Flash :: Proper Place To Put My ActionScript Class?
Jun 22, 2010
I am writing an ActionScript class and I don't know where the standard place to put it is.In other words, where should I put the package in regards to the hierarchy? In flash.myname.mypackage? What is the standard naming convention? As you can probably tell, I haven't had a lot of experience writing ActionScript classes :)
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Jun 23, 2010
Is it "better" to initialize AS3 class variables in the class constructor? Or can I just initialize them to their default value when I declare them at the top of my class? I ask because when there's a lot of class variables, it appears inefficient to declare them in one place and then initialize them in another when I could easily do both in the same place. It one option is better than the other,
[Code]...
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May 28, 2010
i have created a dialpad kind of application which has a bach button at top which takes u to previous screen, a display text box and buttons. all of them are movieclips.
Now the issue is when i press down button, focus is expected to go from prevBtn->display->oneBtn, but the focus goes like prevBtn->oneBtn. Other thing is that if i press up key after going on the screen, the focus goes like callBtn->zeroBtn->eightBtn->fiveBtn->twoBtn->display->prevBtn.
one more observation is if i take the display down after all the buttons, the behavior is normal and focus goes to display.
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Jul 6, 2007
I am apparently having problem loading a swf onto the proper level. Anyways, the short of it is that I now need to create all my movieclips on their proper layers and when they are needed call them to the screen.My main screen is on the first level/layer. I then created a movieclip on layer two. I then try to load the swf into that MC on layer 2 and it doesn't display.
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Aug 11, 2011
I'm trying to replace instances created by dragging and dropping into a MovieClip through Flash's IDE with actual classes so I can add them to a game loop and have them as actual entities. In other words, I'm trying to create a streamlined way to allow developers to visually add their entities to a platforming engine I'm working on.
This is my third attempt at it and I'm completely stuck.The code below loops through a movieclip that contains an exported symbol with a class linked to it named MyEntity. However, it loses its extension to BaseClass and thus doesn't move when compiled.
It inherits: MovieClip > BaseClass > MyEntity. However when compiled with the IDE it ignores BaseClass and just does MovieClip > MyEntity.
My code is designed to find and store the position of MyEntity, remove it from the container movieclip, add a brand new instance of it (with the base being proper) then set that new instance to the same position of the original.
for ( var i:int = 0; i < LayerInIDE.numChildren; i++ )
{
// first we want to get all the display objects in the layer
// these are objects that were placed from within the Flash IDE (ie. dragged and dropped into the MovieClip
var original:DisplayObject = LayerInIDE.getChildAt( i );
[code]....
This does not work.
It outputs Game.entities::MyEntity [class MyEntity] false. MyEntity is a proper class and DOES extend from BaseClass. However, the issue is the IDE weirdly removes the reference to the base class - as if MyEntity never had a base class. I cannot seem to recreate it as getting the reference to the class also returns that MyEntity never had a BaseClass. However, if I type in var newEnt = MyEntity(); instead of getting the class name through getDefinitionByName it works normally and extends from BaseClass.I need it to extend from BaseClass as that is the main class all entities in my game engine require to use.
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Apr 13, 2011
I am trying to learn working with multiple classes in AS3. I came across a problem which I can not solve or look up. I have searched the documentation but I can not find a clear sollution or answer.I have flashfile with a document class (main class). Within this class I use another class (circle class) to get a instance of a movieclip on the stage.
Now my problem is that I can not place the eventlisteners to the circle class. normally I would write something like this. addEventListener() but this doesnt work. But I really need a way to get this to work, because I want to make a mouse click event which must be linked to the circle to respond to it.
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Jul 15, 2010
I have a mediator that I've registered for a navigation page:
facade.registerMediator(new NavPageMediator(viewComponent));
I'm trying to retrieve that mediator on another page like so:
var navPageMediator:NavPageMediator = facade.retrieveMediator(NavPageMediator.NAME) as NavPageMediator;
However, that statement returns null. If I try to cast it using the NavPageMediator(facade.retrieveMediator(NavPageMediator.NAME)) syntax instead, I get a TypeError: Error #1034: Type Coercion failed: cannot convert com.website.mvc.view.page::NavPageMediator@237560a1 to com.website.mvc.view.page.NavPageMediator.`
I can't, for the life of me, understand why NavPageMediator@237560a1 would be unable to convert to NavPageMediator, nor what happened in between registering the mediator and retrieving it that caused this. Especially since trace(new NavPageMediator() as NavPageMediator); returns [object NavPageMediator].
Incidentally, and this may be part of my problem, I don't understand what the @hash at the end of the object is (@237560a1). Is it simply an internal identifier for that class instance?
Edit:Left a bit of important info: The SWF in which I instantiate and register the mediator is separate from the SWF in which I try to retrieve it.
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Mar 21, 2011
I would like to modify an Accordion class to suit my needs.Instead of simply extending Accordion, I would like to copy and paste the whole class as a start, with the new class name "MyAccordion", into the src folder; to gain the maximum freedom(I assume).
However, several problems encountered. For the "include "../core/Version.as";" error, I had solved by replacing it with a explicit Version static const string. But for the problems lead by the inheritance, e.g. AccordionHeader, etc, I found that there would be too many files to be edited when going down the stream. I suspect I mis-understand the whole logic of editing the class.
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Oct 3, 2010
Can I place all of my .fla AS3 code in a class called main.as?I dont want to run my as3 project from the .fla but how do I start the main.as?my .fla file looks like this and I dont know how to put this into a class?Do I simply do this in line 1 of fla file?
var mymain:main=new main();
Code:
var noLoaded:int;
noLoaded=0;
var li2:ClassImg6= new ClassImg6();
li2.addEventListener("image_loaded",imageLoadedHandler);
[code]....
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Jan 29, 2010
I finally tried validating my website at W3C, and naturally I got 300 or so errors
As I'm knocking them out, I noticed a lot of these are from the flash embeds. Currently I'm using the traditional method[code]...
Turns out even though it still works, the <embed> tags are no longer necessary and consequently will not validate.
Tried searching around but all I could find were some pretty vague tutorials and looking at sources is nothing short of Greek at this point.
Can I get an example or two of how to properly "embed" an swf?
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Apr 7, 2012
I'm wondering if there is a proper way to upgrade from Flash CS4 to CS5. What I did was just open existing CS4 project in CS5 and saved it as CS5. It seems to work but I'm wondering: did I miss something in the transition? Do I need to make additional modifications for project to work better in CS5?
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Sep 22, 2006
I didn't see anything posted on this, hopefully these questions aren't repeats. So, in the tutorial, it shows how to define globals, import XML, import CSS, and load some external files into movieclips. My questions are:
1. How do you control the play order of the imported .swfs? For example, if I load my movie border/bg and it has action, then the menu with action then the main image which also has an action, how do I set up the movie clips to play in order?
2. When I import my bg swf, how do I scale it to 100% but leave the rest of the items unscaled?
3. Can certain parameters of the DropShadowFilter that gets assigned to "filtersArray" be accessed to alter the distance (as an example) so specific params can be altered for different movie clips?
I will probably add to this. The tutorial was so useful that I am trying to relearn my methodology, but there are some gaps.
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Feb 21, 2011
I'm trying to figure out what's wrong with this code:
[Code]....
I have a sample XML file with two images. If I remove either of the items from the XML, it everything displays fine, but with 2 items in the XML, the first item doesn't show an image, but the second does (maybe the first is being attached in a position behind the second?)
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Feb 1, 2011
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this
doTrail(_root, _xmouse, _ymouse, currentBitmap);
To this
doTrail(_root, _x=80, _y=100, currentBitmap);
[Code] .....
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Apr 8, 2005
how can i duplicate a movie clip and then place it on a certain place on the stage
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Aug 21, 2010
I've used .x = and .y = with the position I want and the pane continues to show up in the top left corner instead. What am I doing wrong?
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Mar 7, 2008
how can we place hundreds of instances of one movieclip on different place?
for exemple, pacman:
how should i code the placement of all the money?
i would go:
_root.attachMovie(
_root.attachMovie(
_root.attachMovie(
but that's not the good solution is it?
there must be a code to do that without hundreds of lines of code.
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Jun 9, 2010
I'm having difficulties doing an animation here, all I'd like to do is create 30sec animation for a big screen (without sound). It needs to have an aspect ratio of 16:9 and be exported in the file format of either mov or wmv. Any recommends for settings to do this the best way?
So far I've made my flash document as large as possible at that ratio (36" x 20" ), created the timeline to 30 seconds and started importing my graphics and such. My biggest problem I've had is when I export to mov, the animations are slow and the video time is longer than what I've set. (whereas exported as avi, the animation is normal) Any ideas on how to counter this problem?
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Aug 3, 2010
s there a possible issue in the way the button is made not coded?I am using Flash CS4. My buttons seem not to work. I do not think issue is in the action script (I am scripting in 3.0).Here is the way I make the button. I add a movie clip on the stage on the over state ( so if you were to double click on that movie clip a new time line would open), at the end of that movie clip there is a simple stop(); code on its own line. I do not add extra frame on the over state.Then I assign the code to the button and of course cross reference its name in the properties and everything is matching up. Just in case here is my code:
floralyte_btn.addEventListener(MouseEvent.CLICK, onClickFloraLytePopUp);
function onClickFloraLytePopUp(event:MouseEvent) :void {
gotoAndStop("61");
}
All of my buttons work fine through the Up, Over, Down, HIt stages without the problem. The functionality works fussy, some of them I have to click twice to go to the specified frame with the UILoader, some do not work at all and some work.I double checked and all of them seem to be done identical.
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May 29, 2009
to get a proper content of the following xml-node:
[Code]...
what is the correct way in as3 to get the content so that the " " linebreak stays intact?
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Jun 4, 2009
I am making a flash game. The game starts off running fast and smooth, however 15 minutes into the game it's noticibly slower. I worry that I am causing memory leaks by not removing objects from my game properly. I understand the whole garbage collection idea, but I still need confirmation.
[Code]...
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Dec 5, 2008
I have a scroll file, taken from a tutorial, which is linked to a class. After having customized my file I did try it and it works fine. The problem is starting when I try to import this file to an empty MCL in my website. When I have imported all the elements they do not respond and act like single pieces (es. the scroll bar is detached from the scroller). What can I do? I am attaching all the codes and I think it is the reason I cannot import a proper classed swf. The function is Event.ADDED_TO_STAGE. the only major thing is that I do not know how to change my loader class to contain this missing bit.
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Nov 11, 2009
So using AS3 with Adobe Flash CS4, what is the correct way to pass a variable from a server side script "PHP" to my SWF?
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Jun 8, 2010
As I understand it if I set the weak reference param to true in my event listeners I don't need to worry about removing the listeners. I'm not really clear what would cause the listener to be set for garbage collection. I would hate to have a situation where the listener was removed before I wanted it to.
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Jul 23, 2010
I'm having a bit of a problem with - what I assume to be - a masking issue. Apparently I can't post images. This may hinder my ability to explain the problem. Oh well, I'll try to make do with just words.
I have four "ground" sprites, each one shorter than the last, that are layered on top of each other. References to them are stored in an array groundLayers[], for easy reference. When a new [not ground] sprite is created - it's given a number which tells it which layers it is between. Herein lies the problem: how do I conceal the new sprites properly?
Without doing anything, they wind up all in front, not layered. My initial solution was to just change their indexes with setChildIndex(), but this proved to be disastrous when I tried to add mouseEvents to the objects. I tried to set the objects' masks to these objects, but that didn't seem to work. I also created separate layers which just contained the "sky" parts of each ground layer and setting the object masks to shoe sky layers, but that didn't work, either.
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Dec 19, 2004
I have created a class to define my main navigation buttons. I would like to handle which button is clicked/pressed as simply and elegantly as possible, and I figured the best way would be to add a static variable to the class that keeps track of the current button pressed. Here's some quick pseudo-code. Code: class MainButton ext MC static var currentButton:MainButton public var sectionToLoad:String public static function getCurrentButton() public function getSection() button.onPress = currentButton = this // other button actions. // then i can check for what the currently clicked button // is and now access its variables. MainButton.getCurrentButton().getSection() etc. etc. etc. I am curious if this is a "proper" way to go about tracking the buttons. I find it is pretty elegant, but i'd rather make sure that this is a good practice of using static class variables. Also, it looks to me that all custom class definitions become a _global object?
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May 10, 2007
I want to dynamically attach a class to a movieClip without using the linkage method. I choose not to because i need to pass constructor vars into it and It can have multiple classes.I want it properly attached so I can reference all the classes functions and variables through the MC. How can I do this?
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Feb 27, 2008
I fixed the problem I was having with my TextArea - just as I thought, it was the CR characters throwing off the selection position. Stripping them out fixes everything. Now I have a different problem, though.My program needs to save text files as well as open them, and on a Windows machine, linebreaks are indicated with CR+LF: Wordpad is smart enough to recognize lone LFs as linebreaks, but Notepad isn't (and even then, saving the file in Wordpad will reinstate all the missing CRs). Is there any way I can detect what linebreak system is used by the OS so I can save files properly?
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Sep 18, 2004
I've been reading the tutorials about doing a preloader, but I haven't found exactly what I'm looking for. Here it is: I would like to make a preloader in a specific .fla file, then load an external swf into it. How do I tell flash to get the bytesTotal not only for the preloader, but as well for the external file? Is there a special way to load the swf with a preloader?
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Nov 29, 2004
I have a problem regarding the x, and y coordinates on a flash project of mine. Whenever I set the x and y coordinates for a movieClip:
Code:
function setPos() {
with (mc1) {
_x = 400;
_y = 300;
}}
The MovieClip never gets sent to the proper coordinates.
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