ActionScript 2.0 :: Control Different Levels And Movie Clips?
Jun 30, 2009
I want to control elements and movie clips from deep within an another movie clip
for example I have a button inside of a movie clip � So
_root > Symbol 1 > Symbol 2 ( Symbol 2 is the button )
Now I have another MC on the main stage that has an animated MC in it.
So
_root > Symbol 3 > Symbol 4 ( Symbol 4 is the animated item )
So now lets say I want to be able to click ( or rollover ) on the button ( Symbol 2 ) for the animation to go to a specific frame and play
I have this all the time where I am struggling to control stuff deep within from other stuff deep within an MC.
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
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Oct 15, 2010
The movie was designed in several flash files, each has been combined into a single movie clip and then all the movie clips have been moved into the master document.
Each movie clip is on a single slide.
They play through and when a clip reached the end I have used the actionscript root.gotoAndPlay(x) where x is the slide number of the next clip in the sequence as such my timeline looks like this[code]...
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May 15, 2009
I have 6 movies that i need controling. These are named hex1, hex2, hex3 etc. When the file opens i have some action script that needs to run something like this:
while (i<7) {
hex[i].gotoAndStop(1);
i=i+1;
[code].....
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Jan 11, 2009
This is quite complex, in simple English, I have some folders (mc's) which I need to enter the stage when a button is clicked, when a different button is clicked I need the previous folders to animate out, before the new ones animate in! The folders feature there own functions and animations, which are viewable when clicked (they bring in external imagery and text)?
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Apr 28, 2009
I have five moive clips in the main timeline starting from the first keyframe: intro, mc2, mc3, mc4, and mc5. I want to have a "previous" and "next" button on each frame (a different layer) to be able to go to a previous or next movie clip in the timeline.when I clicked "test moive" (without any ActionScripts), it always skipped the movie clip in the first keyframe and sometimes it did so to the second keyframed too.
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Mar 15, 2010
Here's the issue. I have a movie with 8 different movie clips on the stage. Each one is just a simple animation with a button. When the movie runs, all the movie clips run their respective animations until they hit a stop action in the middle. The stop basically seperates the intro from the outro of each clip. Once the user clicks a button, I want all of the other movie clips to start playing again and then load the next movie, depending on which button was clicked. So the button AS, in plain english speak, would be something like this:onRelease, make movie clips a, b and c play then load movieXYZ.swf to main stage.
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Feb 18, 2011
I have created a series of Symbol MovieClips which I load through ActionScript on the first frame of the main timeline so that they play sequentially. I dynamically create each MovieClip, add it to the Stage, and setup an enter frame listener.On the last frame I stop and remove the clip, and repeat the process with the next clip.These animations play sequentially as intended. However each clip has an audio sequence on its timeline.These play simultaneously at the start of the main timeline.I've tried each of the Sound Sync options on the first frames within the Symbol clips.With the Stop setting the audio doesn't play, but Start, Event, and Stream all cause the audio to play at the beginning of the main timeline which seems to contradict the documentation I've looked at.
Is there a straight-forward way to sync the audio to the Symbol clips, or does the audio need to placed on the main timeline?I'd rather not do this as it is much easier to sync up the audio for each symbol clip with the animation when I can work with the smaller audio snippets and not have to test the whole movie.
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Feb 7, 2009
for(i=1; i<50; i++){
loadMovieNum("a.swf",i);
}
This simple script loads 50 of "a.swf" into my movie however you can only see one on stage.I can use a create emptyMovieClip with coordinates to accurately place all the clips on stage,however I am trying to use just levels, instead.I have tried....
for(i=1; i<50; i++){
loadMovieNum("a.swf",i);
mc = loadMovieNum("a.swf",i);
mc._x = 50*i + 50;
mc._y = 30*i + 50;
How can I load and place all 50 accuratelty.
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Jan 12, 2004
What I want to know is - if you build a swf that has lots of levels (say from using createEmptyMovieClip), and then you load that swf into a movie clip(containerMC) on another swf - does the first swf still contain all those levels? Or is it flattened?
And if it is flattened - how do you reference the clips that were on those levels? Can you just use _root.containerMC.instancename? where instancename is the name given to the clips that were created inside the createEmptyMovieClip.
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Aug 14, 2010
I am getting frustrated, because I am unable to tell a range of levels to do something with this actionscript [code]...
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Jan 1, 2011
Can I control bitmap smoothing levels, or is it strictly on and off (true, false)?
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Jan 30, 2004
Is it better to load external .swf's into levels or empty clips?
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Jan 6, 2004
I'm making a slider which will eventually control the alpha levels of a movieclip of mine but I'm having trouble controlling the parameters in the startDrag() function. Here is the code:
[Code]...
This seems to work ok, however, the problem is encountered when I go to drag the MC...for some unknown reason it ventures off its slider bar and goes to the left. I will attach the .fla.
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Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Jan 9, 2005
I believe that my question here is a little hard, or maybe impossible. But here it goes:
How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?
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Jan 4, 2009
I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
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Jul 14, 2003
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
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Sep 17, 2004
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
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Jan 5, 2009
Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.
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Aug 18, 2005
Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
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May 8, 2003
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
[Code]...
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Jun 22, 2010
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
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Dec 21, 2009
What is the maximum number of levels for a flash 8 movie?
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Aug 19, 2009
I have a movie clip that allows the user to select certain colors for certain sections of a boat so that they can design their own boat. When the user selects whatever color they want for whatever part of the boats what's happening is they are just loading different movie clips that live on levels 1-6. I can print each level on separate sheets of paper but what I'd like to do is print all of the levels on one sheet of paper.
I was thinking that I could achieve this by duplicating everything I want to print into a MovieClip that lives off the stage and print that but I don't know how I would do this.
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Feb 27, 2003
i've got a movie where i'm attaching a MC and trying to get a variable from the main movie--i can't seem to pick up a variable from the main movie using 'myVar=_root.myVar' or 'myVar=_level0.myVar' inside the MC--any ideas on what i'm missing here?
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Aug 2, 2011
I have 5 photos which are separate movies that enlarge and then decrease. I have them arranged in a line, slighty overlapping with movies 1 and 5 underneath then 2 and 4 then 3 on the top level. I would like it so that when you roll over each movie it comes to the top level then when you rollout it goes back to it's original position. I can't seem to get the code right however and they keep going back in the wrong position. Here is the code that I have placed on each invisible button over each movie:
on (rollOver){
laugh.swapDepths(1);
laugh.gotoAndPlay(2);
}on (rollOut){
laugh.swapDepths(0);
laugh.gotoAndPlay(8);
}
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Jun 1, 2009
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
Here's the code:
Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);
[code]....
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Jul 19, 2006
I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).
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