ActionScript 3.0 :: Accessing Child Properties Of Items In A Container?
Jun 8, 2011
Basically, I have a menu created using XML. Each menu item has a fill that fades in and out as the user scrolls over them. What I want to happen is that when an item is clicked, it stays highlighted. The problem comes when I click on the second item. I can't get the first item to "unselect."Here is the menu code and functions.
Code:
var menuHolder:MovieClip = new MovieClip();
menuHolder.x = myMask.x;
[code].....
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Jun 17, 2010
I am facing a issue in Flash container. I am having a project which has main container which call different SWFs into it. Now I call this main container file into another container, and their problem starts. Many option doesn't work properly which generally have _root, _parent etc...
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Nov 6, 2009
I am trying to target items inside a movieClip container. The container is called holder.
Inside holder I have a bunch of items such as other movieClips and TextFields.
How do I target, for example the TextField inside the holder clip??
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holder.textField.x = 100;
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Aug 8, 2011
I dinamically build a menu: this menu is made up of two nested MovieClips:
externalContainer_mc;
itemsContainer_mc (inside externalContainer_mc at 0,0);
itemsContainer loads a dinamic number of MenuItems: they are library objects (extending the MovieClip class).Anything works just fine, but if, when anything is loaded, I put a mask (itemsContainer_mc.mask=my_mask) upon itemsContainer, every MenuItem disappears AND it isn't even clickable anymore. What happens?
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Nov 13, 2011
Each item in the array in on the stage, each with an x/y position. The item in the top left most position should be items[0]. X should be the primary. Originally I was thinking along the lines of:
var items = [m1, m2, m3, m4, m5, m6];
items.sort(sortMe);
function sortMe(a, b) {
return (b.position[0] - a.position[0]) && (b.position[1] - a.position[1]);
}
But this does not yield the correct results.
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Dec 27, 2010
I have an AS2 .fla with all of my stage items on the timeline as opposed to inside a container swf. I must chose Center vertical and Horizontal options in the HTML alignment options when publishing in order for my movie to be perfectly centered in the middle of the browser. I would like to have a FULL Browser Background Image, however when I try using the following code, my background ("bg") does not fill the entire browser.
what I am doing wrong and if it is even possible to have a full browser background image while still using CENTER alignment in the HTML publish settings? I have tried the following code with and without the Stage align settings and with the xy coordinates centered-still no luck!
bg.Stage.align = "TL";
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Oct 19, 2006
Using MovieClipLoader, is it possible for the loaded swfs to access movie clips in the container swf movie? In building a preloader for a previously produced flash app (originally made for CD), I was running across huge problems with some dynamically created masks (created using attachMovie and setMask). My solution (not ideal, I guess) was to move the masks and the masked objects into the preloader ("container") movie. But still need to move them around by code located inside the swf being loaded.
Relevant code from inside the preloader:
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Apr 21, 2009
I don't understand how to access Timeline of a container correctly, if its nested in another Container etc for Menu buttons:
on main stage:
MovieClip Products_mc , subContainer
----------------|----------------------------------|---------------------------
|
|
var dMenu:MovieClip = new SPC();
[Code].....
How can I access the SPC's TimeLine (its a MovieClip) I have tried getchildByName,by Index, saying its MovieClip works only for questioning the parameters of the parameters etc, but it will not get to the TimeLine
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Jul 7, 2011
I'm doing some work with JSON in as3 using as3corelib (very useful) and was wondering if it is possible to get an object if all you have is one of its properties, also an object. Here's an example of some JSON:
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"propertyObject": {
etc.
}
}
so what i'm asking is, if I have propertyObject, can I access parentObject somehow?
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Oct 23, 2011
I am working on setting up some simple AI actions for my enemy class in the game that I am working on, but I am having trouble accessing the player's X location within the enemy package to set up a detection function. I have defined the player on my Level package along with the enemy, and I defined the player's and enemies X and Y locations within the Player/Enemies package respectively.
Within my flash file I have linked to my Level.as file. Also within my flash file library I have two movie clips. Both have a square in them that are the same size but colored differently. One is called PlayerSpriteMC and the other is called EnemiesSpriteMC.
[Code]...
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Jul 1, 2009
I have two movie clips on the stage at frame 1 and frame 2. Both are instances of seperate classes. (They are not dynamically created, just their linkage is set to their class names)I have created soundChannel and Sound Objects in Class 1 and I want to access them from Class 2. (I want to stop the sound channel that was started in class 1)Is there any way to do this? If yes, will this be true for other properties also?
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Jul 6, 2011
I'm doing some work with JSON in as3 using as3corelib (very useful) and was wondering if it is possible to get an object if all you have is one of its properties, also an object.Here's an example of some JSON:
ActionScript Code:
"parentObject": {
"propertyObject": {
[code].......
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Apr 25, 2009
I'm having trouble accessing objects on new frames.On frame 1 I have:
Code:
var HelloWorld:Object = new Object()
On frame 2 I have:
[code]....
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Mar 14, 2012
If you have a series of sprites created in a loop:
ActionScript Code:
for (var i:int = 0; i < numItems.length(); i++) {
var mySprite:Sprite = new Sprite();
}
Which you added event listeners to, in the same loop:
ActionScript Code:
for (var i:int = 0; i < numItems.length(); i++) {
var mySprite:Sprite = new Sprite();
mySprite.addEventListener(....
}
How can you remove those listeners, then add them again? I need to kill and re-enable the listeners of many sprites which were created that way.
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Aug 28, 2009
How do you access Library items from classes other than the document class?For example, if I create a movie clip in Flash and Export it for Actionscript with the name Foo, I can do this in the document class:
Code: Select allvar f = new Foo();
this.addChild(f);
And it appears on the stage, as it should. But I need to be able to create other instances of this object from other classes. If I use the same code above in SomeOtherClass.as, I get nothing on the stage, obviously because this class doesn't know about the Foo object in the library.
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May 27, 2005
This is probably something very simple, but I'm not too sure of the code used to access items within an array.Suppose I have an array like this (using Kirupa's Arrays example):
grocery = ["bananas", "oranges", "apples", "kiwis"];
trace(grocery);
And we've loaded up the corresponding variables/text for "bananas", thus the current item = bananas.Therefore the next item would be "oranges". How can I tell Flash that I want to access this next item?? (I'd like to be able to access it through a variable so that the same action can be applied when the item is "oranges" to move to the next item, which would now be "apples").
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Jun 15, 2009
I'm using a preloader to load an external SWF then initiating it through its document class using this code:
Code:
private function loaderCompleteListener(event : Event) : void {
var loaderInfo : LoaderInfo = event.target as LoaderInfo ;
[Code]....
The problem i'm getting is that the Flash that is being loaded has a lot of classes exporting on the first frame, which now cannot be accessed, and therefore I get "The definition of base class cannot be found" errors.
How do I ger the items in the library that export to AS accessible by the parent loading SWF.
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Dec 2, 2007
I seem to be having a bit of a problem here. I'm generating a load of class instances using the following code:
maxpersons=25;
for (var i:Number=1;i<=maxpersons;i++)
{
var person:Person = new Person;
[Code].....
OK. I then need to run through each of them and check for a collision with an object from the main stage (called redDot), which I pass to a method (called doDamage) within the class. I'm using the following code:
for (i=1;i<=maxpersons;i++)
{
if (game.getChildByName("person"+i).hitTestObject(red Dot))
{
game.getChildByName("person"+i).doDamage(redDot);
}
}
I keep getting an error saying "1061: Call to a possibly undefined method doDamage through a reference with static type flash.displayisplayObject."!
It just won't work. I've tried altering the code to:
game["person"+i].doDamage(redDot);
but I get an unexpected trace output saying "TypeError: Error #1010: A term is undefined and has no properties."
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May 31, 2009
Is it possible to access variables or even functions of an embedded SWF? (One which has been embedded manually and has not loaded from somewhere)For example, I embed an swf called Movie1 which contains a string variable declared in its root, would it be possible for the parent SWF to access that string?
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Nov 14, 2009
when I try to access a property of the document class from another class, I get an error:
Quote:
1119: Access of possibly undefined property _left through a reference with static type flash.displayisplayObject.
Maybe I'm not doing it correctly? This is how I've been accessing document class properties so far. Does the fact that they're private make a difference?
Quote:
root.property
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Sep 16, 2010
I have written "components" in external .mxml files like dialogs and such. For example, GamePropertiesDialog.mxml. These components are used by another file, Main.mxml for example. If I instantiate a GamePropertiesDialog I am unable to access its pieces like a textbox with an id of GameName until AFTER I add the dialog to the display list.Doesn't work:
Actionscript Code:
var tmp:GamePropertiesDialog = new GamePropertiesDialog();tmp.GameName.text = 'test';addChild(tmp);
Does work: Actionscript Code:
var tmp:GamePropertiesDialog = new GamePropertiesDialog();addChild(tmp);tmp.GameName.text = 'test';
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May 25, 2009
I'm currently working on an interactive app, (site) which requires me to modify a few textfields, and change images dependant on the user choice (using mouseevent). This is a separate module, thus I'm posting the question in here instead:there are three images, that are lined up, with a textbox next to them. When a image is chosen, and enlarges, the text changes with the chosen image, according to XML.The textFields, 'text_title', 'text_description' are contained in a movieclip, called 'textbox'.This has been built in the Flash IDE (CS3) named info.fla/swf, which refers to a Document class 'com.info', made in Flex Builder 3...I attempted to modify the textfields using this:textbox.txt_title.text = "Loading";textbox.txt_desc.text = "test";But, I was unable to at first to change the text using the document class, as it gives "1120: Access of undefined property <variable>".
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Mar 19, 2010
In actionscript an object's property can be accesses in this way: object["propertyname"] Is something like this possible in c#, without using reflection?
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May 1, 2011
I have an engine I created a while back that loads objects into a container based on XML data. A really quick example of the XML would be like this:
<level>
<object cname="enemies.Robot">
<pos x="200" y="400" layer="mobiles" />
</object><object cname="Player">
<pos x="12" y="89" layer="mobiles" />
</object></level>
I have a class Environment that has a method loadLevel(data:XML) which I parse the XML through, then the function runs through the XML finding all object nodes and uses getDefinitionByName to determine which Object I want to create based on object.@cname. From here, I have to manually define each property based on the XML like so:
obj.x = xml.pos.@x;
obj.y = xml.pos.@y;
etc.
I was wondering if there's an inbuilt method for setting a property based on a String. By this I mean something like so:
var mc:MovieClip = new MovieClip();
mc.someInbuiltFunctionThatSetsAProperty("alpha", 0.5);
This way I could change my XML to be more like so:
<object cname="Player">
<props>
<x>200</x>
<y>221</y>
<alpha>7834</alpha>
<health>Something</health>
<power>3</power>
</props></object>
And iterate through all the children of props to set all of my properties on the fly. I know if I create an Object and set properties within it like so:
var obj:Object = {
var1: "hello",
var2: "there",
name: "marty"
};
That you can then iterate through names/values using the for(String in Object) loop like this:
var i:String;
for(i in obj){
trace(i + ": " + obj[i]);
}
/**
* Output:
* var1: hello
* var2: there
* name: marty
*/
Surely there's a way, as here's an example of identifying a property using a String:
var ar:Array = [new MovieClip(), new MovieClip()];
ar.sortOn("alpha", Array.ASCENDING);
So just to make my question more to-the-point: I want to be able to get and set properties that I can identify using a String.
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Jan 15, 2009
I have been stuck on this problem for a while, and wonder if anyone knows the answer. It is concerning accessing some properties of a custom component. I marked the problem with the keyword [PROBLEM] in the following snippets of code.
components/State1UI.mxml
--------------------------------
<?xml version="1.0" encoding="utf-8"?>
[code].....
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Aug 29, 2009
I am trying to access the x and y properties of the stage so I can set an objects' x and y properties to place it on the center of the stage:
this.x=stage.stageWidth/2;
this.y=stage.stageHeight/2;
The call to instantiate the object(*.fla):
[code]......
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Apr 26, 2010
I have the following prob :
I created several instance of the same MC like this
[Code].....
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Oct 2, 2011
I can't access the props and methods of an external AS3 swf after it's loaded by Main.as. Here's a very simplified version of the code for Main.as (the calling swf):
Code:
package{
import flash.display.Sprite;
import flash.events.Event;
import flash.net.URLRequest;
import flash.display.Loader;
public class Main extends Sprite{
private var imgLoaded:Boolean = false;
[Code] .....
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Feb 28, 2012
I am trying to access a property that belongs to the stage, from a class. For example, let's say I add a textfield with an instance name of "magic_txt" on the stage. In the Document Class, I am able to access magic_txt and update the field like so:
magic_txt.text = "Magic Text"
However, since I would like to work in classes, I am having a difficult time figuring out how to access the property "magic_txt.text" from a class. I know I need a reference, but I am unsure how to set this reference.
I am coming from a strong background in Visual Basic, and in Visual Basic, the way to access a form property is to call the form name (dot) object. In actionscript, it doesn't seem to be as simple.
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