ActionScript 2.0 :: Three Main Keyframes - How To Control Loop Function
Jan 4, 2009
I have a flash piece with 3 main keyframes/story ("story1", "story2" & "story 3") that cycles (and loops) from story to story, and 3 buttons that stop the cycle and take you to one of the stories
So on my first frame I have:
_root.mainMC.playing = "true";
function playOn(frame) {
/gotoAndPlay(frame);
}
Then on each keyframe I have:
stop();
setTimeout(this,'playOn',2000,"whatever the next frame is")
Then on button I have:
on (press) {
_root.mainMC.playing = "false";
gotoAndStop("story3");
}
I think somehow I have to have the button clear the function because for example, if I am viewing story 1 during the cycle and click 3, it goes to 3 and then quickly goes back to 2 and then stops on 3.
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Jun 17, 2009
I have multiple movie clips on 4 labeled frames of my movie. The keyframes are as follows : People, Place, Portfolio, Possibilities
The buttons to go to each of these keyframes work, although because I have a movie (different for each keyframe) I cannot get the previous movie's audio to stop when I click to another keyframe.
Also, I cannot get the other movie to work once I am on the next page.
The movieclips are named- Btn2 -which is the movieclip that plays once clicked on the homepage. Btn3- which is the movieclip that is supposed to play once clicked (on the people page).
To see what I'm talking about- visit: [URL]
give it some time to load- then click the doorbell- let the movie play for a little bit then click on people...the door closes, but the sound continues.
Here's the actionscript.
ActionScript Code:
stop();
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[Code].....
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Apr 26, 2010
I will try to explain this as easily as i can.
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I have created a string to navigate through the timeline when either next_btn or prev_btn is pressed.
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Jun 7, 2009
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Code:
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[Code]....
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