ActionScript 3.0 :: Accessing A Subclass (swf)'s Library Items?

Jun 15, 2009

I'm using a preloader to load an external SWF then initiating it through its document class using this code:

Code:
private function loaderCompleteListener(event : Event) : void {
var loaderInfo : LoaderInfo = event.target as LoaderInfo ;

[Code]....

The problem i'm getting is that the Flash that is being loaded has a lot of classes exporting on the first frame, which now cannot be accessed, and therefore I get "The definition of base class cannot be found" errors.

How do I ger the items in the library that export to AS accessible by the parent loading SWF.

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ActionScript 3.0 :: Accessing Library Items From External SubClass?

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I've been working with/around and dodging a situation where I'm trying to access FLA library movieclip assets, but NOT from the document class. I capitalize this because this is my 4th forum posting. I know the answer to that one:

instanceName:ClassName = new ClassName();
 
The easiest solution for accessing library items from a SubClass looks to be this:

// at topimport TestLocalMC;// in constructorvar box:TestLocalMC = new TestLocalMC();addChild(box);

However, it doesn't show up. I tried a fake non-existent class. It gave me an error so I know it's referencing a Class in the library that I supplied. If I trace the object, it shows up. If I trace the X value, it says 0. So logically, it should be right in front of me..but it's not there! .Am I on the right track? Is this familiar at all to anybody? Is there something I'm missing?
 
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ActionScript 3.0 :: Accessing Library Items In Loaded SWF From A SubClass?

May 6, 2010

how to access library items in the main SWF directly from a SubClass by doing this:
 
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Actionscript 3.0 :: Accessing Library Items From Other Classes?

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How do you access Library items from classes other than the document class?For example, if I create a movie clip in Flash and Export it for Actionscript with the name Foo, I can do this in the document class:

Code: Select allvar f = new Foo();
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Code:
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ActionScript 3.0 :: Accessing Vars In SuperClass From SubClass?

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PHP Code:
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[code].....

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ActionScript 3.0 :: Accessing Vars In SuperClass From SubClass

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So, how would you create a class that can access a variable in the class where the subClass was created(superclass), I realise this might be unclear so in example

[Code]...

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Flash :: Accessing Super Class Variables From Subclass?

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ActionScript 3.0 :: Accessing Parent Property From Custom Subclass?

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ActionScript Code:
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error When your accessing a method or property from a subclass. Here's what I have done so far but no luck in my script.

1. I tried waiting for my attached movieclip to be added to my stage using the setTimeout method but no luck.

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Actionscript 3 :: Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

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Here is the title error with complete paths:

\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.

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[Code]...

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Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.

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I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:

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package
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[code]....

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If you have a series of sprites created in a loop:

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Which you added event listeners to, in the same loop:

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How can you remove those listeners, then add them again? I need to kill and re-enable the listeners of many sprites which were created that way.

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Possible To Tell Which Library Items Aren't Used?

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[code].....

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Rename All Selected Library Items?

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version flash cs5

ok so i know the general code to rename all selected library items

var items = fl.getDocumentDOM().library.getSelectedItems();
for (var i=0; i<items.length; i++){
var item = items[i];
item.name = "ABC_"+item.name;
}

but this isn't good enough if the library items are in folders... because item.name returns the full path, but item.name sets the name. o.O as someone else points out here, [URL]

so when i try to rename Level1 to be ABC_Level1 if Level1's folder path is LIBRARY/FolderA/FolderB/Level1 i get this instead ABC_FolderA-FolderB-Level1

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but that is really ugly and would not work if library items contained "-" already. "Level-1" for example

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ActionScript 3.0 :: Reference Library Items From XML?

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I've got a flash movie that loads images from an external folder. I'd like to make a CD version and would like to have the images embedded in the flash movie so that the images can't be copied from the cd. I thought I could add the images to the Library and reference them from the xml file.

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ActionScript 3.0 :: Loop Through Library Items?

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I was wondering if you could loop through your library or a specific folder in your library and get alle linkage names of items that have 'Export for Actionscript' checked. I have an amount of items in my library of which I want to random pick one. Of course I could just use an array of linkage names that correspond to my library items, but I was wondering if there is a more efficient way.

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