IDE :: Referring To Clips - Loop To Add Clips By Class And Give Them A Name

Mar 15, 2009

I have created a loop to add my clips by class and give them a name

[Code]...

Then I want to loop through these clips and change the alpha, I have tried casting as I thought that was how you do it but I get the 'cannot convert string' error

[Code]...

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Referring To Movie Clips?

Oct 27, 2006

altering values of movie clips (couldnt think of another way to put it)say i need to change the _x of movie clip ##_mc

# being variables
i would normally use:
tellTarget ("_root."+A+B+"_mc")
{
_x++;
}

since the i cant just say _root.G5_mc._x++; cuz i dont know if its G5_mc or G4_mc (follow? im horrible at explaining things!)is there any other way of doing this? or do i have to use tellTarget?

i tried:

"_root."+A+B+"_mc._x" += 1;

but it didnt like that too much

View 5 Replies

ActionScript 2.0 :: Referring To Multiple Movie Clips By Their Instance?

Feb 6, 2009

how would i use the same event for the collision of one thing against multiple objects from the same movie clip without having to name every single one differently, and make an event for every single one? i'm making a game where a box bounces off obstacles.

View 0 Replies

ActionScript 3.0 :: Referring To Dynamically Created Movie Clips?

Jan 21, 2010

There are five dynamically created movie clips inside my flash movie. Is there any way that I could refer to these from action script code?

View 4 Replies

ActionScript 3.0 :: Accessing Clips Inside Clips Of Dynamically Generated Clips

Jan 15, 2009

For loop generates clips containing clips. I need to access a specific clip (look_back) within the parent clip generated by the loop. Not sure how to do this.[code]

View 1 Replies

ActionScript 2.0 :: Referring To Other Movie Clips Inside A Movie Clip?

Sep 22, 2009

Okay, SO i have a movie clip, and to stop it i use

Code:
stop();
and to stop the main timeline I use

[code].....

View 1 Replies

Actionscript 3.0 :: Mutliple Functions Applied To Movie Clips Within The Clips?

Jun 1, 2009

I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.

Here's the code:

Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);

[code]....

View 5 Replies

ActionScript 2.0 :: Empty Movie Clips And Duplicating Clips

Jul 19, 2006

I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).

View 1 Replies

Flash :: Loop Through Different Movie Clips In AS3?

Nov 13, 2009

I have five movie clips in my library. I want to load each to the stage with a fade in and fade out. I thought I could just call them into an array, but I can't find how to reference them. I have other clips in the library too so I can't just grab them all.

View 2 Replies

ActionScript 3.0 :: For Loop Movie Clips?

Jun 20, 2010

Is it possible to put the following into a loop?

ActionScript Code:
var box1:Box = new Box();
var box2:Box = new Box();

[code].....

View 1 Replies

Actionscript 3.0 :: Disabling Clips That Are Placed From A Loop?

Aug 2, 2010

I've go some movieclips I dynamically placed on the stage in a loop using addChild(). The clips have there own class called DragAndDrop. Once the clips are are drop to the hitarea I want to deactivate them. The problem I'm having is when I run the function in the DrapAndDrop class it deactives not only the movieclip that was just dragged but the last one that was attached in the loop as well (ie I drop mc1 into the proper area mc1 and mc7 deactive).

Here is the loop that add all the clips to the stage:

[Code].....

I don't understand why its disabling both the dropped clip and the last clip in the loop when supposedly event.currentTarget should only carry the value of the object being dropped and not the instance of the object.

View 1 Replies

ActionScript 3.0 :: Movie Clips In For Loop?

Feb 5, 2009

I've got a MovieClip with a linkage name of trackInfo. I'm trying to get XML information in a for loop to create and populate instances of the MovieClip for the length of the XML file.Here's what I have so far:

Code:
var myXML:XML;
var myURL:URLRequest = new URLRequest("tracks.xml");

[code].....

View 14 Replies

ActionScript 3.0 :: Disabling Clips That Are From A Loop?

Aug 1, 2010

I've go some movieclips I dynamically placed on the stage in a loop using addChild(). The clips have there own class called DragAndDrop. Once the clips are are drop to the hitarea I want to deactivate them. The problem I'm having is when I run the function in the DrapAndDrop class it deactives not only the movieclip that was just dragged but the last one that was attached in the loop as well (ie I drop mc1 into the proper area mc1 and mc7 deactive, 7 being the final clip in the loop). Its frustrating me because I dont know why its happening and I dont know how to fix it?Here is the loop that add all the clips to the stage:

Code:
private function createTerms():void
{

[code].....

View 1 Replies

ActionScript 2.0 :: Get The For Loop To Duplicate The Clips?

Feb 29, 2004

I'm trying to make a bit stream across my page when you mouseover a button. The bit stream can be quite long, so I wouldn't think to do it by hand. I'm wondering how I would go about making the stream start out, and how I can get each bit to follow the other right behind it. (They're about 10 pixels wide) I can get the for loop to duplicate the clips, but I can't seem to get them in order.

View 5 Replies

ActionScript 2.0 :: Movie Clips Inside Clips In Mx 04?

Mar 27, 2005

okay, i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect... my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:

onClipEvent (enterFrame) {
play();
}

View 5 Replies

ActionScript 2.0 :: Get Movie Clips Inside Clips In Mx 04?

Mar 27, 2005

i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect...

my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:

onClipEvent (enterFrame) {
play();
}

also if you want to see what the problem is, here's the website in it's infancy (700k)

View 5 Replies

ActionScript 3.0 :: Using A For Loop To Display Movie Clips In A Row?

Sep 4, 2009

All I am trying to do is display a movieclip (just a small rectangle) and have it repeat along the x-axis, adding one to it's instance name each time. It seems to work according to the trace statements but it only displays the last movieclip.
 
Here is the code:
 
var transition:mcTransition = new mcTransition();
for(var i:int = 1; i < 10; i++){    trace(i);    addChild(transition);    transition.x = i * 10;    transition.name = "transition_mc" + i;    trace(transition.name);    trace(transition.x);}

View 2 Replies

ActionScript 3.0 :: Use A For Loop To Display Movie Clips In A Row?

Dec 9, 2009

I know this is probably really simple but it is frustrating me. All I am trying to do is display a movieclip (just a small rectangle) and have it repeat along the x-axis, adding one to it's instance name each time. It seems to work according to the trace statements but it only displays the last movieclip.
 
Here is the code:
 
var transition:mcTransition = new mcTransition();
for(var i:int = 1; i < 10; i++){    trace(i);    addChild(transition);    transition.x = i * 10;    transition.name = "transition_mc" + i;    trace(transition.name);    trace(transition.x);}

View 1 Replies

ActionScript 3.0 :: Use A Loop To Add Some Movie Clips To The Stage

Mar 20, 2011

I'm trying to use a loop to add some movie clips to the stage, but I want to give each one a different name so I can refer to them in another function, but I don't know how that is done. I'm trying to learn how to do this so I can create an Isometric game. Here's my code....

[Code]...

View 3 Replies

ActionScript 3.0 :: Create Movie Clips With Loop?

Sep 10, 2010

So basically, this is how I'm adding one movie clip to the stage. var balloon_mc1 = new balloon(); this.addChild(balloon_mc1); How do I do this for 100 of these movie clips, without typing var balloon_mc1 = new balloon(); this.addChild(balloon_mc1);

var balloon_mc2 = new balloon(); this.addChild(balloon_mc2);

var balloon_mc3 = new balloon(); this.addChild(balloon_mc3);

View 3 Replies

ActionScript 2.0 :: Referencing Movie Clips In A For Loop?

Jul 16, 2003

I want to have 4 to n movie clips on my stage and to be be able perform monotonousperations on all of them in a for loop like so.

for(i=0;i<numClips;i++)
{
if(this.hitTest("clip"+i))

[code]......

View 3 Replies

ActionScript 2.0 :: Loading Into Clips Created By For Loop?

Nov 28, 2008

why this won't work?

Code:
var base:MovieClip = this;
// initiate

[code].....

View 1 Replies

ActionScript 2.0 :: Attaching Movie Clips With A Loop?

Feb 24, 2004

I'm trying to make a portfolio page where each of my thumbnails loads with the 'fading grid' effect. I've made all the thumbnails movie clips with the appropriate script, and they all work fine. I've also set them to be exported for actionscript, each with a number as their name, i.e. "1" "2" and so on.

I was then planning on using the following bit of code to load these movies into my portfolio clip, to save me having to do it at author-time.

[Code]....

But for some reason, instead of loading two movies, each one 10 to the right of the previous movie, it just loads them on top of each other. Is it something to do with the stage not updating?

View 3 Replies

ActionScript 3.0 :: Assigning Names To Movie Clips In Loop?

Mar 21, 2009

im trying to run a loop and assign all my new movie clipswith different names. i have tried .name and ._name they dont seemto be working..

for (var i = 1; i<=5; i++) {
imageName = new ImageMovie();
this.addChild(imageName);

[code].....

View 1 Replies

ActionScript 3.0 :: Loop Through An Array Of 5 Movie Clips Using A Timer?

Apr 24, 2009

I am trying to loop through an array of 5 movie clips using a timer. Below is the script that plays the first movie clip, then plays the next clip over and over.  
 
var timer:Timer = new Timer(2000);
timer.addEventListener(TimerEvent.TIMER, onTimer);
timer.start();

[Code].....

View 3 Replies

ActionScript 3.0 :: Create Movie Clips With Loop On The Stage

Sep 10, 2010

So basically, this is how I'm adding one movie clip to the stage.

[Code]....

View 4 Replies

ActionScript 3.0 :: Dynamically Naming Movie Clips In A Loop?

Oct 5, 2010

k say i wanted to create a bunch of movieclips in a for loop but wanted to name them something different each time, how would i dynamically name them?

View 1 Replies

AS3 :: Flash - Use An Timer To Execute And Loop Movie Clips Of Different Length?

May 13, 2011

How would I go about using a timer to initiate multiple movie clips at once, and then loop them if they are all different lengths so that they restart in sync once more?

For example, say at t=0, 3 movie clips are started. Movie clip 1 is 3 seconds long. Movie clip 2 is 6 seconds long. Movie clip 3 is 10 seconds long. Movie clip 1 would end before movie clip 2 and 3, but I don't want it to restart until the others are both finished.

Furthermore, is it possible to set a countdown so that the the movie clips are initiated not after a duration, but after a specific time? For example, instead of having a timer countdown from 10 seconds and then playing, it instead countdowns until say 12:00 PM and then plays the movie clip.

View 2 Replies

ActionScript 2.0 :: Control Dynamic Clips On Stage W/ Loop Function?

Feb 4, 2010

have a mc on stage ('sq') and it gets duplicated using the loop.have a simple Tween function for over state called 'over'how would I write so that when rollover on (for example) sq3,apply the over function to sq2 and sq4 as well (the ones next to the target)?[code]

View 3 Replies

Actionscript 3.0 :: Access Multiple Movie Clips With Loop And GetChildByName?

Nov 3, 2010

All i really want to do is be able to affect multiple movieclips at once with event listeners and greensock tweens.

The first snag I hit was that I couldn't create references to movie clips using the old [] Associative array referencing method. Maybe I still can with AS3, but I couldn't get it to work...

So I found another technique using getChildByName that returns a reference to a movie clips and allows me to store that reference in a variable.

However, the movie clip I'm trying to affect with an event listener resides inside of another movie clips, so to build the address (aka, root.mc1.m2.mc3) to the mc I want to get to is proving to be difficult. (I'm very new to AS3...)

I thought the trace(target1_mc.target2_mc.name); at the bottom of the following code would output the name of target2_mc but it doesn't.[code]...

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved