ActionScript 2.0 :: Control Dynamic Clips On Stage W/ Loop Function?
Feb 4, 2010
have a mc on stage ('sq') and it gets duplicated using the loop.have a simple Tween function for over state called 'over'how would I write so that when rollover on (for example) sq3,apply the over function to sq2 and sq4 as well (the ones next to the target)?[code]
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
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Mar 20, 2011
I'm trying to use a loop to add some movie clips to the stage, but I want to give each one a different name so I can refer to them in another function, but I don't know how that is done. I'm trying to learn how to do this so I can create an Isometric game. Here's my code....
[Code]...
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Sep 10, 2010
So basically, this is how I'm adding one movie clip to the stage.
[Code]....
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Jan 4, 2009
I have a flash piece with 3 main keyframes/story ("story1", "story2" & "story 3") that cycles (and loops) from story to story, and 3 buttons that stop the cycle and take you to one of the stories
So on my first frame I have:
_root.mainMC.playing = "true";
function playOn(frame) {
/gotoAndPlay(frame);
}
Then on each keyframe I have:
stop();
setTimeout(this,'playOn',2000,"whatever the next frame is")
Then on button I have:
on (press) {
_root.mainMC.playing = "false";
gotoAndStop("story3");
}
I think somehow I have to have the button clear the function because for example, if I am viewing story 1 during the cycle and click 3, it goes to 3 and then quickly goes back to 2 and then stops on 3.
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Aug 10, 2007
I have a Flash site I am developing that feeds in XML into various arrays and populates dynamic movie clips and text fields. I am having trouble making a for loop that works with my movieclips and text fields. I am probably only missing one step and if I can figure it out I will cut my lines of code about 10X. I have attached the fla and image files in a zip file.
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Mar 15, 2009
I have created a loop to add my clips by class and give them a name
[Code]...
Then I want to loop through these clips and change the alpha, I have tried casting as I thought that was how you do it but I get the 'cannot convert string' error
[Code]...
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Nov 4, 2005
If you place a for loop in a recursive function with the function call within the loop... will the loop finnish or does it stop working untill the last recursion?
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Oct 21, 2009
I am using a gallery written in AS3.0 called SlicedCubeGallery. It used Flex to publish the gallery.I can edit the functions for the SlicedCubeGallery, and the one I am targeting is the one that swaps the images (which I have running on a timer).I am loading the whole gallery SWF onto my stage using this code:
var request:URLRequest = new URLRequest("slicedCubeGallery.swf");
cubeGallery_mc.load(request);
addChild(cubeGallery_mc);
[code]......
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Feb 18, 2004
is there a way to refer to all movie clips on the stage or apply a function to all movie clips without applying the function to all manually?
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Jul 18, 2011
i have a question while reading Flex 4 Cookbook i came across the method to dynamically adding control to the container controls but nowhere i came across with how to provide them with the dynamic properties and events like they have created a button dynamically inside a group control but what good a button be if i cannot give it an event dynamically. in the same way i want to add a tree view inside a vbox but what good that be if cannot provide a data provider to it dynamically.actually i am creating an web application where i add the tree view to a vbox and i want to the data provider should also be dynamic depending upon the option i have selected in the combo box.
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Nov 2, 2002
I know that you can do for example onClipEvent(enterFrame) as an action for an exisiting movie clip.How do i dynamically do thisI load the movie:
_root.createEmptyMovieClip("myMovieClip", 101);
myMovieClip._x=50;
myMovieClip._y=50;
[code].....
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May 15, 2009
I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this:
while (i<7) {
hex[i].gotoAndStop(1);
i=i+1;
[code].....
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Jan 11, 2009
This is quite complex, in simple English, I have some folders (mc's) which I need to enter the stage when a button is clicked, when a different button is clicked I need the previous folders to animate out, before the new ones animate in! The folders feature there own functions and animations, which are viewable when clicked (they bring in external imagery and text)?
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Jun 30, 2009
I want to control elements and movie clips from deep within an another movie clip
for example I have a button inside of a movie clip � So
_root > Symbol 1 > Symbol 2 ( Symbol 2 is the button )
Now I have another MC on the main stage that has an animated MC in it.
So
_root > Symbol 3 > Symbol 4 ( Symbol 4 is the animated item )
So now lets say I want to be able to click ( or rollover ) on the button ( Symbol 2 ) for the animation to go to a specific frame and play
I have this all the time where I am struggling to control stuff deep within from other stuff deep within an MC.
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Apr 28, 2009
I have five moive clips in the main timeline starting from the first keyframe: intro, mc2, mc3, mc4, and mc5. I want to have a "previous" and "next" button on each frame (a different layer) to be able to go to a previous or next movie clip in the timeline.when I clicked "test moive" (without any ActionScripts), it always skipped the movie clip in the first keyframe and sometimes it did so to the second keyframed too.
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Mar 15, 2010
Here's the issue. I have a movie with 8 different movie clips on the stage. Each one is just a simple animation with a button. When the movie runs, all the movie clips run their respective animations until they hit a stop action in the middle. The stop basically seperates the intro from the outro of each clip. Once the user clicks a button, I want all of the other movie clips to start playing again and then load the next movie, depending on which button was clicked. So the button AS, in plain english speak, would be something like this:onRelease, make movie clips a, b and c play then load movieXYZ.swf to main stage.
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Feb 18, 2011
I have created a series of Symbol MovieClips which I load through ActionScript on the first frame of the main timeline so that they play sequentially. I dynamically create each MovieClip, add it to the Stage, and setup an enter frame listener.On the last frame I stop and remove the clip, and repeat the process with the next clip.These animations play sequentially as intended. However each clip has an audio sequence on its timeline.These play simultaneously at the start of the main timeline.I've tried each of the Sound Sync options on the first frames within the Symbol clips.With the Stop setting the audio doesn't play, but Start, Event, and Stream all cause the audio to play at the beginning of the main timeline which seems to contradict the documentation I've looked at.
Is there a straight-forward way to sync the audio to the Symbol clips, or does the audio need to placed on the main timeline?I'd rather not do this as it is much easier to sync up the audio for each symbol clip with the animation when I can work with the smaller audio snippets and not have to test the whole movie.
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Jun 2, 2004
How to get mass speed movement like in this intro site. [URL]. How to control the multiple clip mass speed movement....using actionscript.
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Nov 13, 2009
I have five movie clips in my library. I want to load each to the stage with a fade in and fade out. I thought I could just call them into an array, but I can't find how to reference them. I have other clips in the library too so I can't just grab them all.
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Jun 20, 2010
Is it possible to put the following into a loop?
ActionScript Code:
var box1:Box = new Box();
var box2:Box = new Box();
[code].....
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Aug 2, 2010
I've go some movieclips I dynamically placed on the stage in a loop using addChild(). The clips have there own class called DragAndDrop. Once the clips are are drop to the hitarea I want to deactivate them. The problem I'm having is when I run the function in the DrapAndDrop class it deactives not only the movieclip that was just dragged but the last one that was attached in the loop as well (ie I drop mc1 into the proper area mc1 and mc7 deactive).
Here is the loop that add all the clips to the stage:
[Code].....
I don't understand why its disabling both the dropped clip and the last clip in the loop when supposedly event.currentTarget should only carry the value of the object being dropped and not the instance of the object.
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Feb 5, 2009
I've got a MovieClip with a linkage name of trackInfo. I'm trying to get XML information in a for loop to create and populate instances of the MovieClip for the length of the XML file.Here's what I have so far:
Code:
var myXML:XML;
var myURL:URLRequest = new URLRequest("tracks.xml");
[code].....
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Aug 1, 2010
I've go some movieclips I dynamically placed on the stage in a loop using addChild(). The clips have there own class called DragAndDrop. Once the clips are are drop to the hitarea I want to deactivate them. The problem I'm having is when I run the function in the DrapAndDrop class it deactives not only the movieclip that was just dragged but the last one that was attached in the loop as well (ie I drop mc1 into the proper area mc1 and mc7 deactive, 7 being the final clip in the loop). Its frustrating me because I dont know why its happening and I dont know how to fix it?Here is the loop that add all the clips to the stage:
Code:
private function createTerms():void
{
[code].....
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Feb 29, 2004
I'm trying to make a bit stream across my page when you mouseover a button. The bit stream can be quite long, so I wouldn't think to do it by hand. I'm wondering how I would go about making the stream start out, and how I can get each bit to follow the other right behind it. (They're about 10 pixels wide) I can get the for loop to duplicate the clips, but I can't seem to get them in order.
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Sep 19, 2011
We are going to make a lot of small flash animations with different messages, and put them on a big screen. They will be saved as SWF files.
Is there a framework or anything that enable us to make a easy controller for this, so we can control both a loop, but also play a specific clip when we want?
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Mar 10, 2009
hope i'm explaining this the right way. i'm using the flash flvplayback component to play a video. i've stripped the audio from the flv and am playing it, along with another audio clip, on the timeline at the same time. volume has been set for both clips, but i need to allow people to adjust the volume from the volumeBar that exists inside the video player. it's built in as2.
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Sep 4, 2009
All I am trying to do is display a movieclip (just a small rectangle) and have it repeat along the x-axis, adding one to it's instance name each time. It seems to work according to the trace statements but it only displays the last movieclip.
Here is the code:
var transition:mcTransition = new mcTransition();
for(var i:int = 1; i < 10; i++){ trace(i); addChild(transition); transition.x = i * 10; transition.name = "transition_mc" + i; trace(transition.name); trace(transition.x);}
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Dec 9, 2009
I know this is probably really simple but it is frustrating me. All I am trying to do is display a movieclip (just a small rectangle) and have it repeat along the x-axis, adding one to it's instance name each time. It seems to work according to the trace statements but it only displays the last movieclip.
Here is the code:
var transition:mcTransition = new mcTransition();
for(var i:int = 1; i < 10; i++){ trace(i); addChild(transition); transition.x = i * 10; transition.name = "transition_mc" + i; trace(transition.name); trace(transition.x);}
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