ActionScript 2.0 :: Levels / Loading A Swf Into The Proper Place
Jul 6, 2007
I am apparently having problem loading a swf onto the proper level. Anyways, the short of it is that I now need to create all my movieclips on their proper layers and when they are needed call them to the screen.My main screen is on the first level/layer. I then created a movieclip on layer two. I then try to load the swf into that MC on layer 2 and it doesn't display.
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Jun 22, 2010
I am writing an ActionScript class and I don't know where the standard place to put it is.In other words, where should I put the package in regards to the hierarchy? In flash.myname.mypackage? What is the standard naming convention? As you can probably tell, I haven't had a lot of experience writing ActionScript classes :)
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May 28, 2010
i have created a dialpad kind of application which has a bach button at top which takes u to previous screen, a display text box and buttons. all of them are movieclips.
Now the issue is when i press down button, focus is expected to go from prevBtn->display->oneBtn, but the focus goes like prevBtn->oneBtn. Other thing is that if i press up key after going on the screen, the focus goes like callBtn->zeroBtn->eightBtn->fiveBtn->twoBtn->display->prevBtn.
one more observation is if i take the display down after all the buttons, the behavior is normal and focus goes to display.
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Jun 25, 2010
So I'm only 2 months into actionscript, and have been going along as I go. I've been able to figure out everything up until this point, but this is just confusing me. Right now we have games set up and a home screen to get to all the games. I have a background swf that controls the border of the site and that loads the home page in the center as soon as it starts. The way I have it set up, you get a set of movie clips that when you click on them, they unload the current swf and load the game swf.
This is where I hit the problem. In each game I have a menu where you can choose level1, level2, or level3. Clicking on the game in the main menu works fine and the main menu unloads and the game loads. When you're in the game menu and choose a level I get this error:
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found
[Code]...
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Jun 23, 2010
Is it "better" to initialize AS3 class variables in the class constructor? Or can I just initialize them to their default value when I declare them at the top of my class? I ask because when there's a lot of class variables, it appears inefficient to declare them in one place and then initialize them in another when I could easily do both in the same place. It one option is better than the other,
[Code]...
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Jun 17, 2010
I seem to recall that Loader.unload() could once be used to stop loading a swf before it had finished loading. I can no longer find documentation or the blog where I read this. Perhaps it was an unofficial feature. Anyhow, IModuleInfo, returned by ModuleManager.getModule() has an unload() method. If I want to halt loading a Flex Module that is in progress, do I just call iModuleInfo_instance.unload()?
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Oct 1, 2009
I am creating a presentation which has a main flash and then 3 sub categories to it. Main.fla is nothing but a container to load the other movies into. I could get the the first movie (movie1.swf) to load onto main.swf by using the foll code:
this.createEmptyMovieClip("empty_mc",1);
empty_mc.loadMovie("movie1.swf");
empty_mc.x=0;
empty_mc.y=0;
Now the problem is in movie1.swf the menu is like on the 3rd level, i.e. main stage>menu_mc>menu (where the buttons are).
How can I add a code on level "menu" so that when I click button2 or button3 it loads movie2.swf and movie3.swf respectivley onto the main stage. Makes sense or am making it too confusing..
I want to try this breaking a big movie into smaller parts functionality so that I can understand flash more.
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Aug 1, 2011
I have a game that has different music files for different levels. It doesn't make sense to load the music for level 2 in frame one and I don't want to load the music for level 3 until level 2 has commenced. Is there anyway to control how the music is loaded? The music is in the library.
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Feb 7, 2009
for(i=1; i<50; i++){
loadMovieNum("a.swf",i);
}
This simple script loads 50 of "a.swf" into my movie however you can only see one on stage.I can use a create emptyMovieClip with coordinates to accurately place all the clips on stage,however I am trying to use just levels, instead.I have tried....
for(i=1; i<50; i++){
loadMovieNum("a.swf",i);
mc = loadMovieNum("a.swf",i);
mc._x = 50*i + 50;
mc._y = 30*i + 50;
How can I load and place all 50 accuratelty.
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May 16, 2005
Why my "nieuws.swf' is not going to frame 2 or not showing at all when I press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when I take away the first stop. I use the function playNieuws, to make it all happen.
Code in main movie, first frame:
#include "lmc_tween.as"
this.createEmptyMovieClip('hok1', 1);
with (_root.hok1) {
lineStyle(0.1, 0x666666, 100);
_x = 265;
_y = 216;
[Code] .....
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Mar 5, 2004
I have a bit of an actionscripting dilema... I am trying load a movie ontop of another movie, so they are at different levels. This I can do ok, its just that when the new movie is launched and sits ontop of the old movie the buttons from the old are still active and interfere with the top movie. I know I could unload the old movie underneath, but my problem is that I want the user to be able to close the top movie to go back to the bottom movie at the place that they left it.!
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Sep 1, 2004
I've got a mainmovie.exe, which creates 4 emptymovieclips as containersall of the containers load an external moviethe one at the top with a menu/buttonsI'd like the buttons when clicked to unload all the containers and reload the original lowest level movie from a particular frame. then it'll go through the process of creating empty clips, and load each external movie againBut since I'm playing the movies in an exe. I dont know how to unload all the containers and start the root/lowest level movie from a particular frame of a particular scene.The main movie is called mainmovie.exe, it creates containers 1 - to 4 as empty ,movie clips.DOes its thing, reaches a particular frame and loads movies into into container 1 - to 3, and topcontainer. Topcontainer is the most important. It has the buttons/menu. WHen I put an "on release action" to unload all the other containers and gotoAndPlay root ->frame 2, it doesnt work. It unloads everything, but wont load goto And Play.I'm left with a blank screen.So frame 2 of root mainmovie.exe
_root.createEmptyMovieClip("container3",3);
_root.createEmptyMovieClip ("topcontainer",4);
setProperty("container3",_x,901.5);
[code]........
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Jan 9, 2005
I believe that my question here is a little hard, or maybe impossible. But here it goes:
How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?
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Nov 12, 2010
How could I make a preloader with multiple levels in as2? Should I use loadMovieNum or the MovieClipLoader class?
I want to make a main progress bar, that represents the loading of all the levels, not a progress bar for each level.
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Jan 28, 2012
I am currently working on a platformer using accelerometer to move the character and xml to load levels as so..
[as]
level.x += (e.accelerationX*40);
if (e.accelerationX > 5) {
e.accelerationX = 5;
} if (e.accelerationX * 40 < 3 && e.accelerationX * 40 > -3) {
player.gotoAndStop(1);
[Code] .....
And it is all added into one movieclip called level. My problem is when the character hits under a platform it will go up it which I don't want it too, I don't know how to fix it heres the gravity code.
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Feb 18, 2008
i read about the tutorial on loading external swf into levels. I have the following codes in Layer Frame 1:
Code:
loadMovieNum ("World.swf", 1);
_level1.gotoAndStop(2);
stop();
When i execute this code, world.swf is loaded, but i cannot get it to go to frame 2, and even if i use _level1.stop(); or _level1.trace("HI");,
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Aug 10, 2008
I am currently doing a project which involves quite a large swf file at the end. I was wondering if anyone knows a way that i can easily make it so that at the begging, when first loading up the flash, it just loads the menu and a couple of other frames, but when i go onto play the game, it will load each level just before you play it, so that the player doesnt get bored from waiting right at the begging for a while when they can wait 5 seconds before each level.
Im pretty sure ive seen this done before but im not sure whether it is preparing it in that time, or downloading it. I want it so that there will be a 10-20 second wait for the game to load up, then you go to the menu, press play, loads the next frame, or certain number of frames, you play that level, then it keeps on doing this for all the levels.
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Nov 6, 2002
I've come accross loadMovieNum and loadMovie, I can use them to have the swf load up in to the top left hand corner but I can't seem to find out how to script it to the area I want it to load to.
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May 19, 2010
I have changed the UILoader box position for different labeled frames. But the UILoader keeps loading the content at the same place, no matter what the content I ask him to load. If I move the UILoader at the middle of the page, the content still loads / appears on top of the page as if the UILoader
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Sep 3, 2004
Is there a way to clear a loaded swf from a level without loading something in its place?
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Dec 17, 2006
i have a swf with a list of images on the left and what i want to do is when i click in the image , it will creat an empty movieclip and send an image inside.i know how to do this, but the problem is that i have a 300x200, 200x300 and another sizes, but the max width and hiehgt is 300x300, so i need a 300x300 movieclip and my dificultie is to make the images stay exactly in the middle of the invisible movieclips o they dotn load around places i dont want to .im trying with this:
creating clips
this.createEmptyMovieClip("containerFoto", this.getNextHighestDepth());
containerFoto.createEmptyMovieClip("foto", containerFoto.getNextHighestDepth());
var fotoLoader:MovieClipLoader = new MovieClipLoader();[code].....
in this code the problem is that im notgettting the width and hieght of the image.
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May 16, 2005
why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.
[Code]....
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Apr 2, 2009
I have a flash project that exports at around 3MB, I am trying to create a preloader for it but it seems to get called after the preloading is complete, there for, making it useless. My stage is empty, nothing on the timeline. The preloading script is called in the main document class. Does anyone know why this isn't working, am I calling my preloader function at the wrong place or are my objects in the library loading first? Here is the code,
[Code]...
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Feb 1, 2011
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this
doTrail(_root, _xmouse, _ymouse, currentBitmap);
To this
doTrail(_root, _x=80, _y=100, currentBitmap);
[Code] .....
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Apr 8, 2005
how can i duplicate a movie clip and then place it on a certain place on the stage
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Aug 21, 2010
I've used .x = and .y = with the position I want and the pane continues to show up in the top left corner instead. What am I doing wrong?
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Mar 7, 2008
how can we place hundreds of instances of one movieclip on different place?
for exemple, pacman:
how should i code the placement of all the money?
i would go:
_root.attachMovie(
_root.attachMovie(
_root.attachMovie(
but that's not the good solution is it?
there must be a code to do that without hundreds of lines of code.
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Jun 9, 2010
I'm having difficulties doing an animation here, all I'd like to do is create 30sec animation for a big screen (without sound). It needs to have an aspect ratio of 16:9 and be exported in the file format of either mov or wmv. Any recommends for settings to do this the best way?
So far I've made my flash document as large as possible at that ratio (36" x 20" ), created the timeline to 30 seconds and started importing my graphics and such. My biggest problem I've had is when I export to mov, the animations are slow and the video time is longer than what I've set. (whereas exported as avi, the animation is normal) Any ideas on how to counter this problem?
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Aug 3, 2010
s there a possible issue in the way the button is made not coded?I am using Flash CS4. My buttons seem not to work. I do not think issue is in the action script (I am scripting in 3.0).Here is the way I make the button. I add a movie clip on the stage on the over state ( so if you were to double click on that movie clip a new time line would open), at the end of that movie clip there is a simple stop(); code on its own line. I do not add extra frame on the over state.Then I assign the code to the button and of course cross reference its name in the properties and everything is matching up. Just in case here is my code:
floralyte_btn.addEventListener(MouseEvent.CLICK, onClickFloraLytePopUp);
function onClickFloraLytePopUp(event:MouseEvent) :void {
gotoAndStop("61");
}
All of my buttons work fine through the Up, Over, Down, HIt stages without the problem. The functionality works fussy, some of them I have to click twice to go to the specified frame with the UILoader, some do not work at all and some work.I double checked and all of them seem to be done identical.
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May 29, 2009
to get a proper content of the following xml-node:
[Code]...
what is the correct way in as3 to get the content so that the " " linebreak stays intact?
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