Actionscript 3 :: Place An Edited Containers Class?
Mar 21, 2011
I would like to modify an Accordion class to suit my needs.Instead of simply extending Accordion, I would like to copy and paste the whole class as a start, with the new class name "MyAccordion", into the src folder; to gain the maximum freedom(I assume).
However, several problems encountered. For the "include "../core/Version.as";" error, I had solved by replacing it with a explicit Version static const string. But for the problems lead by the inheritance, e.g. AccordionHeader, etc, I found that there would be too many files to be edited when going down the stream. I suspect I mis-understand the whole logic of editing the class.
I was wondering how I apply an edited actionscript class to a component?
I've made a few changes to the TileLayout class (spark.layout.supportClasses.LayoutBase), but am unable to apply this new layout format to my group in my application... is it treated like a different tag within the layout tag?[code]...
I am writing an ActionScript class and I don't know where the standard place to put it is.In other words, where should I put the package in regards to the hierarchy? In flash.myname.mypackage? What is the standard naming convention? As you can probably tell, I haven't had a lot of experience writing ActionScript classes :)
Can I place all of my .fla AS3 code in a class called main.as?I dont want to run my as3 project from the .fla but how do I start the main.as?my .fla file looks like this and I dont know how to put this into a class?Do I simply do this in line 1 of fla file?
var mymain:main=new main();
Code:
var noLoaded:int; noLoaded=0; var li2:ClassImg6= new ClassImg6(); li2.addEventListener("image_loaded",imageLoadedHandler);
I am trying to learn working with multiple classes in AS3. I came across a problem which I can not solve or look up. I have searched the documentation but I can not find a clear sollution or answer.I have flashfile with a document class (main class). Within this class I use another class (circle class) to get a instance of a movieclip on the stage.
Now my problem is that I can not place the eventlisteners to the circle class. normally I would write something like this. addEventListener() but this doesnt work. But I really need a way to get this to work, because I want to make a mouse click event which must be linked to the circle to respond to it.
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this doTrail(_root, _xmouse, _ymouse, currentBitmap); To this doTrail(_root, _x=80, _y=100, currentBitmap); [Code] .....
Im trying to load my xml into a pattern that places the information found in a for loop nested inside a contentional MovieClip instance. For example: I have a movie clip (basically a main container) on the root timeline that should load 3 other instances of a movie clip which is just a back ground (or container) I created to present the xml data to the viewer. The Xml data is just a name, date, text, and thumbnail.
I am having issues with making my for loop nest my data from the xml into firstly create instances of the needed movie clips when they are needed and then nest the xml information inside of them...
Right now it works... It just that the information isn't nested so some of the movie clips appear on top of others due to how the code is set up and the display list... I formated it with the setChildIndex so it looks normal, but I want to develop a pattern to where the information fits into the containers correctly.
I am having a problem adding my containers. I have a class that holds all my players containers, x & y cor etc. They are all pushed into a single array. Then I have another class my main class. But I cant add my containers to the stage though my main class.
If I wanted to store multiple, related sprites, would it be more efficient to store them in a container Sprite and cycle through them by child number, or to use an Array.
Code: //Basically var container:Sprite = new Sprite(); container.addChild (obj1); container.addChild (obj2);
I'm newly migrating over to AS3, so this may be a silly question, but is there a way to use only one Loader to load in three external swfs into different MC containers on the stage? Or, do I have to specify a new Loader for each swf since I am loading into different containers?
Say I have (containerA, containerB and containerC) on the stage of my main movie -- would it be possible to only use one Loader here to load them all in simultaneously? If so, what would the proper syntax be?
Again, I know this may just be a simple fix, but so far I can only get this working by declaring three different Loaders, and it just seems like there should be a more efficient and simple way to accomplish this.
I've used Flash for just a few days, so this surely is obvious for most of you. I have made a movie that works as an intro of a website, and I'd like it to redirect to a specified URL when it stops.
I've got a FLA with the facility of changing colors, adding text, etc...
Does anyone know a method or referance link on how to SUBMIT the online edited graphic data? I'm wondering whether it's possible to get a screenshot on click to be mailed.
I've used Flash for just a few days, so this surely is obvious for most of you. I have made a movie that works as an intro of a website, and I'd like it to redirect to a specified URL when it stops.
[code]I add alot of containers to the stage, but I would like to be able to remove the containers again outside the function.I was thinking that I could maby write removeChild(snipper1), but I can't access them after they are created ?
I have the following scenario: I create an HBox with a width of 1000000px (one million pixels of width). this big HBox is contained inside another small HBox that has a width of 1000 px
[Code]...
Inside this big HBox I create a bitmapFill of a simple image, its just a pattern of lines the problem is that the scrollBar of the small hbox doesnt work well, it just stops halfway, the thumb of the scrollbar keeps going, but the scrolling stops and the end of the big hbox is not beign reached. Here is the part of the code that makes the bitmapfill:
Is mx.containers.HDividedBox deprecated by some spark container in Flex 4.5? I'm new to Flex programming and can't find any spark replacement for it.I want to have 2 Lists separated by movable vertical bar.
Does flash supply 'invisible' containers, to make object management a little easier ? eg. add some objects to the container, then add the container to the stage, then later on remove the container (i.e removing also the objects) ?
So I have multiple containers made dynamically in AS3The content of these containers exceed the container, so I have scrollbars.My question is, how can I scroll in these containers with only a mouse.move.The other mouse.move articles I read is for one container.
I have this code below which works well to a certain extent. This code is on the 'PROFILE.swf'. On this page there is a sub menu containing 4 buttons: Biogs, Awards, Charity, Publications. When one of the the last 3 buttons are clicked the text already on the page fades away and the relevant, new, swf is loaded in place. Now because within each new swf there are more catergories in the sub menu to choose from, the buttons are also loaded with the new swf.
This means that after the first button is clicked, this code nolonger works as the target path changes. Initially the buttons are in Container2, then once the first button is loaded the buttons are in sub_cntr. My question is: Is it possible to write the code so that the target path is checked to both CONTAINER2 and SUB_CNTR?
I need some help with streaming wav files in flash. I can load a wav file and stream it ok using actionscript 3 into my fla file. However if I go to edit the wav and make it shorter the saved wav file will not play. I have used a trial version of soundbooth to see if I could somehow change the settings for the wav but I still cannot make it work. It will stream as an mp3 but I want the file to loop and need the file to be wav. I have attached the file. I have no problem when I upload the file into the fla file but that is not what I want to do.
The home page of our site (URL...) uses Flash animation that was created by an agency outside of our organization. We are undergoing a site redesign and are interested in giving our Flash characters less real estate, so I am trying to determine if it is possible to make the characters smaller.I thought I might be able to do that with the height/width attribute of the object tag in the html, but I guess that would have been too easy.I know zip about Flash but do have CS3 at my disposal.Is there a way within the .fla file to make the animation smaller?
The change event seems to only throw when using the calendar pop-up. It is not thrown when the user manually types in to the field. I also tried dataChange.
[Flex 4] Float left or right in layouts or containers?i have a main container, that is dynamic, 100% width, and in it there are 3 components. one should be floating to left, to right and the other will be centered. how do i do that?