips?

Jan 4, 2009

I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?

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ActionScript 2.0 :: Masking Movie Clips That Are Nested Within Other Movie Clips?

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How would one go about masking movie clips that are nested within other movie clips?

I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.

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ActionScript 2.0 :: Dublicated Movie Clips - Delete One By One The New Movie Clips

Sep 17, 2004

After the dublication of an movie clip,

1. I would like to be able to delete one by one the new movie clips

2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.

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ActionScript 2.0 :: Create Random Text For Movie Clips / Drag And Drop Dynamic Text?

Jan 20, 2009

I have been making a memory game, where words are shown to the user. Once they have memorised the words they go to the next screen where the words that they have memorised are shown. They then have to drag each word into a "correct" place and a "wrong" place. I now want to edit it so that I can use two arrays one for correct words and one for wrong words. I want to generate random words from each of these arrays. I have sort of worked out how this is possible to do but using dynamic text, but am I correct in thinking that the whole dragging the words thing is not possible with dynamic text. (I may be wrong though, I am quite new to flash).

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ActionScript 3.0 :: Resizing A Movie Clips Height Automatically To Match The Height Of Some Dynamic Text

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I am resizing a movie clips height automatically to match the height of some dynamic text that is displayed above it (will eventually be loading it from xml ). is there a way to keep a safe margin top and bottom? this is my code so far Text_Box_Graphic.height = Text_Box.height;

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ActionScript 2.0 :: Get Movie Clips To Point At Other Movie Clips?

Jan 5, 2009

Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.

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ActionScript 2.0 :: Creating / Using Movie Clips Outside Of Movie Clips

Aug 18, 2005

Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.

What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):

[Code]...

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ActionScript 2.0 :: Movie Clips Which Have Sub Movie Clips Inside?

May 8, 2003

I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.

The only way I know how to stop all these sub movie clips is to target each and every one individually.

[Code]...

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ActionScript 3.0 :: Controlling Movie Clips Within Movie Clips?

Jun 22, 2010

What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.

Here's one example of what I'm doing for a different element on the same mc.

[code]...

So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie

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Actionscript 3.0 :: Mutliple Functions Applied To Movie Clips Within The Clips?

Jun 1, 2009

I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.

Here's the code:

Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);

[code]....

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