ActionScript 2.0 :: Loading 50 Clips Into Levels?
Feb 7, 2009
for(i=1; i<50; i++){
loadMovieNum("a.swf",i);
}
This simple script loads 50 of "a.swf" into my movie however you can only see one on stage.I can use a create emptyMovieClip with coordinates to accurately place all the clips on stage,however I am trying to use just levels, instead.I have tried....
for(i=1; i<50; i++){
loadMovieNum("a.swf",i);
mc = loadMovieNum("a.swf",i);
mc._x = 50*i + 50;
mc._y = 30*i + 50;
How can I load and place all 50 accuratelty.
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Jan 12, 2004
What I want to know is - if you build a swf that has lots of levels (say from using createEmptyMovieClip), and then you load that swf into a movie clip(containerMC) on another swf - does the first swf still contain all those levels? Or is it flattened?
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Jun 30, 2009
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Jan 30, 2004
Is it better to load external .swf's into levels or empty clips?
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Oct 1, 2009
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#include "lmc_tween.as"
this.createEmptyMovieClip('hok1', 1);
with (_root.hok1) {
lineStyle(0.1, 0x666666, 100);
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_y = 216;
[Code] .....
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Mar 5, 2004
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Sep 1, 2004
I've got a mainmovie.exe, which creates 4 emptymovieclips as containersall of the containers load an external moviethe one at the top with a menu/buttonsI'd like the buttons when clicked to unload all the containers and reload the original lowest level movie from a particular frame. then it'll go through the process of creating empty clips, and load each external movie againBut since I'm playing the movies in an exe. I dont know how to unload all the containers and start the root/lowest level movie from a particular frame of a particular scene.The main movie is called mainmovie.exe, it creates containers 1 - to 4 as empty ,movie clips.DOes its thing, reaches a particular frame and loads movies into into container 1 - to 3, and topcontainer. Topcontainer is the most important. It has the buttons/menu. WHen I put an "on release action" to unload all the other containers and gotoAndPlay root ->frame 2, it doesnt work. It unloads everything, but wont load goto And Play.I'm left with a blank screen.So frame 2 of root mainmovie.exe
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_root.createEmptyMovieClip ("topcontainer",4);
setProperty("container3",_x,901.5);
[code]........
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Jul 6, 2007
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[as]
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[Code] .....
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Code:
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May 16, 2005
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[Code]....
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[code]....
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2) There will be an array with Qty, Type, Desc and Name of movie clip (e.g. mc_3).
3) There is a generic bar chart "block" movie clip in the library ("Block")
4) So I plan to loop through the array, attachMovie for each iteration, resize the Movie proportionate to Qty, and colour it by Type.
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Code:
Pseudo code:
n=length of array
for (var i:Number = 0; i < n; i++) {[code]....
The final thing would be a bit more complex with frames etc, but generating the movies would be a start.
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[URL]
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Aug 20, 2007
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Nov 28, 2008
why this won't work?
Code:
var base:MovieClip = this;
// initiate
[code].....
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Oct 13, 2002
i know there been a lot of poasts on this but none of them. I am duplicating a movie clip called "thumb" on my main timeline. they are named by number (1 to 233) within each clip i would like to load an image
[Code]...
the reason i have put in 10.jpg is just to get it loading one image into all clips. But its not loading the image into any. the trace is bringin back each MC's name fine when i remove the if(_name != "thumb"){ it loads the image into the duplicated original MC so im completely confused. this is the duplication script on the first frame of my Main timeline
[Code]...
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