ActionScript 3.0 :: Accessing Clips From The Library With Dynamic Name?

Apr 16, 2009

trying to create a new MC on my stage using a dynamic name ala:
 
var jpn:Sprite  =  "jpn_andy";
var sample = new jpn();
addChild(sample);
 
I tried a few variants on the above, but wasn't getting anywhere fast.

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I can reference the main library Class, but the clips nested within are coming up undefined and the usual parent.child.child method of accessing clips using getDefinition isn't working.

Here's my coding:

Code: Select allpackage {
import flash.display.*;
public class Menu extends MovieClip{

[Code]....

I tried both instances naming and Class naming in the library. It loads the clips within the menuClip. I can see them, but I don't have access for some reason.

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Currently i am experiencing a problem with pulling Movie Clips from a Library and Tweening it (adding) it to the stage at runtime and then quickly removing it (addChild()) and removeChild(); I have 6 Library items, which i am interested in using.

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My Question:

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[Code]...

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I have stored some basic data in a custom class, imported it into a project, and compiled it into an swf. Now, I want to import that swf into the library of a new, entirely separate flash project, and access the data from the original custom class inside that imported swf.

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Code:
package {
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[Code]....

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How do you access Library items from classes other than the document class?For example, if I create a movie clip in Flash and Export it for Actionscript with the name Foo, I can do this in the document class:

Code: Select allvar f = new Foo();
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And it appears on the stage, as it should. But I need to be able to create other instances of this object from other classes. If I use the same code above in SomeOtherClass.as, I get nothing on the stage, obviously because this class doesn't know about the Foo object in the library.

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I'm using a preloader to load an external SWF then initiating it through its document class using this code:

Code:
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The problem i'm getting is that the Flash that is being loaded has a lot of classes exporting on the first frame, which now cannot be accessed, and therefore I get "The definition of base class cannot be found" errors.

How do I ger the items in the library that export to AS accessible by the parent loading SWF.

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I'm currently working on a game. I'm breaking down each piece of the game into individual classes and movieclips. The intro begins by going to the main menu which is a MC in my fla library. This is called through the document class. then all actions the main menu MC performs are commanded through the MainMenu class. When starting the actual game, MainMenu calls a function from the document class, after it is removed from the stage, that puts an empty movieclip called Level on the stage.

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I've been working with/around and dodging a situation where I'm trying to access FLA library movieclip assets, but NOT from the document class. I capitalize this because this is my 4th forum posting. I know the answer to that one:

instanceName:ClassName = new ClassName();
 
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I'm looking into using Flex as a level editor for a flash game project I'm doing for my degree.

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I've been running circles around this preloader I have for days now. There's a number of problems, but the main one I can't seem to figure out is how to retrieve a library asset from an external class that's not the document class.I have a Preloader_mc class in the library. But the Document.as class doesn't need it really. I only need it once I instance the actually Loading.as class. So I'm trying to access it from the Loading.as and I'm not getting anywhere.I also gave up by instancing it in the Document.as and then referencing it by:

Code:
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ActionScript 3.0 :: Accessing Library Items In Loaded SWF From A SubClass?

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But how do I access library items of a loaded SWF in the same fashion? Importing is different from loading and I'm not sure how or where to piece instances together at runtime.

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I want to create a menu which is a mc on the mainStage, not inside anything. The menu itself has element inside it, so something like this mainStage»navMenu»navMenuClose. I want the action script on the mainStage, but it does not recognize the button navMenuClose. I want the actionscript on the mainStage because I also want the menu to hide after each function, just for navigation. (The close is incase you changed your mind) If I have the script inside the navMenu it does not recognize the menu, so I cannot hide it from there.

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I'm trying to build a relatively simple photo gallery where the images are loaded via XML into thumbnail movieclips that have been dynamically generated, positioned and added to the display stack. I used a simple for loop to generate the thumbs and traced the thumb.name to make sure they all had unique instance names. I then added a listener to the thumb mcs in the for loop and created a function that traces the instance name of each thumb mc, to see if all is working, however, every thumb mc traces the same instance name. My question is how can I create the thumbs dynamically in a loop and, essentially, make them buttons that would display the big the full size photo.

Here is my prototype code:

ActionScript Code:
for (var i=0; i<12; i++) {
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[Code]......

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I am having problems accessing a button after I have attached it to the stage from the library... My code is as such:

[Code]...

On the rollover - the movie recognises nothing as executable. OK >> Yes - I have linked in the properties, an identifier for AS Export .. for the original map_functions, inside it is an MC called close_mc - This MC is linked for AS Export as close_mc Why is this not working? PS. the function calls are from Lacos Tween engine.

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the variables listHeight and maskHeight won't populate. they come up 'undefined'.

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[Code]....

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ActionScript 2.0 :: Creating And Accessing An Array Of Movie Clips From Input Box?

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I have a site I am working on for an athletic garment manufacturer. They would like to have a sample creator (product configurator) on the site so customers can get an idea what their ordered garments are going to look like. I have it all working except for one needed feature.The customer has requested that the creator have an input box where the customer can type their team name and have it appear on the drawn garment. They also need to be able to decide whether they want the name to appear in one of several various shapes. Similar to the Nike team builder am having a great deal of difficulty figuring out how to shape text in actionscript. With all of the shape tweening flash can do from the interface you would think a function would be available in actionscript

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Nov 6, 2010

I'm using the following code to add movieclip from library to stage...the moviclip holds a background and textfield. now adding it to the stage works fine and i can access the textfield 1 time but after the timer fires again the refrence to the text feild disspepears . I need to access the textFeild every time the timer fires so what am i doing wrong? HOw do i keep refrenct to the text field?

PHP Code:
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[code].....

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