ActionScript 2.0 :: Referring To Multiple Movie Clips By Their Instance?
Feb 6, 2009
how would i use the same event for the collision of one thing against multiple objects from the same movie clip without having to name every single one differently, and make an event for every single one? i'm making a game where a box bounces off obstacles.
altering values of movie clips (couldnt think of another way to put it)say i need to change the _x of movie clip ##_mc
# being variables i would normally use: tellTarget ("_root."+A+B+"_mc") { _x++; }
since the i cant just say _root.G5_mc._x++; cuz i dont know if its G5_mc or G4_mc (follow? im horrible at explaining things!)is there any other way of doing this? or do i have to use tellTarget?
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
I have created a loop to add my clips by class and give them a name
[Code]...
Then I want to loop through these clips and change the alpha, I have tried casting as I thought that was how you do it but I get the 'cannot convert string' error
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
I have a label I am referencing form a movie clip inside the movie clip which contains the "label_2." Here is the code I used: MovieClip(parent.parent).gotoAndPlay("return_2"); Now I need to reference a instance name of a movie clip in side the same scene.
I have this code to use to pause animations in different areas of a .fla, for each pause I have been copying this and changing the "var timelinePause" and other items as shown after the original code, is repeating this code for each pause just junk code? is there something else from this that I can use to pause?
I'm trying to access an instance by using a variable but when I try to manipulate a property to the instance (by referring to it with a variable) it only recognizes it as a string... for instance... (pun intended??) public var prevbutton:String = "btn1"; trace(["page"+prevbutton]); // which traces - pagebtn1 trace(pagebtn1); // which traces the instance class - [object btn1pageclass] I want to call the instance by using a variable... how do I do this?
still cant get my head around this..iv created balls inside a function is there a way to reference them out side of the function? with addChild() do they get instance names?
ActionScript Code: makeBalls(); function makeBalls() { for (var i:int=0; i<10; i++) {[code]...........
As you can see, I'm creating a new instance off the Recipe class, named "Pancake". Later on, a dialog box will show up (using attachMovie - I'll save you the code) asking wether or not the user is a vegetarian. In other words, the "ingredientPref" variable should be set from an already existing clip. The problem I'm having is this:How can I set ingredientPref without referring to the Pancake instance (i.e. Pancake.ingredientPref = 2)? Is there a smart way to change ingredientPref for ALL instances of Recipe at once?
I am wondering if anyone knows of any extensions (or other methods) that give instance names to multiple movie clips at once. I have the same movie clip on hundreds of keyframes and I have to convert them to graphic symbols to animate, then back to movie clips for scripting, but they lose their instance names.
I have created some movieclips and will be using them as buttons. After applying event listeners to them, they do not correlate to their instance names. I have a switch case statement set up to catch when one of the movieclips are clicked on and this is caught, the method is invoked but none of the cases are satisfied as all the buttons have the instance name "instance58" for example....they are all numbered instances.
I'm trying to write a script that uses the instance name of a button to grab a movie clip with the same name from the library and add it to the stage. I also need to remove the movie clip that had the button in it, and be able to pass a variable along to the new movie clip. I got something similar to work using button instance names to jump to a frame label with the same name.
Quote: _f01.addEventListener(MouseEvent.CLICK, fClick); var targetFrame:String = ""; function fClick(e:MouseEvent):void {
I have made basic code to draw boxes pending on user input. createEmptyMovieClip("box",_root.incramenting_var) ; how can i set an emty movie clips instance name dynamicaly? example: instance.box = "new_instance";
so i finally decided to jump to as3 from as2! (yes, it took me some time XD) I have a better understanding of as3 after reading tutorials, however i have a problem/doubt: I have 2 movieclips on my main timeline with the name of the instances: OBJ_1 and OBJ_2. both have animations. OBJ_1 has a stop on its 1st frame; OBJ_2 has an action in its last frame:
how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time. It's for a school project that is due at 9am tomorrow so time is of the essence!!
I was wondering about the flexability of loading movies into a movie clip. Currently, I am well able to load one movie into a movie "loader" clip, but thought maybe there is a way to load additional movie clips into that same "loader" clip, as i am starting to accumulate several different graphics that i need to have be inside movie clips so that i can make them change colors on the same frame when needed.
i shot from the hip and tried this code, but didnt have any luck:
I have a folder full of SWF files. Each SWF is its own animation. I have several people submitting their animations for this project. I would like to embed all these SWF's into my project and use .play() .stop() and other movieclip related commands on them as a whole. By this I mean, the artist sends me the SWF, my AS3 script embeds it, then I can access it with say animation_1.stop(); without the artist ever having to enter a instance name, or export for ActionScript name.
I plan to create a shell script which will take all the swf's in a folder and create a AS3 file with all the embed statements. The instance name that will be given to each one by the shell script will be the file name. Is this possible to embed a SWF and access it without giving any movie clips instance names or exporting for Actionscript? UPDATE: @annonymously answer below helped a lot. Here are some other resources that helped me: Great Resource - [URL]
I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this:
I'm working on a project where in I've found it necessary to mask a background object with MULTIPLE Sprites. I've tried doing this two ways: making one "parent" sprite to which all of the other masks are childed; adding them as individual masks.
The composite strategy just sort of gave up, Flash doesn't seem to like having to search through it's render tree to do these things and the result was no visible mask or masking (just the full background image). The latter strategy failed for obvious reasons: saying Sprite.mask = so-and-so implies that setting it again will overwrite the last mask.
Is there any way to use the composite strategy? Or is there a way I can copy over all of my sprites and draw them directly into one new sprite on every frame?
I'm building a website where i have 9 thumbnails on the maintime lineWhat i want to achieve is to press on the thumbnail whichwill redirect to a movie clip each time fairly big in size and have apreloader for each thumb. Load the content before it enters thefirst frame of each movie clip since the content is fairly big insize.(3d animation)
how to load multiple movie clips on the stage? My ActionScript 3 are as below:
I declared a movie clip - "mcPhotoFrame" (i.e. an instance of "mcPhoto" movie clip) and would like to load all the pictures on the stage but after finished loading, only the last photo shows on the stage.